Talking bathtubs and steampunk vending machines for Go Home Annie—all kinds of stuff brewing at Misfit Village!
In this devlog I’ll be sharing how we go about creating cutscenes and character animations for Go Home Annie. Motion capture, jiggly bones and so on.
Модификация окружающей среды для игры Silent Hunter V: Battle of the Atlantic.
This time I'd like to focus on the technical aspects of Go Home Annie. Annie is being developed in Unity with the HDRP render pipeline. We decided to...
Hi! I’m Mladen, the creative director at Misfit Village. For our first devlog, I’ll explain how the idea for Go Home Annie came about.
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/outpost_concept_1.jpg" alt="outpost concept 1" width="3556" height="2000...
In this article we will show you guys the art progress for the environment of the game. Thumbnails / Sketches / Colour Studies / Mockup
Update about the plants' animation in red environment.
In this article we will introduce you guys to the art choices made for the game. Main Art Style / Color Pallet / Aesthetic / Characters.
Hi :) Continuing presenting the moving elements from some more level environments.
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/outpost_concept_1.jpg" alt="outpost concept 1" width="3556" height="2000...
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/outpost_concept_1.jpg" alt="outpost concept 1" width="3556" height="2000...
Immersive experience within Unreal Engine, capturing the essence of a private gentleman's club from a bygone era. With all these features, Cigar Room...
Hi! This is a small graphics update about new environmental elements in our levels :)
A small update of the 3D models and implementation of the assets.
Learn more about the genre, the setting and the features of the game in this news article.
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/IMG_20221213_183800.jpg" alt="IMG 20221213 183800" width="3986" height="2243...
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/outpost_concept_1.jpg" alt="outpost concept 1" /></p> <p>We are a small group...
Learn more about what happened in the first game, Ultimate Space Commando and how it ties into USC: Counterforce.
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/IMG_20221213_183800.jpg" alt="IMG 20221213 183800" width="3986" height="2243...
Hello! Summer update is here!This time you will see a display of a large set of vegetation for the Far Cry Rework video project! The project will show...
<p><img src="https://media.indiedb.com/images/members/5/4316/4315308/profile/IMG_20221213_183800.jpg" alt="IMG 20221213 183800" width="3986" height="2243...
Hello everyone! Welcome to today´s the devlog of your game! Today, we'd like to talk about the updated lighting of your game and how it has improved...
<p>We are a small group of artists and game developers from around the world making the games we love to play, We are currently looking for a 3D Environment...
In this week's devlog, we talk about our new and updated models, character sheets and updates on mechanics such as the item tiers, and other concept art!
Come see what some of our environment studies are looking so far!
Today, we got a look at the general layout of the game and some ideas we have for it! As you progress through the game, more rooms will be unlocked and...
Mega Asset Pack (MAP) is a pack of assets for the S.T.A.L.K.E.R. Series SDK.
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