Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

https://media.moddb.com/images/articles/1/325/324634/auto/Unification_emblem_7.png

Greetings to everyone and what a great way to celebrate the annual Warhammer SKULLS FOR THE SKULL THRONE game event a Unification main release! You read it correctly, 7.1 is not released as a patch to be applied over but rather as a full release. We have chosen to do so that way, for first to avoid confusion when installing, making it easier in the long run for everyone to install the mod and second and most importantly, due to the plethora of fixes, improvements and certain balance changes, is preferable, more stable and to maintain faster load times to repack all. Especially given we will be taking a big break after before we resume with 8.0.

You may find the full 7.1 Changelog as usually on our Wikia.

One of the main new additions 7.1 brings is of course, the new version of the long awaited Campaign Addon. Such a great achievement not possible without the beyond the call work and effort done by AndO3131!
Coming with many new additions and improvements, too many to list here and thus better to discover for yourselves. I can however confirm that the new addon adds two new alternative to the Chaos Marines Factions, the Emperor's Children under Miriael and the 1st Joint Karauvan Expedition of the Renegade Guard.
Both now coming with their own backstory of why invading Karauva and after action reports. In the case of the Renegade Guard and the involvements of the Daemon Hunters, the Tyranids and Chaos Daemons in particular, as they all play a part to our ongoing campaign project, more lore bits aside from in-game can be found for your convenience on our Wikia, so stay tuned for the updates there!

Please note, this is still experimental and in Open Beta and updates on the Campaign Addon shall resume now independently of the main mod development. For any new versions of the Addon, we shall inform you through our "Announcements Channel" on our Discord Server.

https://media.moddb.com/images/articles/1/326/325893/auto/20230805032558_1.jpg

https://media.moddb.com/images/articles/1/326/325893/auto/20240523013141_1.jpg

https://media.moddb.com/images/articles/1/326/325893/auto/20240517144913_1.jpg

Moving on, the highly requested Unlimited Addon by Corncobman is also getting its release, fully updated to the current version. As always, be warned. The AI can and will make use of the removal of the caps. We hold no responsibility if the AI annihilates you or your PC first. Whatever happens first.

https://media.moddb.com/images/articles/1/326/325893/auto/relic01565.jpg

Copying over the 7.0 article, some helpful general advice before we move to the download links:
- If you are doing a clean installation of Soulstorm through Steam, please make sure LAA is enabled successfully. Steam has a tendency to disable it. If yes, do a restart of your PC and either enable through the Mod Manager anew or manually using the NTCore Patch.

- When launching a first match with the new version, there is a chance you will get a CTD at the start of the loading process. That is normal. The game profile still wants to load the SCAR files from the old version. A simple restart of the game(not the PC) will fix this and the game will load fine.

- Thanks to optimizations in packaging and ModDB raising the upload cap, we can have one single archive required only to be downloaded. In addition, the Unification_Bugfix and Unification_Bugfix_New_Races module files are discontinued as all semi-supported race mods are now complete and in. The mod is now called simply Unification.

- Do not use the Discord App when playing Dawn of War in general!
As you may have read before, we have done many tests and confirmed that the Discord App messes with the DirectX9 DOW uses as it injects itself for the Overlay.
That has as a result to mess up the memory usage of the game and result in many RAM crashes. Disabling the app has showed a huge increased in stability.
Using the Browser is safe.
That is a bug with Discord itself that Discord does not bother to fix because old dlls. This is the same reason why you may get corrupted menus in the campaign which are only fixed if you close the app.

- Our tests have been very positive so far but as always, the public is the true stress test. Should there be any major bug that we have missed, like the last times, we will observe and release a Hotfix as soon as possible should it be needed.

- Mirrors as usually are available on the first post of our FAQ. They will be updated in the coming days.

- About the Campaign Addon:

This addon uses its own Campaign Configurator, located inside the unification_campaign_701 folder. Use this to switch the Sisters of Battle to the Witch Hunters and Chaos Space Marines to the Emperor's Children or the Renegade Guard. Please keep in mind this is still experimental as was never attempted before.

Copy the contents of "DXP2\Movies" folder into "unification_campaign_701\Movies" folder. This is needed otherwise they movies will not play and the game may crash! Engine limitation, for mods the files must be manually copied over. Don't overwrite "ss_kaurava_intro" file, as there is a minor addition in it. :)

Also use the Campaign Configurator to configure your campaign and afterwards launch the Campaign version of the Mod Launcher with admin rights, with "enable UNI.DLL" ticked on.

https://media.moddb.com/images/articles/1/326/325893/auto/20230328113312_1.jpg


DOWNLOADS:

Installer exe

Main Package

Unification Campaign Addon

Unlimited Addon

Patch for 7.2 to 7.2.5 ONLY USE IF YOU HAVE 7.2 INSTALLED AND WORKING!

INSTALLATION:

Instructions for using the installer:

- Download the Unification package and the Unification Installer. Thanks to optimizations in packaging and ModDB raising the upload cap, we can have one single archive required only to be downloaded.

- Have the archive file in the same location(usually,it should be your default downloads folder) with where the installer is.

- Run the Installer exe and follow the instructions on screen. (Please mind the installer also counts as an uninstaller for any old version of Unification and the race mods as well as allows for installing the DOW Mod Launcher.)

- Enjoy!

Instructions for manual installation (intended for Mac and Linux OS users as well as for whoever does not wish to use or can't for whatever reason use the installer):

- Manually delete any old version of Unification and race mods that you may have installed.

- Only download the Unification package.

- Unzip it directly inside your Dawn of War Soulstorm directory.

- Download the Mod Launcher from the downloads section here and paste inside your Soulstorm folder.

- Make a shortcut of the Unification Campaign Configurator which is inside the extracted Unification folder.

- Copy the Movies folder from the DXP2 folder inside the Unification folder if you wish cutscenes in the campaign to be played(the installer copies them automatically).

- Enjoy!


https://media.moddb.com/images/articles/1/326/325893/auto/imag2e.png

And with that, we would like to deeply thank every single one of you who have been supporting us and enjoying Unification! You all make all of the hardships and work be worth the while!
We have to note however that with the release of 7.1, we shall begin our long break and resume any further development of the mod with 8.0. We do not know how long it may take but initial plans, at least for 8.0, include it being much smaller in size and development circle, including less new races.

Them being as already stated the Elysian/Droppers Guard, the Deathwatch and following them, one of the main stars, the AdMech rework. Although some certain jungle warriors are not completely out of the picture either. In any case, only time shall tell, sooner or later.
Until then, have fun everyone!

https://media.moddb.com/images/articles/1/326/325893/auto/20240519173446_1.png

For a full list of credits, please go here.

- Team Unification

Crucible v2.06 release!

Crucible v2.06 release!

The Crucible Mod 1 comment

Crucible v2.06 is out so let's have a quick chat about what is new. Huge CSM faction rework with loads of new units. Final two Space Marine Chapters...

The journey has come at its end. 7.0 is here.

The journey has come at its end. 7.0 is here.

Unification Mod - Dawn of War: SoulStorm 67 comments

It has been a long and difficult journey, but patience and persistence is rewarded. For 7.0 has arrived!

Mod progress so far

Mod progress so far

Penal Legions Mod 4 comments

A small preview of Penal Legions mod for Dawn of War.

The journey towards 7.0 (Part5)

The journey towards 7.0 (Part5)

Unification Mod - Dawn of War: SoulStorm 48 comments

The wait is over, the final part of the Dev Blog is finally upon us.

Add file RSS Related Files
Version 1.00.53 (5 July  2024)

Version 1.00.53 (5 July 2024)

Titanium Wars Mod Full Version 3 comments

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

The Crucible Mod v2.07 patch - Installer

The Crucible Mod v2.07 patch - Installer

The Crucible Mod Patch 2 comments

Here is the official installer for the v2.07 patch release of The Crucible Mod. If you need any help with installation, come visit us at our Discord page...

Blender Dawn of War Addon v0.11

Blender Dawn of War Addon v0.11

Blender Dawn of War Addon Full Version 2 comments

The first release. It should mostly work but may still have some bugs.

Crucible Mod v2.07 patch - alternate ZIP version

Crucible Mod v2.07 patch - alternate ZIP version

The Crucible Mod Patch

Here is the alternate installation method for the v2.07 patch release of The Crucible Mod. Use this if you are having issues with the installer for some...

Redux Mod 1.36

Redux Mod 1.36

Redux Mod Full Version 5 comments

A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.

Unification v7.2.5 installer exe

Unification v7.2.5 installer exe

Unification Mod - Dawn of War: SoulStorm Full Version 12 comments

The Unification installer exe. PLEASE READ THE DESCRIPTION CAREFULLY FOR INSTRUCTIONS!

Post comment Comments  (0 - 10 of 784)
notahappycamper95
notahappycamper95 - - 224 comments

Hey guys i was thinking how about making race mods of other games?

Like starcraft, C&C, quake strogg saga, battlefront 2 classic and halo?

Reply Good karma Bad karma-1 votes
Guest
Guest - - 698,189 comments

I have a question, will you add more variation of the rules of the game by the type of Commander Reinforcement, where only commanders get more hp and morale? And how to develop for the race 13 company HQ?

Reply Good karma Bad karma+1 vote
Salamander7734
Salamander7734 - - 12 comments

Im looking for a mod that is like FoK but has a campaign, any ideas? I don't care if it has titans, extra superheavies or new races, but I want 10 man space marine squads, lore-friendly things, that kinda stuff.

Reply Good karma Bad karma+1 vote
NickyBfudd
NickyBfudd - - 14 comments

Maybe try Advanced Campaign? It isn't a straight adaption of tabletop (it uses 5-man marine squads rather than 10-man, for instance), but it does feel very lore-friendly.

Reply Good karma Bad karma+1 vote
userz
userz - - 298 comments

well there is the ultimate apolocypse mod

Reply Good karma Bad karma+1 vote
mrbeanyballs
mrbeanyballs - - 23 comments

(buried)

tbh 10-man space marine squads arent lore-friendly lol, mods with 4-5 marines are more lore-friendly

Reply Good karma Bad karma-5 votes
AverageGuardsman
AverageGuardsman - - 8 comments

I am having troubles with using Corsix. Whenever I open a mod I do not see the modded assets, only the default unmodded files of the base game. For example when I was trying to change the stats of imperial guard artillery in UA, I cannot see
the weapon files for guard_heavy_mortar in Corsix even though the rdg files are located in steamapps\common\Dawn of War Soulstorm\UltimateApocalypse_THB\data\attrib\weapon. Is there a way so I could see the files in Corsix?

Reply Good karma Bad karma+2 votes
JordanThomas
JordanThomas - - 44 comments

steamapps\common\ looks wrong I think. I have been trying to figure out modding myself. As far as I can tell these modding tools are VERY sensitive to file location and pipeline. I tink you have to put the game files in C Drive. File order should look like C:\Program Files (x86)\THQ\Dawn of War - Soulstorm. Do not try to mod the game in the Steam game file order. That is why most modders use the Disk version of the game NOT the steam version.

Reply Good karma Bad karma+2 votes
[TCA]Commander_Crunk
[TCA]Commander_Crunk - - 17 comments

Will we ever see a Custodes mod for this great game?!

Reply Good karma Bad karma+4 votes
JordanThomas
JordanThomas - - 44 comments

Yes they are coming. They will be fighting alongside the Sisters of Silence.

Reply Good karma Bad karma+4 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X