Demo and update
Golel Demo is ready and is going to be released soon.
The Demo contains the first chapter of the game, and is about 4 hours long.
The full game will be between 20 to 30 hours of gameplay, and will contain at least 4 or 5 chapters.
I am making some use of AI in TTS for NPCs and narrator. Also for some 2D assets and portraits.
What do you think of that?
Here is a demonstration of some NPCs talking.
This is the new intro narration.
Text is written by me, but again, narration using AI:
I am now using a unique model for every NPC, and they are not just clones of the player model.
This is the trader for instance:
I have also worked to add new items, new loot, and new features to the Demo.
For instance, now a character has poison resistance that can be improved with the constitution ability, or with items.
There is also a chance to resist stun.
Quality of life.
A lot of have been done to improve quality of life, fix bugs, and performance.
For instance, now the Randomize in character creation will select from a preset instead of just pure randomness. It will also assign your talents, so you can just press randomize, approve and immediately start.
Keys can now be assignable.
There is a key to look down, or to look around. So you don't have to use the mouse right click button.
Easier navigation and controls.
Escape now close menus as expected or goes back in main menu.
There is a beginning of gamepad support as well.
Also improvement of VR support.
What's next?
I am now also working on the second chapter of the game.
Here is a glimpse of a level from the new chapter:
Please let me know what you think.
Please add to wishlist so you will be notified when the Demo is released, and later when the game is released.