The next part of the legendary strategy in the magic world favored by millions of gamers. The best series traditions combined with the new ideas and technologies will let you dissolve in the regenerated universe full of the mysterious power of magic and noble longing for the battle. Essential graphic standards will make the magic world more vivid, while new heroes and creatures will make your journey more fascinating.
This is the latest official patch for the European and US releases of Heroes of Might & Magic V: Tribes of the East.
Heroes of Might & Magic V
Patch version 3.1
Aug, 2008
Contents of Readme
==================
1. System Requirements
2. Installation
3. Changes in patches
4. Known issues
5. Troubleshooting
6. Technical Support
7. Legal information
1. System Requirements
======================
Minimum
-------
- OS: Windows 2000/XP, DirectX 9.0C
- CPU: Pentium 4 / Athlon 1.5 GHz or higher
- RAM: 512 MB or higher
- Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card
- CD/DVD-ROM speed: 32x
- Sound: DirectX compatible PCI 16-bit sound card
Recommended
-----------
- OS: Windows 2000/XP, DirectX 9.0C
- CPU: Pentium 4 / Athlon 2,4 GHz or higher
- RAM: 1024MB or higher
- Video: 256 MB AGP 8x GeForceFX 6600 / RADEON x800 or higher video card
- CD/DVD-ROM speed: 32x
- Dolby Surround 5.1 sound processor
2. Installation
===============
Please make sure that you are installing the right patch for your game version.
1. Before installing Heroes of Might & Magic V patch 3.1 please close all other programs.
2. Run patch installation file.
3. Follow the instructions.
Upon installation you can run the game either from windows start menu ('Start'
-> 'All Programs' -> 'Ubisoft' -> 'Heroes of Might and Magic V' -> 'Heroes
of Might and Magic V') or use 'Heroes.exe' file from the game installation
directory (By default, the game will be installed into
"C:Program FilesUbisoftHeroes of Might and Magic V").
Note:
Changes will not take effect if loading from the old save - Game restart will be needed.
3. Changes in patches:
===============
(!) Some fixes will take effect only after map restart, if loading from an
older version save.
Patch 3.1
---
Features added
***************
- correct Window Mode support
- Wide Screen support ( including HDTV resolutions ) (*)
- Portrait Screen resolutions support
- Dwarven Subterranean generation for Random Maps
- Custom Armies generation for Random Maps
- Water Zones generation for Random Maps
(*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen
Bugs repaired and changes made:
*******************************
Stability issues:
- game no longer crashes after delayed action taken twice
- game no longer freezes if assassins are engaged in combat and defeated with another hero than Arantir
- fixed possible multithreading synchronization crash after map loaded and voice over was playing
- fixed possible crashes when multiple combats triggered simultaneously for same player
- fixed game crash when player dispels hero curse with several ghosts
- fixed possible game freezing after a dialog scene at mission end
Camera, graphics, interfaces:
- fixed empowered spells announcing again and again when getting artifacts and new skills and having no Destruction Magic skill
- fixed showing player money, instead of ally's money, when accessing allied town's Town Build through Kingdom Overview
- fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town
- fixed fast skipping several turns by quickly pressing End Turn button in missions with no AI opponents
- fixed sound not played for Stables at adventure map added special Ghost Mode path plotting for Ghosts
- fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they can be attacked
- fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack
- fixed and extended combat log messages fixed creatures numbers remain at battlefield after killed by Arcane Crystal added Dungeon's Elemental Vision for player in Duel game
- fixed gaining gold amount shown in red at town Marketplace's Artifact Selling
- fixed Next Hero button switching to sleeping heroes
- fixed Multiplayer Profile Alignment calculation
- fixed Rain of Arrows perk available in spell book when there are no more visible favorite enemies present
- fixed cursor showing day path incorrectly when moving from boat to land having a Snatch ability
- fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips
- fixed updating of turns counter at Town screen, Hero screen, Creature Info screen and Ghost Info screen (for Simultaneous Turns)
- fixed incorrect income details sometimes shown at first day of the game
- fixed interface actions not blocked properly on enemy turns and while playing scripted scenes
- fixed opening of Walker's Hut interface by shortcut ("Y" key) at Stronghold town when this building wasn't built yet
- fixed host can set password of only 1 character and clients will be unable to connect blocked active hero sleep/wake triggering when interface blocked and on enemy turns
- added face to hero's tooltip in combat
- fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies whengame creator closes some slots or switch them to A.I.
- fixed player could detect invisible creatures from cursor's shape using Goblin Trappers's ability
- fixed false Stunning Blow animation after Word of the Chief
- fixed defending army without hero could see creatures elements when attacked by wizard hero with Elemental Vision perk
Gameplay, mechanics, balance:
- fixed Zehir's ability to summon creatures if he doesn't have enough resources
- fixed double playback of cutscene if user double-clicks on the ritual place
Adventure mechanics and A.I.:
- fixed possibility to build Grail structure in Stronghold town if town level is below 15
- fixed impossibility to finish multiple level ups after mission was already won
- fixed not giving growth bonus for several moon weeks of creatures
- fixed entering by hero, but not capturing enemy town when attacking only gate cell threaten by enemy hero
- fixed retreat possibility checking for simplified combats to fit one used in actual combats
- fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner
- fixed alternative upgrades of Haven creatures can't be trained
- fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)
- Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn
- Astrologer Tower week change will now generate monsters at weeks of creatures and display moon weeks announcements
- Astrologer Tower week change will now affect creatures reserves in towns and dwellings, giving bonuses and penalties
- fixed hero remembers artifact set part combined after removal when he has same type of artifact in his bag already
- fixed heroes specializations weren't working for upgrades of creatures
- fixed A.I. heroes could stuck in front of caravans
- fixed Arcane Excellence to give +100 mana only once
- fixed heroes didn't learn spells from Academy town after Library build
Combat mechanics and A.I.:
- fixed Tactics skill working incorrectly when two heroes with the skill meet in battle
- fixed Battle Griffin can land at occupied position
- fixed Nomad Centaur does not use Maneuver abilities correctly
- fixed Nightmares Fear attack
- fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell only affects other friendly units
- fixed combat AI abusing Defend command and using only Wait command and thus making its army more vulnerable
- fixed Arcane Crystal explode making open gate shown as closed
- fixed Arcane Crystal dealing damage to siege walls, gate and towers
- fixed Mask of Equity giving double bonuses
- fixed heroes fleeing estimation for Hard and Heroic difficulty levels
- fixed spells working for Barbarians and war cries working for other heroes classes when given from Editor
- fixed situation when creature moves with attack under Storm, dies on path, but still attacks target
- fixed making further attacks after stack already died
- fixed Sylvan hero can use Rain of Arrows perk on invisible units
- fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage reduction
- fixed Evil-eye not casting debuff onto secondary targets
- fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of switching heroes
- fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is opponent's active
- fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)
- fixed duel 3x3's war machines destroyed for all enemy heroes at once
- fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes
- fixed phantom creatures become non-phantom after Vampirism spell applied to them
- fixed Hives could attack invisible creatures
- fixed Ride By Attack was used when creature runs away
- fixed entangled Treants runs away
- fixed Lucky Spells not working for empowered Deep Freeze
- fixed AI ignores summoned creatures
- creatures under Puppet Master or seduction now can be attacked by both armies
- fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)
- fixed March of the Golems was not affecting Magnetic Golems' initiative
- fixed Horned Leapers could leap when entangled
- tuned AI to use spells in more active manner
- fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by destroying Arcane Crystal
Random Map Generator:
- bug with abandoned mine fixed ( it supplied only gold before )
- bug with snow road movement penalty fixed
- new objects added: Redwood Observatory, Den of Thieves, Eldritch Well
- fixed rare bug with isolated players zones
Map Editor:
- crash fixed when trying to make screenshot if AI-Geometry mode is active.
- fixed any heroes can have Barbarian's abilities
Scripts:
- fixed scripted AI was unable to find path to target through heroes' threat area
- fixed IsHeroInTown script command
- fixed MessageBox function callback to be called even after message box was closed automaticlly on timeout or turn switch
- now CaptureTrigger object field works for monsters banks buildings, game will try to call given script function when bank captured
- fixed growth bonuses was not taken away after dwelling was destroyed from script
- fixed removing of last creature from stack when there are still more stacks available in monsters army
- added additional parameters to several script functions
- added new script functions