Kralich/David & Jane Thrace presents...
Featuring over fifty improvements to the game, through worldmodels, viewmodels, characters, and sound effects! Consistency improvements, visual fixes, and more - read on for more info, or download the patch below!
If you'd like to get in on the action with your own suggestions for a future patch, submit them in this google form here: Forms.gle
Now...on with the patch!
- Viewmodel sleeve consistency
- Hunting Rifle
- Gewehr
- Sledgehammer
- MP5
- Fixed UV errors on the barrel and elsewhere + visible UV wireframe
- Added additional detail to the viewmodel (underdetailed compared to other weapons)
- Reduced presence of dead frames at the end of both reload animations
- Flare
- Made consistent with updated worldmodel texture
- Gas mask
- Corrected missing backfaces on clips for the Doctor viewmodel
- Ditto, for the Simon viewmodel
- Branch
- Updated model with higher-quality viewmodel (still pretty low-poly)
- Viewmodel textures applied to the worldmodel
- Flare
- This had the effect of fixing an inconsistency as the worldmodel was using a downscaled version of older flare textures
- Recreated flare texture to remove shadowing to then apply to the worldmodel texture
- Gewehr
- Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
- Viewmodel textures applied to the worldmodel
- Glock
- UVs and geometry in places corrected
- Viewmodel textures applied to the worldmodel
- Lantern
- Viewmodel textures applied to the worldmodel
- M16
- This had the effect of fixing an inconsistency as the worldmodel was using a downscaled version of older M16 textures
- Viewmodel textures applied to the worldmodel
- MP5
- Fixed UV errors on the barrel and elsewhere + visible UV wireframe
- MP9
- Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
- Viewmodel textures applied to the worldmodel
- Nightstick
- Corrected stray grey pixels
- Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
- Viewmodel textures applied to the worldmodel
- This had the effect of fixing an inconsistency as the worldmodel was using a downscaled version of older nightstick textures
- P345
- Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
- Viewmodel textures applied to the worldmodel
- Revolver
- Viewmodel textures applied to the worldmodel
- Hunting Rifle
- Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it. Probably the most substantial improvement of all the weapons
- Viewmodel textures applied to the worldmodel
- Shotgun
- Improved worldmodel model quality
- Made shotgun tube consistent with the viewmodel (viewmodel has a shorter tube and no barrel joiner)
- Viewmodel textures applied to the worldmodel
- Sledgehammer
- Viewmodel textures applied to the worldmodel
- Switchblade
- Viewmodel textures applied to the worldmodel
- Syringe
- Viewmodel textures applied to the worldmodel
- VP70
- Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
- Viewmodel textures applied to the worldmodel
- Gas Mask
- Restored back-faces missing on the gas mask item worldmodel
- Removed remnants of Purnell’s flesh from the edges of the gas mask
- Dead Sick Simon
- Re-posed arm to avoid clipping into the leg/body
- Dead Sophie
- Closed eyelids for consistency with other dead models and reused eye UV space to prevent stretching
- Cutscene Simon Consistency
- The older Simon model in the intro nightmare that smashes the glass has now been replaced with the final game’s model, complete with a unique “tears” variant reskin for consistency
- The older Simon model in the AOM package easter egg room in the TL Trading building has been replaced with the final game’s model, complete with a unique “tears” variant reskin for consistency
- Player Sick Simon
- Fixed missing transparency on the playermodel version of Sick Simon
- Police
- All police models made consistent with improvements made during the Manhunt update
- Special thanks to LadyJaneThrace for this contribution!
- Older bike model
- Replaced the older red bike model with the higher-quality/finalised red bike model
- Replaced the grey older bike model with a new grey skin for the higher-quality/finalised bike model
- Replaced the blue older bike model with a new blue skin for the higher-quality/finalised bike model
- Apartments Ceiling Arm
- Corrected UV errors on the cutscene version of the model
- Applied viewmodel textures to the worldmodel of the glock used for the ceiling arm, both in the cutscene model and worldprop model
- Cutscene child
- Replaced older cutscene child model with the final game’s model
- Doctor Boss Weapon Reload Sounds
- Older P345 reload sounds replaced with a new sound file constructed from final P345 reload sounds
- Older Revolver reload sounds replaced with a new sound file constructed from the final Revolver reload sounds
- Special thanks to LadyJaneThrace for these contributions!
- Suicider Glock
- Weapon firing sound replaced with the final game’s weapon firing sound
Kralich/David
Jane Thrace
Thanks for checking out this patch! More updates may come in the future, depending on reception to this initial release, feature suggestions, and our own idea brainstorming. Enjoy a deep dive back into the nightmare!
Made an account just to say that this is a glorious mod, thank you for keeping it as vanilla as possible, the efforts do not go unnoticed ^=^
thanks!
you think perhaps we could get a proper 3rd person model for simeon
hey how do I install it there is no file in the download that tells you
The installation instructions are in the file description.
Is there any like, tutorial how to actually work the mod
Yep, read the installation instructions on the file download
Good job, Respect
Very good job
Really intriguing. Definetely gonna give this a try when I'll get the mood to play CoF again