-- MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Realistic style weapons. The new project "CALL OF DOOM: TARKOV" has begun.
It is an unofficial extra weapons for CODBW. This addon contains 38 extra weapons and 1 Wonder Weapon.
Changelog:
2022/02/16
-Slightly simplified ammo changing codes for M30 Luftwaffe and Crossbow.
-Fixed firing M30 Luftwaffe with rifle bullet cause switching weapon when holding fire key with Adrenaline and/or PowerDoubleFiringSpeed.
2022/02/07
-Added M30 Luftwaffe Drilling.
-All weapons are now optimized for changing/switching to another weapon (except pump/bolt-action when fired and changing ammo type).
-Updated Model 21's weapon sprites for better looking (but reload speed is slower).
-Adjusted all shotgun's (include Raging Judge) pellet spread.
-Adjusted Model 21 and KSG's firing range.
Author's note: Since Arrowood is developing a new project, so I decided to take a break in January.
I just add a new weapon and adjust something for this update.
Weapons:
[1] Nunchaku (Call of Duty: Black Ops 3)
Pulverize enemies with this melee weapon that can do continuously blows.
[1] Olympia Sword (Call of Duty: Black Ops 3)
A legendary 2-handed sword.
Cleaves through foes (as well as their bullets and projectiles) with each mighty swing.
NOTE: This weapon is only can be obtained from Mystery Box.
[1] Mauser M712 Schnellfeuer (Call of Duty: Black Ops 3)
A futuristic selective-fire machine pistol variant of C96.
It can be selected to fire either Full-Auto or Single Fire.
[1] Beretta 93R (Call of Duty: Modern Warfare 2 Campaign Remastered)
This Italian selective-fire machine pistol is mechanically similar to M9A1.
It can be selected to fire either 3 Round Burst or Single Fire.
[1] Glock 18C (Call of Duty: Modern Warfare 2 Campaign Remastered)
A selective-fire machine pistol from Austria with extended magazine.
It has very high fire rate but high recoil, making it only effective at close range.
It can be selected to fire either Full-Auto or Single Fire.
[1] FN Five-seveN USG (Call of Duty: Black Ops 2)
A 5.7x28mm pistol from Belgium with Silencer and Extension Barrel.
[1] HK USP Tactical (Call of Duty: Modern Warfare 2 Campaign Remastered)
A .45 ACP pistol from Germany with Silencer and Extension Barrel.
[1] Webley Mk.357 (Call of Duty: Black Ops 4)
A modified Webley Mk VI top-break revolver from UK with 8-round cylinder.
[1] Luger BR9 (Call of Duty: Modern Warfare Remastered)
A modernized version of Luger P08.
It has the potential for dealing higher damage with penetrating .357 Magnum ammunition.
[1] Taurus Raging Judge (Call of Duty: Black Ops 2)
A double-action shotgun revolver.
It fires shotgun shells.
[2] MP40 (Call of Duty: Black Ops 4)
A WWII-era automatic SMG with balanced recoil and steady fire rate.
[2] PP-2000 (Call of Duty: Modern Warfare 2 Campaign Remastered)
A 9mm machine pistol from Russia that has an ability to penetrate multiple enemies because the specific 9mm ammunition.
It basically treated as personal defence weapon (PDW).
[2] HK UMP45 (Call of Duty: Modern Warfare 2 Campaign Remastered)
It is a popular and much sought after SMG due to its high caliber.
A caliber that makes sure that your enemy stays down.
[2] Ingram MAC-10 (Call of Duty: Modern Warfare Remastered)
Full-auto .45 ACP machine pistol with Silencer and Extension Barrel.
Fastest fire rate in class with higher vertical recoil.
Improved handling speeds with reduced damage.
[3] Winchester Model 21 (Call of Duty: WWII)
A well-worn sawed-off side by side shotgun with a high close range damage output.
It can be selected to fire either Single Fire or 2 Round Burst like Super Shotgun.
Armor-Piercing Slug ammunition is available, it can penetrate multiple enemies.
(NEW) [3] M30 Luftwaffe Drilling (Call of Duty: WWII)
This extremely rare combination gun featured two 12 Gauge shotgun barrels on top and a rifle barrel (chambered in .338 Lapua Magnum) below.
When switching to Rifle Mode, the "pop-up" V-notch rear sight is raised.
[3] KSG (Call of Duty: Black Ops 2)
A bullpup pump-action shotgun designed by Kel-Tec.
High ammo capacity and strong damage output.
Armor-Piercing Slug ammunition is available.
[3] Franchi SPAS-12 (Call of Duty: Modern Warfare 2 Campaign Remastered)
This Italian shotgun was designed to function primarily in semi-auto mode.
Pump-action mode is used to reliably fire FRAG-12 ammunition.
[3] Benelli M1014 (Call of Duty: Modern Warfare 2 Campaign Remastered)
It is an auto-regulating, gas-operated, semi-auto service shotgun. 'Nuff said.
[4] HK G11 K2 (Call of Duty: Black Ops 1)
A classified assault rifle from West Germany.
This rifle is noted for its use of caseless ammunition.
[5] Crossbow (Call of Duty: Black Ops 2)
Use this weapon to take down your enemies silently with Normal Bolt.
Explosive Bolt will blow up a tougher enemy quickly.
[5] M79 (Call of Duty: Modern Warfare 2 Campaign Remastered)
A single-shot, break-action grenade launcher that fires 40mm grenade.
[5] DSR-50 (Call of Duty: Black Ops 2)
This German bullpup bolt-action anti-materiel rifle is based on the earlier DSR-1.
And includes modifications necessary to fire the more powerful and penetrating .50 BMG ammunition.
[5] Barrett M82A1 (Call of Duty: Black Ops 2)
A destructive anti-material rifle that fires explosive .50 BMG ammunition.
[6] Norinco QBZ-95-1 (Call of Duty: Black Ops 2)
A futuristic QBZ-95 bullpup assault rifle from China.
[6] HK XM8 (Call of Duty: Black Ops 2)
This German 5.56×45mm assault rifle's design and functioning is similar to the G36C.
[6] Norinco QJB-95-1 LSW (Call of Duty: Black Ops 2)
Light support weapon variant of QBZ-95-1.
Rapid Fire Mode is often viewed as overkill.
[6] FN M249 SAW (Call of Duty: Modern Warfare Remastered)
This air-cooled open bolt 5.56×45mm light machine gun features a competitive rate of fire and excellent stability that will dominate the mid to long range battlefield.
[6] LSAT (Call of Duty: Black Ops 2)
A reliable 5.56×45mm light machine gun.
It has low recoil, higher damage and a reasonable rate of fire, which makes it versatile.
However, it does have some disadvantages, including the mobility and reload time.
[7] APS (Call of Duty: Ghosts)
A 5.45x39mm underwater rifle designed by the Soviet Union.
It is useful in such situations such as shooting in underwater (swimmable underwater only).
[8] M200 Intervention (Call of Duty: Modern Warfare 2 Campaign Remastered)
It is an American bolt-action sniper rifle manufactured by CheyTac USA.
Renowned for superior stability, handling, and unforgiving recoil.
[8] AWM (Call of Duty: Black Ops 1)
A powerful .338 Lapua Magnum bolt-action sniper rifle from UK.
[8] Mosin-Nagant (Call of Duty: World at War)
A Russian 7.62x51mm bolt-action rifle with a low rate of fire and high power.
[8] Mauser Kar98k (Call of Duty: World at War)
A German bolt action sniper rifle chambered in 7.62x51mm.
A WW2 relic that is still extremely lethal in the hands of a rebel marksman.
NOTE: Like M24 SWS, this weapon can "slamfire" when reloading.
[8] Dragunov (Call of Duty: Modern Warfare 2 Campaign Remastered)
A Soviet workhorse chambered in 7.62x51mm.
This gas-operated semi-automatic sniper rifle allows for rapid followup shots.
[8] ASh-12.7 (Call of Duty: Modern Warfare 2019)
A powerful 12.7x55mm bullpup battle rifle.
This weapon is useful in close quarter combat and can destroy a Cyberdemon quickly.
Its slow rate of fire should easier to control the hard hitting 12.7x55mm ammunition.
[8] HK21E (Call of Duty: Black Ops 1)
This German 7.62x51mm general-purpose machine gun is based on the G3 battle rifle.
[8] M134 Minigun (Call of Duty: Ghosts)
Dominate the battlefield as you slay your enemies with no mercy using this 7.62x51mm rotary machine gun.
See specsheet.txt for weapon's pros and cons.
Wonder Weapon (only can be obtained from Mystery Box):
[1] Ray Gun (Call of Duty: Black Ops Cold War)
How to use:
Load "CODBW_ExtraWeapons_LW.pk3" after "FileB" from the V2 update (either HD or LW version).
Attention: For those users who having trouble because an error when launching GZDoom/Zandronum or the reload key issue, please re-download the original CODBW.
NOTE 1: This addon is based on the Developers Pack, so the HD patch is seperated from this addon and need took time to upload.
Download the HD patch if needed.
NOTE 2: Weapon's icons are not included and "inventory full" icons display incorrect weapon icons. (Example: Crossbow display KS-23's icon)
NOTE 3: These weapons were taken straight from Garry's Mod instead of original CoD games.
The main reason is somebody don't like the "gloves and sleeves changing".
These weapons may looks bad than original one, and few animations may different.
Preview:
Maps in screeenshots:
Hangar (EDAY01) - Extermination Day Beta 001
Bio Labs (EDAY09)
Nukage Processing (EDAY02)
Portal Testing Labs (EDAY10)
Peak of the Gods (EDAY31)
Rolling Acres (MAP01)
Editors/Tools used:
SLADE 3
OBS Studio
MPC-HC (taking snapshots from recorded videos)
IrfanView
paint.net
BrawlBox (extracting melee sounds from Kamen Rider: Climax Heroes Series)
Nero WaveEditor (editing some sounds)
Credits:
Infinity Ward/Treyarch/Sledgehammer Games/Raven Software/Activision - Weapons and sounds from CoD games
Arrowood - Creating CODBW
ravage - Crossbow's arrow for zHeretic project Cursed
Mac Tonight (Robotnik) - Ported weapons to Garry's Mod
Olli (goanna) - Ported weapons to GMod
FlamingFox - Ported weapons to GMod
mav - Ported weapons to GMod
Takimara - Ported weapons to GMod
HonestResolv3 (DefyTheRush) - Ported weapons to GMod
Valve - Some sounds from Left 4 Dead 2
Nexon/Valve - Some sounds from Counter-Strike games
Digital Extremes - Lex's gunfire sound from Warframe
Blackwood Games/Crytek - DSR-1's gunfire sound from Warface
xLongWayHome - M82A1's custom gunfire sound
Bethesda - 12.7mm ammo box from Fallout: New Vegas
id Software/Bethesda - Super Shotgun's reload sounds from DOOM (2016)
emptysamurai - Creating HD version of the 12.7mm ammo box
Navaro - SPAS-12's custom gunfire sound
Magmacow - XM8 Prototype's custom sounds
Doomguy5th - SSG's custom gunfire sounds from IB v4.0 (Test Version 2-22-2017)
Eighting/Bandai Namco - Melee hit sounds from Kamen Rider: Climax Heroes Series
"Various artists" - Other assets and sounds
Some ammo boxes were taken straight from internet.
This is very cool, though some polishing works are needed.
Barrett M82A1 is back!!! Heck yeah!
Thank you for your comment!
Looks like you've been enjoying CODBW with this addon.
candice-- im sorry i mean can this work on vanilla version?
Yes, it also works on vanilla version.
Just simply load this addon after FileB.
create the railgun Black Ops 3
This is really nice, as someone added additional stuffs to the mod, though I'd want a version simplified the ammo system (similar to how Warzone handle), considering it's still too much ammo on some weapons types.
Thank you for your interesting feedback.
Compared with the full Modern Warfare game, these ammo pickups are able to be used for multiple weapon categories.
I will add the simplified version of the ammo system in "Addon Pack" if I have time.
MMMMM BUT YOU NEED THE HUB WEAPON
Hmm...I will create the railgun from BO3 later (not sure if it is Ray Gun, tell me the proper weapon's name if I'm wrong), and I originally planned to update this addon later, but fixing bugs is important (that's why I just add 1 weapon instead of 2 or more weapons).
And what do you mean HUB WEAPON? Weapons for hub-styled maps?
Now I don't have the time to spend on mod development.
is that when you choose a weapon the logo of the weapon and the accessory mode appear on the right wing hud
Alright...you should typing the HUD rather than HUB earlier, otherwise I don't understand what you mean...
Now theres a Minigun too! YEEAAAA
This is it! Spin 'em up!
Extra weapon suggestions:
- Slot 1: Glock 18, Berretta 93R (The lack of 9mm pistols really bugs me)
- Slot 6: LSAT, QBB95 (More LMG because why not?)
Beretta 93R is quite interesting.
I am planned to add Glock 18, although FMG-9 and Roni-G31 (aka Glock 31 with Roni Kit) are Glock 18 lookalike.
And about LMG, I'm not just adding LSAT and QBB95 (and its AR variant), I'm planned to add M249 too.
Oh and I almost forgot: Adding M134 Minigun is *kinda* useless for me because the XM550 Microgun can do the same. But I guess it's your choice of arsenal after all.
And extra weapons: DSR-50, Dragunov/SVU-50, SPAS-12, PP-2000, USP .45.
I'm planning to redo the sounds of weapons with MW2019 counter-parts based on an extracted SFX pack provided by a montage maker on YouTube. But due to time constraint (mostly from remote jobs), I may need someone else to do. Here's the link to said YouTube editor: Youtu.be
I know XM550 and M134 can do the same, but XM550 fire projectiles instead of hitscan/instant hit bullets. Although I'm not planning to add M134 but user Nightmarekiller suggested it.
Looks like I need more time to add more weapons. (Somebody probably don't need USP (12-round) if they found FNX-45 (15-round), although I add USP anyway.)
Speaking of which sounds of weapons, I kinda think the original CODBW need to overhaul the sounds of weapons. By the way, thanks for the link.
A few more suggestions:
Slot 1: Mauser M712 Schnellfeuer (WW2).
Slot 2: UMP45 (MWR/MW2R, I love this one in GFL).
Slot 3: XM1014 (MW2R).
Slot 5: China Lake GL (BO1, the pump-action Grenade launcher), FHJ-18 Stinger (BO2), DSR-50 (BO2).
Slot 8: Cheytac M200 Intervention (MW2R, how could I forgot this infamous quick-scope sniper), Artic Warfare Magnum (MW3), HK G3 (MWR)
Maybe the Mauser M712 would be slot 2 weapon if I wish to add Mauser C96.
Just like old times for UMP45, XM1014 and AWM from V0.85.
About China Lake GL, I would add BO3 one (called Max GL in-game) if it look better than BO1 one.
Now I am adding DSR-50 that you already suggested earlier.
One more thing: Bushmaster Adaptive Combat Rifle, or ACR for short (MW2R)
For god sake's how many times I forgot my favourite AR in MW2.
Another like old times for ACR from V0.85...
My suggestions for WW2 era weapons:
1. Kar98K, MP40 and Walther P38 for the Nahtzees. (The Kar98k code was recycled for M24 SWS, sad) (World at War/World War 2)
2. M1897 Trench gun and M3 Grease gun, maybe in the extremely rare case of spawning/exclusive to Nahtzee levels? (World at War/World War 2)
3. Sten, either the "Bootlegger" (MkIII) in Zombies or MkV in Multiplayer. (Black Ops 3)
4. PTRS-41 (Slot 5) with explosive rounds (The anti-tank gun that is always mistaken as a sniper rifle). (World War 2)
5. The Panzerschreck (Slot 5) (converted to uses the same ammunition type as M202 Grim Reaper). (World at War)
So I found bugs with some weapon spawners in Brutal version of the mod:
- Pistol zombies did not drop pistols.
- Nahtzees did not drop StGs.
I tested without weapon addons and those worked as intended.
Sorry about that, I will fix these bugs immediately.
Thank you for your hard work for the past 3 months. I understand IRL can take heavy tolls on free time, as myself being a college student constantly flooded with deadlines, that's why I can't do modding just yet.
When the holiday season is around, I definitely will do some reading on ZScript, then reverse-engineer this mod with true Vanilla compatible instead of Brutal Doom-based.
PS: The reason I called Nahtzee instead of N_-zi is because it is an extremely sensitive word (originated from a r/sbubby meme).
You're welcome. I currently have 28 requested/suggested weapons to be added, but I think some weapons (about 8) will not be added for some reasons. And it hurting my eyes if I keep an eyes on the monitor too long.
It would be great if CODBW is a true Vanilla compatible mod. Maybe I will create "Pistol/Handgun Pack" addon for Vanilla/Classic DOOM.
PS: I added XM8 because Malaysia Day. By 2010, the Royal Malaysian Navy special unit PASKAL began using the XM8 along with other HK assault rifles such as HK416 and G36.
And about Nahtzee...yeah, it is an extremely sensitive word for Germany (and XM8 is made by Germany too).
XM8 is my favorite weapon, I test every weapon that appears in fashion, I would like to see TAVOR TAR -21, Remington AKR, Pecheneg machine gun ... this is the perfect mod where everyone will find their weapon ... thank you for such a difficult and important work, looking forward to the update !!))
I like XM8 too (because it looks similar to G36), although it looks like a "fish gun" or an alien gun (that why XM8 fell out of favor with the US Armed Forces, probably...).
And...Remington AKR? It must be Remington "ACR"...
yes, I'm sorry ACR, I also love automatic shotguns such as AA-12, pancor jackhammer, Ksg and daewoo usas ... as for the G36-C rifle, this is one of the best NATO weapons, reliable and comfortable ... me I had a chance to shoot from it and XM8, 36 model is closer in quality to Izhmash AK-47
About your suggestions, I do agree to see the TAR-21, but since we already have enough 5.56x45mm NATO weapons to work with (14 as the time writing this comment), I don't think it is necessary to add more.
For auto-shotties, we already have HS-10, KSG and M1216 in the original mod. Adding more is not that useful.
About ACR, I have already suggested along with some modern weapons a while back. You can check my earlier replies for that.
It is true there is too many 5.56x45mm NATO weapons...
About the KSG...it's actually a pump-action shotgun (not to be confused with KS-K 12, aka Saiga-12K).
And the Pancor Jackhammer is not exist in any CoD games.
it's just imagination, a variety of weapons intoxicates) I adore weapons and enjoy anything new in fashion, I respect your efforts and the opinions of other people, so I will test any weapon, even if it is a Soviet PM pistol (by the way, an idea) ... of course, NATO 5.56 × 45 mm is already a lot, but we forgot about galil and Gewehr 3 ... to be honest, now weapons of the World War 2 are more relevant for me, I go through Nazi mods, m3 and type 99 would be more important than saiga and AK)))
p.s. forgive me my english, i'm from Germany
You, of course, are right, however, this mod is wonderful in that it contains weapons from different parts of CoD, so the TAVOR TAR-21 or Galil does not diminish the interest in any way.
From pistols I want a Soviet PM, a Czech CZ-75 auto, as an alternative for the G-18...
From slot 2 - the old scorpion and the Polish PM-23, H&K MP-5K, Steyr TMP, italian Spectre M-4...
Let's leave the shotguns ...
In slot 4 we need to add the FN P90, as well as the G-11 rifle, very interesting weapon with 4.7×33 mm..
Anti-material weapons ... RPG-7, stinger or Jewelline for cyberdemon ...
NATO 5.56 assault rifles (cartridge length is not always 45) - SCAR-L (because NATO 7.62 cartridges are quite rare), H&K G36-C, IWI TAVOR TAR-21 (or MTAR), Galil and Colt Commando (I really miss Colt carbines)
Sniper rifles: AWM, The Walther WA-2000...
NATO 7.62 ARs - H&K G-3, Remington ACR, FN-2000, CM-901...
From machine guns can MK-46, L-86, PKP Pecheneg, M-60, H&K 21, Stoner - 63
As for WW2 weapons, they are now more relevant to me, because I am going through the Nazi Wads, and I will be very happy with new souvenirs from the fields and trenches of those times. Again, I appreciate the efforts of the authors and the opinions of the fans, and also understand all the difficulties ... I just remembered some of the good weapons from CoD ... I wish the authors and fans good luck and all the best, thank you for the best mod for the best game! Thanks to you, Doom was born again)))
About sidearms, another .45ACP like CZ-75 does not hurt anybody. But we already have a balanced amount of 9mm and .45ACP, and as such this will be put into consideration until further notice.
For SMGs, we already have an MP5 in-game. It is not necessary to add another variant unless replacing it with MP5SD, then an MP5K can be added with a faster fire rate. But I'm interested in your PM-63 suggestion.
The P90 already have its fictional variant from Black Ops 2 known as PDW-57, but I'm interested in G-11. The lack of weapons utilising PDW ammunitions is concerning.
As for the launchers, we already have powerful ones in-game such as M202 Grim Reaper aka. Terminator's Launcher, MGL-140 and XM25 Heat- tracked Grenade Launcher.
As Wally has stated before, we already have enough 5.56x45 NATO weapons to work with. With that, I am sorry to inform you that F2000, Mk46, L86 (or SA80 to be accurate) and Stoner 63 are out of favour. This also applied to PKP Pecheneg, as it used an unorthodox 7.62x54mmR. For HK-21, this could make the cut, but Wally does not take more suggestions, so you know the drill...
Already suggested: TMP (as MP9), ACR, AWM, G3.
these are just sentences that i remembered
I mean, Wally put the SVD Dragunov into the mod under the 7.62X51mm caliber. I'd figure the similarities in performance between the typical 7.62X51mm vs. the typical 7.62X54mmR means they're basically identical. As such, putting in the PKP as a 7.62X51 would be fine.
Also, either an M60, M240, or Mk.48. Any of those 7.62X51mm general purpose machine guns would be good additions.
when it comes to machine guns, in fashion we have either Russian models, as well as light machine guns and miniguns, but there is no single heavy one .. PKP would ideally take a place between light and miniguns ... in addition, the SVD (Chinese Type 79) uses the 7.62 × 54 cartridge, but the SCAR H from the same slot is either 7.62 × 51 or 7.62 × 39 (upgrade) ... so this is just a game, PKP won't be a huge mistake, or similar weapons .. in real life, the length of cartridges matters, but in this mod there is no sense in trifles .. in any case, what weapon would not be added, I will be very happy...the authors believe that we have enough rifles, so it is advisable to find unusual weapons, such as H&K G-11 with 4.7 × 33, SMR (BO2), Walther WA-2000, as well as something from WW2
SCAR-H in this mod is the 7.62X51mm model, I'm pretty certain.
FN Herstal uses magazines for 20 (22) rounds of 7.62 (× 51) caliber, the model chambered for 7.62 (× 39) is quite new, however, I am glad that SCAR-Н is equipped with a magazine for 60 rounds ... in reality I have not met such ... weapons of the SCAR system considered one of the best in the world, like the H&K models
Beautifull!!No recoil addon for all weapons,please.
Drive.google.com
Download the "bcoding", load the file between "FileB" and "ExtraWeapons".
Then typing "codbw_recoil 0" in console.
Thanks.
Holy moly, this pack keeps growing and now has enough weapons to fill the entire number pad! Super awesome!
One of my absolutely favorite features in Call of Doom was specifically the abundance of guns and that I could throw a gun (and even damage or stun an enemy while doing so!) and pick a new up any time I wanted.
I'm super happy with the continued updates to this mod. 🤩
I am really glad to hear that.
More weapons will be added if I have time.
oh **** the Glock 18C is back! My favorite full auto extended mag 50 round BRRRRRT sidearm from 0.85! Thank you!!!
You're welcome.
PS: Although Glock 18C's extended mag is reduced to 33 round, but at least it's slightly more powerful than older one.
So, I just have a little bit I'd like to suggest here:
Number 1, while I don't mind the M134, I would suggest to move it from spawning on Plasma Guns to spawning on BFGs. It's obviously intended to rival the XM550, and so it should be on the same spawn slot.
Secondly, I'd like to see it where the Beretta 93R and the Glock 18 can spawn whenever a large 9mm bullet box spawns, though I'd really prefer if that simply applied to ALL 9mm guns across the board, including the base mod's 9mm guns.
Third, I understand that Zombiemen can drop the Five-seveN pistol, but I'd really like to see it added to the spawn list for the Green Armor alongside all the PDWs in the mod.
And finally, what about adding .338 versions of some more old World War-era rifles? The main mod has a .338 version of an M1 Garand, what about some old bolt-action rifles? Mosin-Nagant, Mauser 98, maybe even a Lee-Enfield, if you feel like it.
But overall, I LOVE the new weapons and hope to see more expansions to the armory.
First, I moved M134 to spawning on BFGs, although M134 is still slot-8 weapon because the ammo type.
Second, now Beretta 93R and Glock 18C can spawn with a large 9mm bullet box. However, I think M9A1, MP5 and Bizon does not spawn with a large 9mm bullet box for balance reasons.
Third, now Five-seveN can spawn with Green Armor.
All of these changes is applied in the next update (not listed in the changelog).
About World War-era weapons, I am planned add Mauser Kar98k, Mosin-Nagant and Lee-Enfield (because these 3 bolt-action rifles is available in older V0.85).
And thank you for you comment, I will add more weapons if I have time.
Oh, excellent.
RE: 9mm Guns: Base mod allows Scorpion A1, K7, Uzi and FMG-9 to spawn on the 50-round 9mm Box; and when a Zombieman drops a Bizon, it spawns a 50-round box to go with. Though I can understand about the M9.
It is true that Zombieman drops a Bizon with a 50-round box (same as Shotgunner that drops Protecta-12 or M1887 MC with 12-round shotgun shell box), and Zombieman drops MP5 often (much like Nazi soldier that drops StG-N often)...
PS: I updated the addon recently.
I just want to mention this: I understand that, in real life, the Mosin-Nagant and the Dragunov share ammo. At the same time, I highly doubt anyone ever made a .338 Lapua version of an M1 Garand.
Then again, seeing the RSASS in .338, maybe it'd be better to just make the Dragunov into a .338 and put the Mosin back to .338 as you previously had it. It'd serve to better separate the "sniper" weapons into their own category, I think.
Sigh...I think I need to add a new ammo type for Mosin-Nagant and
Dragunov...
The Garand rifle and RSASS are actually uses 7.62 ammo in real life,
and maybe SKS that uses 7.62x39mm ammo is a sniper rifle, but it was a slot 7 weapon...
hello, Wally hope you are doing well ))) often Russian bullets have NATO calibers, however, different lengths, it's a pity that they did it ... it would be cool if Dragunov uses 7.62 × 54 mm ... I want to thank you for the updates))
Yeah, kinda what I was getting at. IRL, the Garand uses Springfield .30-06, a 7.62X63mm cartridge. I think the RSASS is 7.62X51.
The Mosin-Nagant and Dragunov are both 7.62X54R, a cartridge from the 1890s. The fact that the Garand in "Black Warfare" is made into a fictional .338 Lapua model is kinda why I'm suggesting that the Dragunov and the Mosin should be moved to .338 Lapua.
I'd honestly rather not add any more unique ammo types, if possible. The SKS is fine as it is, being a hybrid with assault rifle fire rate and a sniper rifle scope.