March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.
Hello everyone! Sorry for the extremely long wait, I have been busy with IRL, and only modding here and there in my free time. Though, I think you guys might like the significant changes from the previous 1.7 version.
Starting off, almost everything in the mod has been tweaked and edited, the mod comes with many new maps, new units, a few new structures, and some new abilities and powers. The balance has been massively tweaked from 1.7, and many bugfixes and polishes have been made, with a very huge changelog if anyone wants to look into the details of what has changed when the next version releases.
Special thanks and credits go to many people who have helped me make this version (either directly or indirectly like providing public assets or modding help):
So we have a TON of new maps that are now included in the mod, some are newly created, while some already existed for quite some time on cncLabs or moddb by known authors:
Symmetrical Maps:
The minimaps for the symmetrical maps are represented here:
Asymmetrical Maps:
The minimaps for the Asymmetrical maps are represented here:
Now onto the new content:
So every faction has received new units, 7 new units each faction, and a new unit in the Mutant Hovel. In addition, 2 new neutral structures:
Starting with the neutral structures:
There are 2 new neutral structures, an Observation Post, and a Dropship Bay
The Observation Post acts similar to the RA3 Observation Post which when captured, reveals the fog in a huge distance, and also detects stealth in a huge area around itself.
The Dropship Bay is the main hub for the new units in the mod! When captured, depending on the type of engineer that captured the building, will unlock the respective units. (Even if you are playing as GDI and get your hands on a Nod Saboteur, the Dropship Bay's unit queue will be of Nod units)
Now moving on to the units themselves!
GDI:
GDI also received a replacement for their Bloodhounds support power, now instead of calling into the battlefield 2 Falcons and 2 Wolverines, they will now call in Paladin Tanks! Paladin Tanks are Predator Tanks that are armed with a machine gun instead of a rocket pod.
As for aircraft, there aren't any new aircraft units, but the Orca Rig has been moved to the Dropship Bay from the Airfield.
Onto Nod, they've also got new toys:
In terms of aircraft, Nod has equipped their Venoms with rocket launchers, called Cobras. More expensive than a normal Venom, but is capable of dealing massive damage to armored targets.
Nod has also received a new support power: Phantom Army
3 Carryalls are called into the battlefield carrying 3 Veteran Stealth Tanks
Time for the changes to the alien faction, they have a few unique and interesting units:
In terms of aircraft, infantry transportation is now possible by air through Scourge Gunships
In terms of support powers, Power Signature Scan has been replaced with Spectral Scan. Similar to Power Signature Scan revealing enemy Power Plants, Spectral Scan reveals enemy and neutral tech structures!
In the Mutant Hovel, Ghost Stalker has made an appearance! Available when building each faction's respective Tech Center
That's most of the content covered! As I said at the start of the article, there are many more things to discover as you guys play! Enjoy! Again, the changelog is massive, if you guys want to have a read, it will be in the download when the next version releases!
A few random screenshots:
EMP units and abilities are game changer units and abilities. The EMP Grenades upgrade and EMP Retrofitting upgrade (Renamed EMP Coils) are now available at tier 2, changing the game flow
The Nod Marauder that was added in 1.6 was a good unit but had massive balancing issues, which led me to bring back the normal buggy. The buggy however has a new model:
Nod Hand of Nod has a new look, and the Saboteur got a model change for his helmet, the color now changes with the player's color
Yes, as you have read before, the GDI Commando can blow up vehicles! Similarly, the Cobra Commando can now do that:
Decimator Cyborgs firing their webs at enemy GDI Riflemen
Contaminator Tanks spraying Liquid Tiberium over a building with one of them using its grinder ability
Seismic Troopers' attack (all 9 of them are firing in this image)
Ichor Irradiators in the back firing their normal attack, with the 2 at the front deploying a corrosive field
Showcasing the Reaver's EMP laser
Disruptor firing at a Tiberium Field:
Black Hand Squads now buffing nearby infantry!
Thanks to Masterleaf, GDI and Nod Harvesters Tiberium bars now display the color of the Tiberium crystal they harvested!
Grenadiers' grenades now bounce similar to Tiberian Sun Disc Throwers!: (Youtube video)
Purifiers and normal Venoms have received a new look when stealthed! In addition to showcasing the new Energy Shield upgrade on purifiers!: (Purifier Youtube Video) (Venom Youtube Video)
New ability for expansion units to repack!: (Youtube Video)
Scrin's new upgrade: Retribution Storm! (It doesn't affect Shock Troopers, but for demonstration, I added it to Shock Troopers in this video: (Youtube Video)
For Scrin, Repair drones have been completely removed since units now heal from Tiberium radiation and Tiberium crystals. So 2 changes have been made:
First is changing the Reconstruction Drones support power to a new power called Infestation Spore Pod:
The second is adding Tiberium Radiation to Power Plants!
Tier 1 vehicles for all factions can now enter the Subway Tunnels!
GDI Combat Engineer can now lay mines!
To end it all off, the AI has been tweaked massively with new names even! Nightmare personality as many people have requested, has been re-added similarly to the huge amount of starting credits going up to 1 million (similar to how it originally was in Tiberium Insanity)
This is the end of the article, but with all good news comes some bad news. In terms of mod stability, it might seem that I have reached the limit of what the TW engine can handle in terms of assets. While testing and playing, out-of-memory crashes have been appearing randomly despite the usage of the 4 GB patch. So, I advise that you don't panic if something like that happens and that despite these crashes if anyone faces them, you enjoy the mod. Good Luck Commander!
These crashes I guarantee I will work on fixing them soon.
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great and hard work stay safe from pal to lebanon
Hello everyone
WE need Mod tiberium Essence cabal this come too other mods
We need new mods!
Yep
Boa noite
Estou com um problema para abrir o jogo, aparece error 5:0000065343 alguém sabe como resolver?
Compatibility prob, and if another error appears you forgor the 4gb patch
If your game is not responding to whatever you do, it must mean that your Windows are not compatible for the game or it is not working because of other things like missing files.
Tiberium = eye candy
We Need more new mods for this beloved game. with the times and what is going on in the world with the war too date we need more mods for this great game.