Hi again!
Another week, another post! Let's get onto it.
First Area Concepts
As was discussed in previous posts, the first area of My Rosemary is Rosemary's house. Inside her house, there are three explorable rooms. We'll split the design for each of them. Before anything, here is the Blockout for the Home.
The Kitchen
The Kitchen is where our game begins (leftmost area), with Rosemary looking at the newspaper, detailing a [SPOILER] event. After some initial dialogue she is free to roam the house. In here, she can interact with the furniture and find some flavor text about her house and specific memories attached to what she's interacting with.
Here is a sketch of the interior design of the kitchen, with some annotations, describing the environment and everything's purpose:
The Hallway
This is the connecting area between the two main spaces in the house. It has no functionality besides providing some exposition as well as for realism's sake. The religious symbols and frames help give a clearer image on how Rosemary was raised and what her family environment felt like. It also contains the first ever Lockpick puzzle in the game.
Here is a sketch of the hallway:
The Office
Her father's office is the final area in Rosemary's house. It contains yet another Lockpick puzzle. The interior design in based off the initial mockup done previously. Here is a mockup and the sketch:
That's all for this one!
See you next post,
Nymeus Studio