D3D9DrvRTX v1.3.0 for UT 469d
Full Version 1 commentVersion 1.3.0 Adds a new option for getting a stable hash with procedurally generated textures and adds smoothed normals to meshes to look closer to the...
Installation Instructions:
GameRenderDevice=D3D9DrvRTX.D3D9RenderDevice Render=D3D9DrvRTX.D3D9Render
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Version 1.3.0 Adds a new option for getting a stable hash with procedurally generated textures and adds smoothed normals to meshes to look closer to the...
Version 1.2.1 bug fixes for weapon ghosting and tweaks to default config.
Version 1.2.0 with multiple bug fixes and improvments
- Fixed screen flashes - Simpler actor culling, fixes things disappearing on DM-Conveyor, less stuff outside of view being rendered - Fix some unnecesarry...
Includes necessary files: dll, int, and rtx.conf. Mod for Nvidia's RTX Remix.
Shows the direction from where the Opponent is hitting you by drawing Directional arrows in your HUD.
Savage Land is a Singleplayer Campaign designed for Unreal and Unreal Tournament 1999. It is built upon the salvaged past projects Residual Decay and...
A twist of Mega Man series features into a First Person Shooter, such as wall climbing and a very selective weapon system, featuring classes that uses...
Psi Weapon Dreams is a weapons mod for UT. It replaces UT weapons with a new bunch of weapons. Most weapons uses classic fire and alt fire, but when the...
XVehicles - Vehicles for UT99. Usable in any game mode, but mostly targeted to Vehicle CTF (VCTF) and Monster Hunt.
This is a custom episode from Tygra with 9 levels and some weapons from agent X 2.0
i've been playing it so far, and well it isnt perfect. its nice, but the textures appear to be a bit washed out, especially if they have specularity already. furthermore, the low poly nature of everything kinda makes the lighting a bit wonky. isnt there some way in RTX remix to fix this? or, better yet, why isnt someone using the asset remaking feature. idk if the AI asset upscaling works yet, but if it does, someone get on this please. UT99 needs to be redone in RTX and modern graphics to whatever degree possible. also, in Unreal Oldskool, there are no skies... pitch black wtf.
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