Greetings! We've seen plenty of projects from other content creators give this old game a makeover, fresh look and "new coat of paint", but many issues still continue to exist in the campaign missions, that has been somewhat untouched for the most part in technical aspects, as well as gameplay that still leaves much to be desired. This is where I come in... with Crysis:REDUX

Post news Report RSS Crysis Redux - Nanosuit Evolved

Here's what to expect with the improved design of the Nanosuit system.

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With Crysis Redux, brings and Evolution

to the Nanosuit Controls



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"Two Systems, Now As One"


The design philosophy for Crysis Redux gameplay is aimed at taking all the good bits of each Nanosuit generation, and blending them together, to create the ultimate weapon.

It combines the existing HUD/UI Selector for manual mode activation (traditionally used in C1), and a streamlined system that's very similar to what Crytek introduced with Crysis 2/3, using player actions to trigger Speed or Strength abilities on-demand. I call this system...


"Quick-shift"


Not only does the user have great control and flexibility over the Nanosuit, but they now have quick and easy access to the basic nano abilities, when they need it most.


Armor/Cloak

These modes have been given a dedicated hotkey/shortcut for immediate activation, plus a toggle switch has been added to consolidate and reduce footprint on input devices. Use the toggle to switch Armor & Cloak hotkey activation on-the-fly.


Need armor?

With this method, Armor acts in a limited state, and energy recharge disabled. It will remain active until the suit's energy is completely drained, or is manually deactivated. This is only accessible when Speed or Strength Priority is enabled.


Need to hide?

While Cloak acts independently of the other modes, it still remains accessible within the HUD modes menu, and ties in with other systems that make use of this function.


Speed/Strength

These modes have been integrated with a new action-based shortcut system, which now makes accessing Speed and Strength abilities fast and intuitive, across all three priority modes, so they are always at the ready.


Wanna go fast?

A double-tap of the sprint action will force Speed mode into a temporary on-state, and will automatically disengage when you slow down or tap the sprint action again. When Speed mode is no longer in-use, the suit will revert back to the assigned priority mode.

Wanna jump higher/hit harder?

Holding Jump/Melee actions for a brief period will enable Strength mode (again, temporarily). This will remain active until the actions are released, and the suit will switch back on it's own.


Prioritize

The modified Nanosuit modes HUD will allow the user to set the play style they desire, by assigning Armor, Speed, or Strength as the priority or "default" mode. This allows the user more versatility and to suit their needs in many situations.


"Why Two Systems?"


Now some of you might be thinking, "Do we really need this? We have the "easy-to-use" N2 controls, and the old N1 modes menu seems redundant now... why do we always need both on? What's the big deal here?"

Well my friend, the answer to that question is:


New Abilities & Upgrades!

Along with giving the user full control and change priority from Armor, Speed & Strength, the HUD Modes system has been repurposed to unlock new abilities, and each one can be activated by selecting it's parent mode from the HUD menu. This introduces a new layer of gameplay never before seen in Crysis 1 Story, and more variety to encounters.


Check them out in action below.





Nano upgrades and skill progression is a possibility in Crysis 1 with Redux mod! Now you can realize the full potential of N1 suit in a variety of new ways, as you journey through the island of Lingshan as Nomad.

Crysis Redux TOD


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That's all for now, prepare for the full mod to drop...

Soon™


-Pfoiffee

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