Rcon tool for MOHAA Warchest. Tested on Gog version of MOHAA: Breakthrough
Play the game easy and with improved compatibility on modern Windows systems. (Launcher only without complete game files)
These are the official Maya files for Call of Duty 2's viewsleeves. Intended to streamline importing custom models.
New: "_odds_scale" worldspawn key support .. "_odds_scale" "0.25" will globally reduce the rate for q3map_surfaceModel odds and likewise a value of...
The first release. It should mostly work but may still have some bugs.
This is very popular server admin toolset for CoD1 to WaW that provides a larger and richer set of features and controls.
This is the source code and files for Dixie Ball 2.4.1, a free and open source video game made with Godot 3.5.2.
New: q3map_surfaceModelCollide support -- allows surfaceModels with a [render model] [collide model] pair. Note: This compiler works with any q3 map editor...
Mapping Utilites for making .VBM maps for Mageslayer and Take No Prisoner.
New: q3map_surfaceEntity support -- the ability to have the q3map2 compiler add entities randomly of different angles and sizes (and multiple types) during...
This is the sample file for the Youtube tutorial on Terrain, blending and vertices.
This is a pre-release level of detail mod for Zircon (should also work in DarkPlaces) complete with QuakeC source code for server and client. zircon.exe...
Here is the example file for the switched lights tutorial here on moddb.
This is the sample file for the Boats in MP tutorial on moddb.
A tutorial suppliment on adding vehicles to your CoDUA MP map. It's only setup for dm and tdm. Put it in your uo folder,the .map file is in the pk3 in...
The Custom Sounds in UO tutorial demonstrates how to accomplish both looping sounds and triggered sounds. Contains the documentation, the compiled (.bsp...
This is the sample file for the Getting AI actors to Talk, Anim tutorial on moddb.
This is an example file meant to be used alongside the curved wall tutorial.
This is a sample file for the Domination gametype tutorial on moddb.
This is the source map to the FlakVierling tutorial here on moddb.
CoDUOMaker is a compilation utility created by DamonSK. Allows you to automate the compilation of maps for CoD1/UO.
This program is to aid you in finding which directories after extracting the vpk files, the Character files that you want to edit or so, are located.
This is a sample file created by Wyatt Earp representing how to plant bombs in a level.
This is a sample level created by Wyatt Earp which shows off how to trigger singleplayer AIs.
This is a sample level of a custom Search and Destroy map for Call of Duty 1. Created by Wyatt Earp to compliment his tutorial.
Hereby we release our decompiler and the sources. May it prove to be useful for you or your team.
This is the sample file for the terrain blending tutorial on moddb.
This is the sample level for the Door tutorial here on moddb.
This is a sample file for the level shots tutorial here on moddb.