Play as Devin, an intern at a small game studio where your coworkers ask you to help them organize their space and bring some colour into their stressful environment.
Nearing the end of production, lots and lots of work...
Hello everyone! Today you have your one and only programmer speaking! As we reach the end of our scheduled production stage, things are getting real tight in terms of time left paired with the amount of work that is still left to do. I've been tasked with explaining our current situation to our faithful audience, so here we go.
Firstly, the things that are not tied to my own area of work. Devin has a model, finally!
Devin in three dimensions! Neat.
We also have UI Icons for the items! Well, at least some of them... Anyways, these icons have been carefuly put together by our game designer with the help of yours truly. We thought that feedback would be important in this part of the process, so, as the game designer described, I was "literally over her shoulder while she was cooking". And cooking she did!
A well cooked meal indeed!
We actually have some proper UI as well! Its of the Main menu!
Shapes and Colors!
And finally, regarding the programming side of the game. Uhhh, things are in fact a bit delayed, but hopefully we can have a game of some sort up and running in due time. Currently, we have a nasty bug where if you collect 3 items of the same kind, their icons disappear from the inventory bar instead of showing the 3 individual icons. I am still investigating and I hope that I can fix this soon. I still need to adapt the inventory system to work as intended, where it will only spawn the items if you click them on your inventory bar instead of spawning them as soon as you interact with the tables. All of that will be done soon enough.
Our delivery date is set to be on the next saturday, which is the 13th of July. Hopefuly, it'll go smoothly and we manage to deliver an acceptable project. We hope you enjoyed following the development of Dev In The Room, and we hope you enjoy trying it out for yourself as soon as it is out for public!
Who knew making a game was this hard?
You have Windows on your office? This DevLog dives into the Outside of the office space.
Quick update! Modeling and UI implementation! Let's Go!
dope