A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!
Explore the progressive evolution of the interface for Synthaar, and the general design concepts behind its creation!
A post about the game's state and platform releases.
We're talking about what's coming with 2.5.0 this week! Plus, we’re running another fundraiser to support Direct Relief 😀
Sudden Soul's gameplay skeleton has a bit of an update! We're refining it a bit more before we continue working on the overworld, inventory and shop systems...
Closing in to the release date, how do we fare? Quick updates in all fronts, we have UI, Modelling, and Programming Bugs!
I finished implementing the LAST thing I decided to implement. For a long time, I had thought about adding multiple save files. I knew it was going to...
This week we are here to announce the game Itch.io page and releases soon!
In this Uprising DevLog we'll show the model for the Main Character and an very early prototype of the game.
Greetings duelers! I wanted to share more about Ambal’s gameplay, so I’m writing this dev post touching on what is the most important mechanic in...
This week we are here to share some sprites of our game.
This week we are here to share the first visuals implementation of our game!
A post about music! This is a quick post about a main motif of My Rosemary.
You have Windows on your office? This DevLog dives into the Outside of the office space.
We love old school game manuals from all consoles. There were so many cool things that were packed in good manuals, so we thought to make some images...
Take a look at the evolution of the character art for Synthaar, and get a sneak preview of what's to come regarding equipment & species in the future!
We've improved the game's starting houses to be more polished and have a smoother appearance. We are also improving their functionality, so that the player...
In this Uprising DevLog we'll talk a bit about the changes to the game's logo and show the 3D character blockout.
The Progress Report articles provide updates on the current state of development regarding Half-Life 2: Alternis, and are usually released every 2 months...
Tenth devlog! This one is about level design for the first area, showcasing sketches and workflow.
This week we are here to share our UI Implementations!
This week we are here to share the game design loops developed for the game!
New character art, a pause menu, multi-language support, dash ability.
A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!
Heat up this Summer with some Very Hot Deals of Deep Dark Wrath, and explore the depths of the Dungeon with your very own Flaming Sword Skins!
Official demo released, improving the boss fight and balancing the game.
Another art post! This one is about the game's logo and design process behind it.
This week we are here to share our preliminary version of the spec-sheet and map!
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