A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back in an epic clash against pure evil.
Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created.
Dripping with atmosphere and changing the look of 3D games forever, Doom III features realistic physics, 6-channel surround-sound, and real-time dynamic lightingand shadows that create and environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.
CstDoom3-BFG is a mod for Doom 3 BFG Edition. It has many gameplay options and tons of bug fixes.
Bink playback: The CstDoom3-BFG engine is now able to play the Bink videos from the BFG Edition directly, so converting them to the Theora-TH format is no longer needed.
Simpler installation: Since there is no need to convert the videos anymore, installing the mod is easier and very quick.
Updated shaders: The mod now includes updated shaders that are in conformity with the GLSL specification (the originals from the game aren't). This should solve the issues people are having with strict video drivers, like crashes on startup or visual corruption.
Updated debug render tools: The backend debug render tools have been updated too, so all debug cvars that draw something (like g_showEntityInfo, r_showTris, s_drawSounds, etc) should work as expected.
Any display refresh rate: All display refresh rates supported by your monitor(s) are now listed in the Fullscreen menu (you're no longer limited to 60 Hz or 120 Hz only). The engine's frame rate is automatically adjusted to match the selected display refresh rate. If needed, you can also adjust the frame rate manually using the menus. Note: In multiplayer, the frame rate is still limited to 60 FPS or 120 FPS (the selection is automatic).
Armor Protection SP (new option): You can choose how much damage the armor absorbs in singleplayer. The choices are either the original behavior or one of the available absorption percentages (from 20% to 80%).
Instantaneous Reload SP (new option): If enabled, the weapons are reloaded instantaneously in singleplayer, without a reload animation. If you also enable the Auto Weapon Reload option, you'll be able to fire continuously as if reloading wasn't needed. This is a nice option if you would like to try Doom 3 with a gunplay closer to that of Doom and Doom II. Note: The Double Barrel Shotgun is an exception and is always reloaded with an animation.
DBS Always Auto Reload (new option): If enabled, the Double Barrel Shotgun (DBS) is always auto reloaded, even when the Auto Weapon Reload option is disabled.
Old Nightmare (new option) (Doom and Doom II): In the BFG Edition, the Nightmare skill of Doom and Doom II has been softened to some extent. If the Old Nightmare option is enabled, the Nightmare skill is restored to its original difficulty. This means that Imps, Cacodemons, Hell Knights and Barons of Hell will have faster projectiles, and Demons (Pinkies) and Spectres will move quicker. Important: This option takes effect only when a new game on Nightmare is started. Existing saved games aren't affected.
And more: See the included "changes.txt" for the complete list of changes.
Some interesting frames from the video:
Below is a brief list of what is available. For more details, see the CstDoom3-BFG page at ModDB. And remember that everything is optional (except for bug fixes).
For all games
Options for Doom 3, Resurrection of Evil (RoE), and Lost Mission (LM)
Options for Doom Classic (Doom and Doom II)
See the included manual for installation instructions.
Having exploded your way deeper into the facility, the search for Calloway continues. Memories from the past prove to be as troubling as they are helpful...
This is special update for the day I'm writing this on (April 1st). It addresses so many (non graphical) issues like how easy is the game or how stupid...
Same Overdose V2 experience: now with better system compatibility, faster load times & much less space required.
RWSP - My storyline mod for Doom 3, telling an alternative story that runs parallel to the main game's plot. You play as a marine arriving at Mars City...
RWSP - My storyline mod for Doom 3, telling an alternative story that runs parallel to the main game's plot. You play as a marine arriving at Mars City...
RWSP - My storyline mod for Doom 3, telling an alternative story that runs parallel to the main game's plot. You play as a marine arriving at Mars City...
CstDoom3-BFG version 2.0. See the included manual for installation instructions.
This new update adds improved normalmaps, fixes bugs and upscales the Resurrection of Evil campaign
This Add-On significantly enhances the FOV (for better immersion), without causing weapons on screen to appear warped or too far from player view. Included...
Resolution setting is broken for me I can't seem to change it no matter what. Even with the Bad quality fix (cfg) applied it doesn't help. Very peculiar because I remember not having this issue with Episode 2. Been waiting patiently to play this but the incorrect resolution makes the graphics very ugly. I hope there is a solution
Всех с Новым Годом !!!!!!
DO YOU WANT TO PLAY DOOM INSIDE OF AGE OF EMPIRES?: Age of DOOM stand-alone mod is the remake of Doom in the Age of Empires 2 game engine. Age of DOOM is both tactical shooter and isometric shooter game along with “Point and Click” method.
CLICK HERE: Moddb.com
This was my introduction to Doom (as in the first one of the series I ever played).
Kind of dated in some parts, but is still an enjoyable and memorable game.
This game obliterated the opposition when it was shown in 2002, simply unbelievable graphics for the time. Despite not remembered fondly nowadays I still love it. It's a bit tech demo-y sure, but that doesn't mean there isn't a game here. There sure is and it's a pretty good one.
I ask those who keep saying "this isn't Doom", how else were they going to evolve the game going forward? Half-Life's design easily allowed building on top of it, so HL2 continued the formula, what did Doom have beside cleaning levels from monsters and key hunting? Did you expect to roam outlandish levels, shooting monsters and looking for colored keys in the year 2000+? Of course they were going to make it a story driven FPS with horror elements, this was about demons and hell right?
Then Doom 2016 comes out, it's the complete opposite of Doom 3 and those same people dislike that game too! No matter what path the developers take there's a crowd that cannot be pleased when it comes to modern Doom titles, lucky for those guys there are still very high quality mods coming out to for the original Doom / Doom 2 even today.
As for me, I've yet to see a bad Doom game.
I have to ask: has anyone ever attempted to port vanilla textures and sounds over to BFG Edition? I like the source ports for it, but it hurts my senses still seeing the compressed textures and audio where it shouldn't be when even mods don't quite cover everything.
i think H3llBaron is working on a retexture pack for BFG...
Wouldn't it be enough to load the vanilla data with the BFG exe?
Haven't tried it, but I'm not keen on it working since the modified engine handles assets differently from vanilla idTech4.
Are you talking about .pk4 and .resources files?
The .pk4 file is just a zip file, so you can unzip it and extract the raw contents.
You can load the raw contents with the BFG exe.
Gave it a try, but it's not that stable and the results aren't what I was expecting. Doesn't really replace all of BFG's textures. If it does, it just comes up looking flat. Sounds also go missing with the new audio rendering. I'm not an expert in much of it, so I don' think I'll be able to clean it up for use.
Sorry to have taken up so much of your time for nothing. Indeed, the BFG exe does not seem to be able to read old files.
BTW, I found a way to load old textures in the BFG system.
You can use RBDOOM3BFG(https://www.moddb.com/mods/rbdoom-3-bfg) for it. This will automatically convert and load old textures.
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I think I could probably convert most of the sound files. Though for some reason, the title screen sound beeps strangely...
At least I confirmed that the weapons and imps sounded fine.
That is what I used, so I don't think that's the solution.
Really? Darn, things seem to be more complicated than I thought.
If you could give me a list of textures and sounds I could convert them myself.