The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Fixes the reload timings of weapons in GAMMA to complete when the gun is reloaded, not when the animation is finished. Now once your weapon's magazine is fully inserted, or the bolt is closed (As applicable), you can swap to a different animation without needing to redo the reload.

Preview
GAMMA Reload Timing Fix
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Simbrave
Simbrave - - 236 comments

Thanks for the all the work

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Markuzkiller
Markuzkiller - - 342 comments

OMFG!!!!

You dont know how ******* frustrating that stupid behavior is!

You have made my ******* day!!!

+10

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GozerBC
GozerBC - - 1 comments

Nice job, Aegis!

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Guest
Guest - - 698,192 comments

It's like in call of duty series. Approved!

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DemocracyWithWar!
DemocracyWithWar! - - 320 comments

No, where's the comment that said ">>>>>discord"?

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Guest
Guest - - 698,192 comments

oh. my. god. if I had money I would donate it to you.

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Guest
Guest - - 698,192 comments

will it usable on efp

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aegis27 Author
aegis27 - - 4 comments

Possibly for some weapons but not others. I'm not familiar with EFP, it depends on which weapon mods are being used, and if they alter the reloads in any way themeselves. Any reload .omfs they share with GAMMA should be patched, so long as nothing else is touching them.

The mod also includes a .txt file guide that should show even complete STALKER modding novices on how to do this for any other reloads, so worst case scenario you can use that to patch any reloads it doesn't share with GAMMA.

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GetSpookd
GetSpookd - - 340 comments

Absolutely ******* based

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McFluffyButt
McFluffyButt - - 8 comments

Will this work for vanilla anomaly?

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aegis27 Author
aegis27 - - 4 comments

Mostly not. The mod selectively patches the reloads used in GAMMA, which as of the the upcoming 0.9.2 version of GAMMA includes no vanilla reloads anymore. The file that contains the patched vanilla M249 and PKP/M reloads is still included for compatibility, but is scheduled for removal once GAMMA 0.9.2 comes out.

As above, you can use the written guide included in the download to do this for the vanilla weapon reloads, however the vanilla reloads are very difficult to find with how they're stored in Anomaly (They tend to be haphazardly shoved into random .omfs, for instnce the As Val file contains the reloads for dozens of different weapons), and generally are worse quality than the modded reanimations available on this site.

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Full_Metal_Mojo
Full_Metal_Mojo - - 2 comments

did it work on EFP?

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Theo_the_Dog
Theo_the_Dog - - 178 comments

Thank you so effing much for this!

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KraizerX
KraizerX - - 185 comments

This mod allow you to skip animation when reloading from my understanding right? So were going full competitive like CoD or CS2???

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aegis27 Author
aegis27 - - 4 comments

Not exactly skip, just interrupt once it's past the part of actually reloading the gun (Magazine fully inserted, or bolt closed, depending on the animation). For most of the animations I altered for this mod, that's around 80% of the length that needs to play first. All it does is allow you to skip the ending part, which can be needlessly long, especially in high pressure situations where seconds matter.

And that's only if you choose to interrupt it. You can't interrupt the animation by shooting, leaning or similar actions, just swapping to a different weapon, pulling out your PDA, healing, or other long actions that (usually) take longer than just letting the animation finish.

Really, all this is meant to do is avoid the annoying situation of, in a panicked situation, accidentally cancelling your reload by using a bandage/medkit/stimpack the moment you *think* the animation has finished, only to swap back to an empty gun and some very displeased Monolith.

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KraizerX
KraizerX - - 185 comments

ah if that so that a game changer that doesnt break the game balance, nice

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