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Summary:
Wishlist Pale Coins on Steam: Store.steampowered.com
After sacrificing a certain key item at the blood altar in the wasteland you’ll be teleported to the blood dungeon. This dungeon is different every time you conquer it’s planes and features a lot of foes to fight.
Upon defeating a majority of the enemies the blood portal activates and you may enter the next plane.
The true test of skill awaits you at the end of the blood dungeon - the Gazer.
This boss is capable of reducing your health to a minimum with it’s laser beam and teeth. Not only does the Gazer inflict a lot of damage, but he also summons tentacles randomly which may cause troubles.
Recently I decided to redesign the Crystal Bulwark boss as I’ve been working hard on improving my pixel-art skills in the last few weeks and months.
What do you think about the re-design?
The academy of the wizards is now complete and features NPCs with different quests and information about Grenmark.
In the future I want to add more NPCs to the academy and also enable the player to join the wizards.
Now, this change is something I am very excited about. You now have two more equipment slots to work with. Along with the improved item modifications, you have so much equipment to choose from and build your character exactly like you need to.
One of my new favorite things to do is to dash at enemies with two-handed greatswords or axes. The Greatsword Dash is an AoE attack which slices through enemies in a straight line.
Additionally, spears got a new skill as well - the multi-thrust. While the damage of each thrust is slightly reduced, this still does more damage than a basic attack.
Along with the new skills new items were added as well for you to find.
Make sure to wishlist Pale Coins and support the development.
Come visit the Discord server and let's talk about games: Discord
Thank you so much and have a great day,
Lukas
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GameMaker Studio 2 was renamed simply GameMaker. Will the link and page be renamed? Will be comfortable.
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To keep from from pixel being distorted when camera changes wxh do you use a shader to keep it together or just simply have texture interpolation on?