Heroes of Might and Magic 7,5 S.V.P The mod contains the following implementations: -New additional creatures which means that each faction will have 1 strong elite and 1 strong champion and it is possible to have them by sacrificing other creatures after building the necessary buildings !! -New battle cards -New 4kTexture implemented -New creature abilities for all Elite Strong from Vanila Breast, Rakashaka etc … -New creature abilities for additional Elite and Champions -New Inferno Townscreen fresh revisited -New translation for Inferno Buildings over 18 new names
hi , Important update with major modifications, remember to check the .int localization. (For more information join the discord).
Update 1.37 note patch
____________________________
Modification game play :
Major change to the faction tower skill:
Now, the cold blood level is activated directly at the mastered rank:
Lv 1 for novice / 2 for expert and 3 for master
now the cold blood will be activated as soon as the unit suffers damage, without necessarily having to lose 1 unit
@Swordmasters (translator) : need fixed description text here .
In files : H7_frost_coold_blood_skill
Infernal Spider becomes alternative t4: balancing of stats accordingly
Efreet becomes a shooting unit.
______________________
Pit Lord: Change:
The creature will no longer be a shooting unit.
infernal spike removal.
Added: Blade of Hatred:
When pit lord attacks a creature, it suffers -20 in morale / -3 in movement and -25% in attack.
Phase shifter or warlock:
Increases the size of the stacks of base rank creatures summoned by portal (present on the battlefield) by +15.
the creature plays later in the turn.
Ability for lv 2:
Outbursts of hatred:
The creature increases all its statistics by 5% for each allied unit on the battlefield for 3 turns.
______________________
Modification for academy skill:
Now, metamagic will be able to exceed the threshold of 10.
To reach this new threshold, it will be necessary to acquire superior arcane knowledge:
14 arcane knowledge or more, gives access to 15 maximum metamagic.
18 arcane knowledge or more gives access to 20 maximum metamagic.
_____________
change to the suzerain ability which created crashes. now ; gives a 25% population bonus for elote creatures in the castle.
_________________
Rework warcry :
The hero will gain magical resistance based on arcanic knowledge:
5% for every 2 levels of arcane knowledge. (maximum 30%).
each mastery will give 1 point of arcane knowledge (novice / expert / master)
For a total of +3 to master rank.
Active skill : Unlock for each rank ( novice / expert / master ) :
Avance!
+20 Morale and +2 Movement to friendly creatures.
Elexir of life
Revives 40% of creatures this unit has lost since the
start of combat. If the creature has suffered the
Inplosion spell, it is healed by 60%.
Open Fire! +8 Attack to a allied ranged creature.
It also gains the ability Double Shot.
Heroic Strike
Deals 15 damage per hero level to creatures and
warfare units in a 2x2 area.
During sieges, it deals 5 damage per hero level to the
walls or towers.
Intimidation The chosen enemy creature gains -20 Morale and
can't counterattack.
all active skill has time charge around 5 rounds depending on skill
Novice :
The hero can unleash the warcry Advance! and use Elexir of life.
Every second level of Arcane Knowledge grants 5% Magic Resistance
(max. 30%).
Overwhelm :
The Advance! warcry additionally increases friendly
creatures' flanking and full flanking damage bonus by
25 percentage points.
Strengthening :
potion Elexir of life gives a unit +10 Defence and +20% HP max.
Opportunism :
Whenever the hero unleashes a warcry , the affected
unit gains +25 Luck until the end of the combat
round and affected opponents gains -25 Luck
Expert : The hero can unleash the warcries Open Fire! and Heroic Strike!
The Hero gains +1 Arcane Knowledge.
Poison Blade :
The hero's attacks poison the target, dealing damage
equal to 1% of the creature's total Health at the start
of its next turn. The damage increases every 3 levels
of Arcane Knowledge up to a maximum of 8% at 15
Arcane Knowledge.
Vicious shot
Vicious shot :
warcry open fire additionally increases Attack
of ranged creatures by 8 and friendly creatures can flank
and full flank with their range attacks
Master :
The hero can unleash the warcry Intimidation!
The Hero gains +1 Arcane Knowledge.
Lethargy:
The warcry Intimidation also reduces the target's
Attack and Defence by 50% and lasts 1 turn longer.
Grandmaster
Warlord :
When an allied creature is attacked, the Hero has a
30% chance to attack the attacker.
The Hero gains +2 Arcane Knowledge
_______________________
Modification spell blizzard : before give malus initiative in area ( -5 /-10/-15 ) fo novice / expert /master . Now : give malus reistance all : 10% /20/30/40 for 1 or 2 turn ( unskil/novice / expert / master ( for fix multiplayer game )
____________
Efreet added secret ability:
When the hero obtains 20 attack or more: efreet gains +20% health point and heals allies adjacent to his target during an attack or responds with 2 by efreet.
______________
Modification of skill academy:
In the fight against disinchronization, the master bonus which gives + defense and + initiative in relation to the metamagic level, becomes + defense and + attack.
__________________
Modification of hero conflux specialization for t3 unit.
No longer gives systematic response. Give a poisoned arrow instead.
______________________________
Change inner fire : now , give attack and maximum dommages , befor "initiative and initiative multi target ".... ( for fix multiplayer game )
_______________
Ability t7 haven (sword master ) lone wolf : change give bonus health , befor : initiative ( for fix multiplayer game)
___________________________
ability ObsidienGargoyles change : Give malus resistance magic to target : befor : reduct initiative at 10 ( for fix multiplayer game )
__________________
Ability t6 tower change , Frozen aura give bonus stat défense ( before initiative) , for fix multiplayer online game .
____________________________
Now, arcane knowledge, from a certain level reached, reduces the recharge time of the most expensive lv4 spells.
______________________
Now, each mastery passed in a magic (exemple: novice earth magic) will unlock a spell, which will be accessible at the start of the next fight.
It will be necessary to have the level of arcane knowledge required to learn the spell.
The power of the spell is as follows:
Novice: spell unskille
Expert: spell novice
Master: Spell expert
Grandmaster: Spell master
________________
Bug fix :
_________________
Fix fullbody image Gwenaelle hero conflux
Fix anime speed scale hit and critical hit for juggernaute and ravageur
Fix time spawn projecctile lilime upregate
fix and balancing t3 conflux:
the direct distance attack (setting for AI, becomes full range, and the damage has been reduced, in order to be more similar to the damage base of the activatable elementary abilities.)
A second line could appear, indicating damage etc., this should be fixed.
add anime and effect for ability infernal web ( alternative inferno )
Fix abilty Vampire : and considered it poison
fix Growth population kraken.
Fix local guard for fort conflux ( t1 no upregate )
fix many error for xel skill faction .
Now , all bonus the bonuses apply (capacity gain for creatures under mutagen) Also the mutagenic protection magic ability, increased the magic damage received instead of reducing them... (modifié)
Fix succubus retaliation , same if she was frozen .
Fix bug for Frozen buff :
some creature at a distance could retaliate.
The release of the frozen could suppress the creature's response until the end of the fight.
fix level hero conflux duel .
fix heal breeze : now, no longer affects construct and undead units
fix bleeding shark sanctuary t2 : now ; no affect undead and construct creatures.
Fix : necromantie for oracle bones and fary specialization : now only 1 stack increases in size after activation, even if several stacks of similar creatures are present
fix hunting plague : target wall in combat siege
fix map siege fort tower faction ( map has not cooking , so create sometime crash )
Specialization simurga , fire elemenatl hit 3x3 fix ( for version multi and vanilla morale , because , change files default_ability_creature )
Ability fanatism : remove debuff and buff : fix , now remove just buff to target .
Fix ability secrète Sylvan centaure / rakshassa and alternative Temple ( unit lose attack when ability its activate )
Fix bug Frozen legs artifact
Hero conflux Solariel ; specialisation fire heal : Can heal whit ability fire ( conflux ). Now : only heals with spells
fix buff for dragon legs, the buff retired at the end of a fight
Shiva ability does not suppress the immunity of the scorpion xel : fix
Alternate Fortress Creature Can use Erupt ability while frozen: Fix.
_________________
Balance :
Aracane exaltation give now +3 magic and spirit
Implosion maximum stack damage threshold reduced to 65%
T7 unit xel scorpion nerf -5 defense and -7 defense for upregate version .
Aracane shield up : give now +4 shield for each level metamagic
before 2
Skelleton and uoregate : slight reduction in health points
Shield magique for conflux skill faction novice , now duration is 2 turn after activate defend ability
improvement of the healing given by the robustness skill (xel)
Addition for the grand master of conflux ability (as the elementary bonus seems quite anecdotal)
Each rank of arcane knowledge will increase the hero's magic by 1 point.
Ability Thunderbird nerf / nerf 50% damage
balance : Initiative for Devil and Archdevil up .
hero Saryasha : start whit 1 elemntal earth
_______________________
Add :
___________
add 4 new hero for conflux :
class : Avatar
has the 5 elementary branches.
Specialization taken from vanilla heroes to balance with other factions
Added a building to purchase mercenary war machines:
Harpoon, shoot the line, ignore the defense
COOL!!! Thank you! Keep doing )
Thank you patch everytime. but why cannot use magic book turn sometimes? usually i use random map and play with computer. and Fortress when i building fire spot, no have any icon, so cannot use it. it's bug. please fix it. thank you. and level 8 unit is not strong but very expansive only.(stronghold and so on)
Long live the great Narnia!! heroes of might and magic attack!! )))
Why when installing the mod there is no function to select installable races? For example, I only want to install Sanctuary, Inferno and Confluxe. Please add this feature to the mod installer.
Because it is extremely complicated to manage, this means that any modification or addition of new hero / object / spell etc., would have to be carried out 6 times.... so no, this will not be implemented ^^
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.