Replaces the standard FDDA MRE animations and cooked meat animations.
Also includes candy bar and chocolate bar animations from Headgear Animations.
-->!!! This mod is an addon for the FDDA Enhanced Animations mod by Mirrowel !!!<--
Can't guarantee it will work without it.
The animation for the candy bar and the chocolate bar was taken from a mod posted by user ZeburG, and the animation itself was made by the MFS team.
Animations for MRE and cooked meat are custom. MRE's animation was inspired by similar animation from the Escape From Tarkov. And as a bonus, the MRE animation was reused for the raisins and nuts food items.
Also huge thanks to Tosox for writing the script that makes hud_fov config value also work for FDDA animations
Requirements:
- Modded EXEs: Moddb.com
- FDDA: Moddb.com
- FDDA Enhanced Animations (already included in GAMMA): Moddb.com
Install with MO2(recommended) or by placing contents of the “main/gamedata” folder into “gamedata” folder inside your Anomaly install (NOT recommended)
(GAMMA should already have FDDA Enhanced Animations included iirc)
v1.3
- fix for MRE "floating" right hand issue
v1.2
- renamed two ltx files that should remove hud_fov entries from FDDA EA scripts so that they will apply last during DLTX load
v1.1
- added entry to dltx config that removes hud_fov from item_ea_medkitexo_hud
v1.0
Finally! I can eat my homecooked meals instead of sipping them! glad these sets finally got released :D
Amazing, that animations i think will fit good for the canned food too! i hope we get that
Excellent Mod!!!!!
Шикарный аддон, спасибо!
99 из 10
Автор, в дебаги в разделе еда появились три пустых иконки с надписью "свежий хлеб"
только что проверил на чистой Anomaly 1.5.2 с различными вариациями FDDA + FDDA EA + этот мод. Пустых иконок не нашел. Пробовал отключать FDDA EA или этот мод, по прежнему все в норме.
Сложно сказать в чем причина, может установлены другие моды на еду? Если отключить этот мод, иконки пропадают?
10/10, thank you very much
I was just thinking of this today, god bless you
Eating never felt so real before.
Lets gooooooo!
If I am running and eating the MRE, it will cause this crash. I am playing on GAMMA.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1266
[error]Description : fatal error
[error]Arguments : Can't find variable item_visual in [actor_hud_05]
stack trace:
! [LUA] 0 : [C ] play_hud_motion
! [LUA] 1 : [Lua] g:/anomaly\gamedata\scripts\move_effects.script(661) : sprint_anim
! [LUA] 2 : [Lua] g:/anomaly\gamedata\scripts\move_effects.script(1200) : func_or_userdata
! [LUA] 3 : [Lua] g:/anomaly\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] g:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 5 : [Lua] g:/anomaly\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 6 : [Lua] g:/anomaly\gamedata\scripts\bind_stalker.script(310) :
it's caused by "move effects" mod. It tries to play run animation while FDDA mod already plays food animations. Which results in game crash.
I'll check if it can be fixed by editing animation time in FDDA configs
Thank you
meh... I definitely need to cook a proper remake of it
100% agree
idea itself is amazing
thanks, too bad the code is way too messy since it was my first addon
if I ask chatgpt to fix errors in it, it'll just delete the whole code cuz the code itself is an error
try updating. In theory it should work now
thanks
НУ НАКОНЕЦ! ЦЕЛАЯ ВЕЧНОСТЬ ПРОШЛА! ПОКА ОРИГИНАЛЬНЫЙ АВТОР ЗАБИЛ НА ПРОЭКТ ФАНАТЫ ЕГО РАЗВИВАЮТ! Надеюсь mirrowel адаптирует и для Western Goods
WOOOOO BABE
THAT'S WHAT I'VE BEEN WAITING FOR
my days of using unpackable mre's seem to be over.. nice work <3
****** mre animation no more, praise lizzardman, what a chad <3
thanks bro
love it!
Mod is awesome, but don't consider it rude, I want to suggest making an animation of taking on/off of NVG (like in call of duty)
Ye, was planning to make it too at some point. Dunno exactly when tho
Then i want to see a new animation for headlamp :)
awesome
good work stalker!!!!! fck good job
wtf, finally good mre animations?!
hungry 10/10
Superb as always with your addons. Thank you!
and another masterpiece from you! as always, good job 10/10
hot
you are simply a master of your craft! I'm waiting for the updated backpack quick release system!)
Как всегда жжёшь, чувак!
Sublime!
Not sure about this but some weapons idle animation will be bugged and clipping the offhand when idling weapons, maybe it has something to do with static HUD FOV?
weird, never encountered anything like that. As a test you can try to delete "gamedata/scripts/z_enhanced_animations_hud_fov_fix.script" file, to see if the issue was caused by it or not
same issue even with hud fov fix script removed
dang
well, then it's caused by something else. There are no other scripts that modify game logic in this mod
got same issue with HUD FOV, but when using medkit or bandage, everything else's fov seems not affected
can't say for sure what is causing this, so I'm just speculate with limited info I have
by default vanilla FDDA ignores any hud_fov entries in it's config files.
z_enhanced_animations_hud_fov_fix.script adds support for those hud_fov entries
FDDA Enhanced Animations mod for some reason adds hud_fov entries to some items.
This is why with this mod I included couple of files (mod_system_fddaea_medical_hud_fov_fix.ltx and mod_system_fddaea_food_hud_fov_fix.ltx) that remove those hud_fov entries via DLTX.
So I assume those possibilities:
1. modded exe are not installed which means DLTX not supported and those hud_fov entries are not deleted, so script forces those fov values during animations
2. you can delete this z_enhanced_animations_hud_fov_fix.script and then FDDA will work as it always works.
3. or some other mod conflict i'm not aware of
What anomaly version you have?
do you have modded exes, FDDA and Fdda Enhanced Animations by Mirrowel installed cuz they are required (just cheking)?
Do you have any other mods installed that modify food and medical animations?
Maybe you have mods that modify FDDA scripts itself?
Also if you have discord you can just ping me on Anomaly Discord server. Usually it's quickier to test and troubleshoot stuff there
Can you try updating one more time? I renamed config files that delete hud_fov strings from food and medicine items so that during DLTX they applied last.
In case if it won't help, do you have any mods that modify hud_fov? Like Adjustable Scope View for example? Or maybe something similar
try update to the last version. I think I found what was causing it
try update to the last version. I think I found what was causing it
Thank you for fixing the problem and sorry for the silence got a personal problem on my end that should be done for now
THE BAG ANIMATIONS CANNOT BE SEEN, YOU ONLY HEAR THE DOLLY EATING, THE FORK THINGS ALL LOOK PERFECTLY BUT I CAN'T TAKE OUT WEAPONS OR OPEN THE INVENTORY
I didn't encountered this exact issue, so i'm not sure what might cause this, but just in case check if you have modded exe, FDDA and FDDA EA installed (links are in the description). It won't work without those mods
upd: also if nothing helps try to delete "gamedata/scripts/z_enhanced_animations_hud_fov_fix.script" file. MRE animation probably will look weird as a result, but I wonder if it will fix ur busy hands bug. I'm thinking that maybe there are some mod that also tries to modify enhanced_animations script?
YOU WERE RIGHT, I FORGOT THE LAST COMPLEMENTATION OF THE DESCRIPTION, EVERYTHING WORKS PERFECTLY AND WONDERFULLY. 10/10
A SUGGESTION; IT WOULD BE MUCH MORE IMMERSIVE TO SEE THE FOOD WASTE THAT WE LEAVE WHEN CONSUMING FOOD OR SODA, ENERGIZER, ETC.
COULD YOU DO IT OR IS IT A LOT OF WORK?