Explore the progressive evolution of the interface for Synthaar, and the general design concepts behind its creation!
Hello fellow game developers and fans! Today we're showing you a bit of the process we had to design our logo for Constance!
Take a look at the evolution of the character art for Synthaar, and get a sneak preview of what's to come regarding equipment & species in the future!
Exploring the design inspirations and intentions of Synthaar, while describing and detailing the road we'll be taking to achieve the game's goals.
New cliff decorations, more road tiles for added versatility and a bunch of minor fixes.
Greetings, dear followers of the project! It is with great pleasure that we brings you the first dev log with refreshed US faction units, with more to...
Greetings, dear followers of the project! It is with great pleasure that we brings you the first dev log with refreshed US faction units, with more to...
Introducing "Titan Ascension", a puzzle game about rebuilding a robot in a desolate world. Join us!
Since February, mapping, beta-testing, bug fixes. For August, mapping (to almost completion), bug fixes.
Some info about the programming the basic mechanics and the upcoming coding challenges.
These are some of the animations we will be implementing in our game, regarding our player and the enemy guards
Environment overhaul, more on individual unit tactics and a first look at the very vital mini-map.
Hey everyone! Multiplayer Into The Breach-inspired game, South Pole Bebop, has got its first devlog video #1 covering our developing journey of South...
SeaPort Tycoon moves on! Today's update #16 is dedicated to optimizing and minor visual changes. Enjoy and don't forget to wishlist the game on Steam...
How my game evolved in the last Week - Devlog Ant Colony, Game about Ants. Added Features : Quests | Good looking UI | New Enemy(Fly) | Shop.
On painting and prop placement and the current status on the next update.
Showing off some environment tests, featuring early textures, models and scene lighting
I finally got around to implementing difficulty options to Zero Below The Sun.
Story and game-play updates. The narrative is about humans, their planet and what the galaxy has in store for it. A small bonus: the first 'Formation...
This update provides stability for players with lower end machines utilizing some tricks I created to enhance performance in a multiplayer setting.
New Game Mode, New Weapons, Controller Setup Options & More added since game launched. Now featuring a 30% Sale.
Showing off some quick ideas for the player character, enemies and environment
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