Hey all, welcome to the Tiberium Wars: Firestorm mod page! This mod is a Tiberium Wars port of my previous KW mod: Tiberium Insanity. I hope you guys enjoy! Each faction has new units and abilities, many many new upgrades, and alot of atmospheric changes including new maps included in the mod, new music and more! Faction Themes: GDI is a mix between TS style and ZOCOM style (They have railguns and sonic weaponry) Nod is a mix of Cyborgs and Flame and Laser weaponry. They also utilize some Tiberium weapons and stealth, and most of their arsenal deals burn damage/damage over time. Scrin on the other hand is mainly focused on Ion and Tiberium Weaponry. All thier units and Structures benefit from Tiberium, and they all heal from it. Good luck playing this mod Commander.
A new version of Firestorm! It's been ages since the last release, I hope you guys enjoy playing! If anyone wonders why the edited campaign maps have not changed since the last version, I will be working on those for the next major patch. The Changelog is in the download file as always (for both skirmish map changes and skirmish/mp gameplay changes) You can contact me here on moddb or discord for any questions
Just the new units are more than enough incentive to redive back into this mod via Nod and GDI camps, thanks as always for the update, really! ^-^
You can catch my Twitch stream channel here if you'd like to: Twitch.tv
(And no need to worry about annoying commentary since I prefer text over mics most of the time, dead serious here. :>)
ah no worries, and yeah I'll definitely check out your streams! Enjoy the mod
Thanks, and kudos to roller for adding camp-capability. ^-^
I wish mods worked with the EA version..... :(
there files can make them work search on this site
appreciate your work. unfortunately in present days, time and energy prevents me to try mods ASAP but i will download and make time someday for it as i know from past version of mod that its worth it
I wish i had the time these days as well, that's mainly what slowed down progress of updates in general
Played it and the AI is ****** AWESOME completely relentless holy damn I have to both attack and defend or else I'll frick up, also the nightmare AI seems a little weak for Scrin I tried fighting it and its kinda disappointing to see how weak the scrin is since they just spam mostly a single type of unit once they reach the final tier... like Annihilator and Planetary Assault carriers...
Unlike NOD and GDI their nightmare AI.... boy are they RELENTLESS. They deploy mammoth tank like crazy and spamming Air force does absolutely nothing as they deploy sandstorms hammer head spam also counters the infantry spams but I wish they would deploy some juggernauts. As for NOD boy do they want to rush Avatars as soon as possible they also spam infantry and cyborgs in supporting the tank division. Any attempt to create super aircraft will be obliterated by the banshees or any super unit in fact will be focus by them.
So far I like the upgrade progression. The next thing I hate however are the GDI defenses... boy are they worthless without a wall GDI's defenses are expensive and useless unlike the NOD variant which you can lose all 3 but if the hub is safe it can be rebuilt. I feel like GDI's defenses need a remake, especially the guardian tower. It's so disappointing to see it changes weapons like a f*ckin snail it's so annoying. In other words GDI doesn't have any specialty when it comes to base defending. Adding an EMP tower might help them out. But I disagree since they get out range by the avatar. The Sonic emitter needs a buff range as well. If there's no way to remake the defenses then I suggest making the tier 3 defense better by adding more range to the Sonic emitter so it can at least be useful in extreme situations.
That is all love the mod!
Thanks! glad you enjoy the mod! Scrin AI is just weak in general due to the nature of their units, not really the AI build queue, as all AIs across factions have the same settings (GDI steamroller builds behemoths in the same manner as nod steamroller builds specters, in the same manner as scrin steamroller builds devastators)
As for GDI defenses, I'm not sure, I think they are fine as they are. If anything maybe the nod ones are too strong instead
Yeah, I'm kinda somewhat okay with it but what I'm not okay is the weapon armanent change time for the guardian tower. It needs to be revamp.
Thanks so much for the update!
Tried Merciless AI on Nightmare. Definitely better challenge since version 1.55, but it still could be more aggressive and nasty. Once I get Leviathan, 12 Banshees and a few air defenses, I'm handling GDI hassle-free, even counter-attacking and destroying their base.
GDI could use tactical artillery and troop/vehicle drops more often. I didn't really see GDI use artillery at all and troop drops were too few far and between.
What I still love about 1.55, Brutal Nightmare could get really insane and clever too, using smart tactics, sending attacks in waves, you think you dealt with one wave and it's over, no, you've got another thing comin'. It could get really relentless.
But it's finally better since 1.55. One thing I still miss is GDI old AA batteries with Tungsten ammo shell upgrade. They were the best.
I still don't like these new GDI missile turrets, even though firing rate has finally improved significantly. They were reacting too slow.
Slingshots were also way better than sandstorms, but I had to cut either. I ended up keeping the Sandstorm as I wanted something to shoot ground targets. The AA Battery then was the only structure with tungsten, and I didn't want to just have an upgrade slot in the tech center just for the AA Battery. I was planning at one point a railgun AA instead, but I already made the Missile turret model and didn't want to just scrap it.
As for AI, steamroller AI doesn't have the same amounts of money as Nightmare, but they do build artillery more often than Nightmare does. Uhm, as for easily beating the AI once you had enough air units, well ya that's the AI for you, it isn't ra3, it doesn't react properly to attacks and doesn't tactically attack you. It's been like that since vanilla, where it just doesn't know what to do if you mass spam aircraft, and the AI codes are limited.
I see. So you balanced out GDI power by cutting down on their air defenses. This air missile turret is also easily destroyed, whereas NOD air turret is a bit more resistant in terms of health.
I still think that what makes Firestorm 1.55 so fun to play is not limitations and restrictions and balance cuts, but how insanely all-out war it is. And how unbalanced it is. I wish we could have two version of Firestorm mod: one balanced and one where you could go bananas with all the weapons and tactics.
Brutal Steamroller and Nightmare in 1.55 were thinking tactically, sending up attacks sneakily and unexpectedly. Attacking in repeated waves. I'll be switching from 1.55 to 1.8 and back, occasionally. Still keeping 1.55, it's certainly one of the best mods to happen to Tiberium Wars ever. Once again, thank you for keeping the mod alive!
I couldn't find any of the new units that was mention in the article.
I double check to make sure it wasn't the wrong version but it's 1.8.
Just to prove to you that I was playing the right version.
And no I don't see any new units for Nod and\or Scrin either.
video is private, cant watch it
Ditto.
The new units are only deployed in CDM structure which is shown in the article. I was also confuse to where the new units are lmao.
Well that was embarrassing. Somehow I miss that part. My bad :D
Yea new units are in the Dropship bay which in WB is the cdm tower
I also noticed that you removed Nod's Laser AA defense, why? It's MUCH better than the vanilla Nod AA defense imho and yet you downgraded back to it though? I just don't get it... :<
Balance cuts, I think. Laser AA, esp. when the turret got veteran rank, killed enemy aircraft in a millisecond, deeming all their air units useless.
GDI missile turret, on the other hand, was acting too slow and sluggish to be of any real effectiveness. It's still a bit lame and vulnerable, stealth bombers murder it like nothing, but at least the firing rate improved.
Since the Ph4ntom cut down on GDI air defenses, canceled a much better GDI AA battery with Tungsten shell upgrade, stripped Sandstorm of its air attacking capability (nope, spoke too soon, it still shoots air units) and even Slingshots were removed, leaving NOD that cray-cray Laser AA with rank upgrades messed up the balance.
Kodiak would be useless to take them out, they could be placed out of Juggernauts' reach, maybe only with a sniper team targeting scope, but that's highly compromised. That Laser AA was pretty invincible.
sandstorms still shoot air tho..
my bad, I misunderstood your previous comment about leaving Sandstorm in the mod to shoot ground targets. haven't played GDI skirmish yet and enemy GDI was mostly spamming mammoths against me, haven't seen Sandstorm in action yet.
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Hi, glad the mod is updated. Really a great mod which adds massive fun to the game. However in my opinion the dropship structure, please consider making it BUILDABLE instead? Currently if im playing custom maps, there isnt a dropship bay which thus doesnt allow me to build any of the new units.
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thanks , i unable to play any game anymore my house destroyed by israel air strike in gaza i save my laptop but still living in camp regards, i send my hi from gaza to lebanon country
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Firehawk-Ph4ntomHey man, please kindly make the dropship bay buildable. Right now all my custom maps which ive downloaded from the net, only like 5 percent of them have the dropship bay. Or suggestion maybe remove the dropship bay and place all the new units in war factory, airfield for their respective races etc.
Another suggestion for your next update, could you add more defenses for the scrin? like GDI has that giant missile launcher and nod has the inferno cannon. also maybe increase the number built from 1 to 2?
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