ASI plugin for GoldSrc Engine. Adds "Chaos" in game (new chaotic effect every 30 seconds).
Inspired by Chaos mods from the GTA universe (especially by zolika1351), I decided to make my own for HL1 and GoldSrc in particular (you can run almost any mod with it).
Supports builds 9920 (HL25), 8684 (steam_legacy), 4554 (GoldSrc Package, 2009), 3248 (Half-Life 2005 WON package)
More info: Github.com
Credits:
- zolika1351 for his great, inspiring Chaos mods
- anewnick (a.k.a codque) for designing HUDs and banner
- SmileyAG for provided help about some aspects of hooking
- BlueNightHawk for late precache system
- suXinjke for Half-Payne (https://github.com/suXinjke/HalfPayne)
- un4seen (a.k.a. yanny), JeepyGMI, prolert, Kalifron4ik for supporting/playtesting
- Tankfird, StereoBucket, JeepyGMI, prolert, gatar, Eold, Bartek(GMI) and other people for suggesting effects, ideas
- Ryder Joestar (https://gamebanana.com/members/2142275) for modelling help
- YaLTeR for SPTLib
- Valve for Half-Life, GoldSrc engine
A new update breathes new life into the chaos on the GoldSrc engine.
Download: Moddb.com
Changelog:
- Fixed staying of some cvar-based effects (gravity, stepsize, FOV, etc.)
- Added "Let's not make it more chaotic :3" effect
- Reimplemented "Darkness" effect
- Increased duration for "Creepypasta Mode" effect
- Now 2D camera works for every mod (can break some thirdperson modifications)
- Fixed black screen during changelevels (proper buffer cleaning fix)
- Added "Trap Player" effect
- Added "Third person" effect
- Added "Model Insanity" effect
- Added "Half Game Speed" effect
- Added "Standstill" effect
- Added "Game Speedup" effect
- Fixed music stacking for Extreme Griefer Jesus
- Added "Gambling" effect
- Fixed some critical bugs which could crash your game on older engine builds
- Added "Cheat Code Voting" effect (Twitch-specific)
- "Totem of Undying" now uses separate viewmodel (thanks to Ryder_Joestar for model and animation)
- "Totem of Undying" now uses different particle palette and spawns less particles
- Added "Random Game Speed" effect
- Added "Turbulent Hell" effect
- Added "NA Aim" effect
- Added "Temp Entity Madness" effect
- Fixed "Force 20 FPS" effect when VSync is enabled
- Added "EU Aim" effect
- Added "Scrolling Hell" effect
- Added "Delete 5 random entities" effect
- Added "Kilometer" effect
- Added additional check for "New Game" effect
- Added epilepsy warning dialog window
- Disabled CTRL+TAB from ImGui
- Added "Dinnerbone" effect
- Added "Minerals" effect
- Added "Move all NPCs to player" effect
- Improved "Shuffle entities positions" effect by saveload hack
Chaos Mod has got another update which includes +2 new effects and lots of improvements!
Chaos Mod has got a new update which includes +6 new effects and improvements!
Another continuous build which takes the chaos to a whole new level.
Another continuous build which enhances chaotic experience by fixing some bugs/adding new effects and so on.
New continuous build with improvements/new effects from GitHub Actions.
GSChaos be like:
- ignite the player (kills them if low hp)
- shoot rockets at the player out of the walls (kills them with 99% chance)
- nuke the player (kills them 100% chance)
- give BSP a dementia (doesn't kill the player, but makes them stuck forever)
- send the player back to level start (self explanatory)
- send the player back to gamestart - tram level (self explanatory)
The mod teaches you the art of savescumming, 9/10 (minus 1 because that number got its *** NUKED to *****)
best mod ever
do you need twitch for this mod to work?
It's not necessary.
Hallucinate is one damn impressive mutator, ihmo — an ingenious use of func_wall. Props and respect.
what does monster_worldspawn do? does it just freeze the player in place infinitely?
it spawns map clone but you can see it only on open-space maps
This is Totally Chaos lol more funny than haphazrd
Youtube.com
haphazard is just a randomizer mod btw
work me randomizer call mods half life haphazard
bro yapping again as always
i bet he's a child and his english is really poor
What do you mean?