A weapon mod for the original Doom games that attempts to faithfully recreate the weapons, items, combat mechanics, and upgrade systems of DOOM (2016) using GZDoom. Compatible with most monster packs and mapsets.
Fellow Slayers...
I've been making steady progress with additional updates, but with frequent updates such as with hotfixes, uploading such fixes everywhere can get a little tedious. I have at least four other places where I release hotfixes, although ModDB seems to be the most stressful place to go and release and announce updates.
After much musing and consideration, I've decided that I'm not going to release non-critical hotfixes on ModDB... just critical hotfixes and solid updates. If you want the latest stuff, your best bet is to access my Guilded Server* (and you don't even need to join, the download channels are publicly available for all to access). Second best would be to go to the forum posts on the ZDoom, Doomworld, and OnlyDoom Forum pages. I also have a GitHub repository from which you can download the code (no assets yet, though, but hopefully that will be rectified soon).
I apologize for the inconvenience.
*As of June 5th, 2023, I was banned from Discord... so I'm unfortunately not present in that server anymore. This is why I set up a Guilded server to handle updates from here on out... and frankly it is overall a much better alternative to Discord! Again, apologies for the inconvenience.
Embers Of Armageddon version 1.9 is finally available for download! (Note: this will require GZDoom 4.5.0 or later to run.)
Working on EOA v1.9 right now, will get things rolling as soon as possible...
A new version bringing plenty of balance changes to the mod.
First article. Just a simple hello and introduction to my mod! :D
A partial conversion mod for the original Doom games that attempts to faithfully recreate the weapons, items, combat mechanics, and upgrade systems of...
I extracted the weapon sprites from EOAE final and High res EOAE to helomemy v5. Available on old versions of delta touch.
Name speaks for itself, play with eoa eternal, de monsters, and "giveeoaall" in console
The Old Rocket Launcher is better than the final release's rocket launcher
Various bugfixes and graphical changes. Grenades now work, chainsaw refills, enemies have better AI (ported from NTMAI), lots of under the hood changes...
Very cool mod! Hope for some improvements in the future!
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No idea if I already posted this one . If so , please tell me . I'll delete it .
Just like that D4:DF
I would really like if there was a mod that gave you the classic gloves/the BD gloves. No pressure but I would personally enjoy it and I'm sure some others would aswell.
You'll have to ask someone else about that, then. I'm a programmer, with a bit of improvised spritework just to make these sprites pass, but I'm no sprite artist.
Franco Tieppo was the original artist for the weapon sprites, as I used a whole slew of resources from D4T ('cuz the weapon sprites were just what I needed). However, I doubt he'll be available for commissions, as he seems to be exclusively handling spritework for DBThanatos.
Wow! looks awesome! How it works my friend?
It's standalone or works with other .pk3 ?
I´m using BD_RB_V1.2.pk3
This mod is very amazing! But its kinda sad that BFG one shot every boss monster (cyberdemon and spidermastermind) on Hurt Me Plenty. Well imma download then D4 monsters pack but i would really love still a bit changed classic demons
it said VM execation aborted: division by zero
Called from EOA_StaticEventHandler.WorldThingSpawned at EOA Code.pk3:zscript/eoa/base.txt, line 367
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