A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Recommended to use our web based Mod Manager tool (link in the description below) to generate your mod order. Please read the entire description, and keep the minimods in the same relative mod order as the picture below. This update adds two new minimod, Solo Pact Bonuses and Increased Capitalship Training, and brings compatibility with the Enhanced 4X Mod 1.881 and Star Wars Interregnum Beta 2.51.
Installation
Recommended: Setup your mods with the Mod Manager tool!
First, delete any previous versions of the minimods you may have. Download and extract the zip file to your Rebellion mod folder. Apply any minimods you like in the same relative order as the screenshot below. In other words take out any you don't want, and if minimod A is above minimod B in the screenshot, keep that same relative order.
Interregnum specific minimods have a prefix of "INT" instead of "E4X". If a minimod has a version for both Interregnum and E4X, Interregnum users must the INT version and E4X users the E4X one. These minimods have an "*" symbol next to their name below. Otherwise E4X minimods can be used for both mods.
For more detailed instructions, see this video.
Minimods
Interregnum Only
Disable Vanilla Factions: Relive Star Wars battles from before the Interregnum with this add on, which prevents the vanilla Sins factions from being played. It will not change random encounters, so you may see a few vanilla ships owned by minor factions.
All E4X Random Encounters: Alternatively, if you want more non-Star Wars content in your game, you can use this minimod. Interregnum now disables a few E4X random encounters and vanilla minor factions since they have been replaced with Star Wars versions. This minimod adds them back in. You can see a full list in the minimod readme.
Disable Warlords: Prevents the Warlord faction from being played. It will not change random encounters, so you may see a few Warlord ships owned by minor factions.
Disable Empire: Prevents the Empire faction from being played. It will not change random encounters, so you may see a few Imperial ships owned by minor factions.
Disable Rebel Alliance: Prevents the Rebel faction from being played. It will not change random encounters, so you may see a few Rebel ships owned by minor factions.
Disable New Republic: Prevents the New Republic faction from being played. It will not change random encounters, so you may see a few New Republic ships owned by minor factions.
Beskar: This special minimod increases the difficulty of the Mandalorian Raiders, to the point that they feel more like a proper hostile faction. Mandalorian Raids will become more deadly and frequent, and the Mandalorians will even colonize any worlds they conquer and turn them to a local base of operations. Not recommended for new players or weak AI difficulties.
WARNING: This minimod is not compatible with Deathmatch.
Lend-Lease Capitals: The first minimod created by fellow Interregnum player (SpardaSon) instead of the dev team, Lend Lease Capitals modifies the extra capitalship the Triple Alliance factions (TEC, Ascended Advent, VIR) get. They will now use the weapon types and fighter squadrons of your faction, so your weapon upgrades will benefit these foreign built capitalships.
E4X and Interregnum Minimods
Doubled Fleet Supply and Capitalships: Allows you to have twice as many ships and capitalships at any particular research level. Note that this will certainly make any performance issues worse, especially on maps with lots of players.
Faster Combat*: Increases all weapon damage by 50%. Works well with Deathmatch, or if you just wish Sins combat was faster like other RTS games.
Deathmatch*: Increases the influence of the map fleet supply, income, build time, and research options. Usually slow is equal to the old normal, normal the old faster, and fast and faster are much higher than what was previously available. Best for small and medium sized maps, as this allows you to afford to use every weapon at your disposal. Note that this mod and Doubled Fleet Supply will combine to further increase your maximum fleet size.
WARNING: This minimod is not compatible with the Beskar minimod.
Expanded Research: Inspired by mods like Mad Scientist and Distant Stars, the Expanded Research minimod doubles the amount of most stat increasing research available. For example, the TEC Laser research will go from having two techs with 2 levels each for a max 20% damage bonus to having 2 techs with 4 levels each for a max 40% damage bonus.
Infinite Research: Adds two new techs, Surviveability Mastery and Weapon Mastery, that slightly increases your units stats but can be researched 999 times. These techs get more expensive with each research. This minimod is intended as a money sink for long games on huge maps where the major empires can easily run out of things to spend resources on.
Disable Titans: Prevents you and the AI from building titans.
Disable Heroes: Prevents you and the AI from recruiting heroes.
Disable HTS: Prevents the HTS faction from being played. It will not change random encounters, so you may see a few HTS ships owned by minor factions.
Disable TEC: Prevents the TEC faction from being played. It will not change random encounters, so you may see a few TEC ships owned by minor factions.
Disable VCC: Prevents the VCC faction from being played. It will not change random encounters, so you may see a few VCC ships owned by minor factions.
Disable VIR: Prevents the VIR faction from being played. It will not change random encounters, so you may see a few VIR ships owned by minor factions.
Disable Orthodox: Prevents the Orthodox faction from being played. It will not change random encounters, so you may see a few Orthodox ships owned by minor factions.
Disable Ascended: Prevents the Ascended faction from being played. It will not change random encounters, so you may see a few Ascended ships owned by minor factions.
Explored Map: Fully reveals the map at the start of the game (fog of war still present), showing all planets and player starting locations.
Resetting Titan Levels: It's a little crude, but the result is titans will lose their levels on being destroyed, so they are always rebuilt at level 1. This was a major gripe of some who thought titans were too strong, and works especially well on larger maps.
non-Vasari Phase Gate: Allows factions other than the Vasari build phase gates to warp between all connected planets, but at a much higher cost.
Max Starbase Upgrades: Gives all Starbases 20 upgrade slots, enough to purchase all available upgrades for them.
Enhanced AI: Gives your favorite AI level a little more challenge without it feeling more "Cheaty". Now updated to help the AI in both E4X and Interregnum with their early expansion, where easier AIs often took too long to get started.
Exploding Mines: Reverts space mines to explode when enemy targets are in range, rather than dealing damage over time. However, the mine limits have no been changed, so mines are still more expensive, have longer range, and now do devastating damage to make up for the limited numbers of them.
More Tactical Slots: Increases the number of tactical slots at all planets by 10.
Increased Capitalship Training: Increases the amount of capitalship levels that can be purchased for credits by 2 for all factions with appropriate research.
Solo Pact Bonuses: Removes the Pact system and repurposes the unlock technology to give the bonuses directly. For solo free for all games where diplomacy is not an option.
*Minimod has both an E4X and Interregnum version. Enhanced 4X Mod players must use the "E4X" version, and Interregnum players the "INT" version.