The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Latest bleeding edge version under development Requires Zandronum 3.1 or more modern to work. Probably any version of GZDoom can run this.

Preview
Brutal Doom v22 Beta Test 3
Post comment Comments  (0 - 50 of 149)
MrFireseth
MrFireseth - - 11 comments

Very cool!

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Guest
Guest - - 698,174 comments

Finally!

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BerserkerNoir
BerserkerNoir - - 383 comments

I have been waiting for this!!!!

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KostyKar21
KostyKar21 - - 3 comments

Hello, are there any commands to switch maps in Horde mode?

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Guest
Guest - - 698,174 comments

OMG

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TransDoomer666
TransDoomer666 - - 14 comments

Yessssssss! I've been waiting, I'm so f**kin' ready.

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MasterHalo115
MasterHalo115 - - 5 comments

Time to Rip and Tear once more!! ^_^

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JKGAMER1337
JKGAMER1337 - - 3 comments

Nice!

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Guest
Guest - - 698,174 comments

thanks a lot. i wish a new episode of extermination day too

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MarcosniGP1
MarcosniGP1 - - 42 comments

Nice nice!

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darkmarmy2
darkmarmy2 - - 91 comments

It's a good day to Rip & Tear!

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Guest
Guest - - 698,174 comments

I think GZDoom crashes every time i start up Brutal Doom V22. WTF?

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rye74
rye74 - - 34 comments

same here it crashes gzdooom early on the new intro...Are you using the dev builds?

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Guest
Guest - - 698,174 comments

Yes, quite by accident. Also, is there a way to run Brutal Doom V22 on GZDoom without crashing by any chance?

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rye74
rye74 - - 34 comments

Yes, just use the official release GZDoom v4.11.3

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Guest
Guest - - 698,174 comments

Okay then, thanks.

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sergey808a
sergey808a - - 28 comments

Sergeant_Mark_IV
Sweet update, Thanks!

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144c
144c - - 15 comments

**** YEAAAAAAAAAAAAAAAAA

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Quiver333
Quiver333 - - 70 comments

Brutal

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Youssefggds
Youssefggds - - 13 comments

HELL YEAH

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Guest
Guest - - 698,174 comments

YEEEAH

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The_basic-doomer
The_basic-doomer - - 23 comments

That's AWESOME!!!

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Valherran
Valherran - - 2,450 comments

Back with a vengeance!

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Guest
Guest - - 698,174 comments

Awesome thanks! But Can not kick and open flashlights, lighting are weird.

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OMXGAMERZ
OMXGAMERZ - - 281 comments

Hey Nightmare(Jack) did you test that one?? you missed something

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Sgt_Viktor_mark_III
Sgt_Viktor_mark_III - - 63 comments

The Beta 2 of BD v22 is a **** but this is like GOD

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Guest
Guest - - 698,174 comments

This version is wonderful, but I came here to report problems to have the perfect version, in episode 1 of Doom 1 in the fight with the two baron bosses, they have infinite life, they regenerate if I shoot them. Also missing are the dynamic lights of the imps on their fireballs and on the plasma balls fired by the plasma rifle, that I've noticed so far

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Guest
Guest - - 698,174 comments

That's odd. I finished this episode a few days ago and didn't have this issue. Could it be something in your settings?

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Guest
Guest - - 698,174 comments

Nice

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AGuyNanedAlex
AGuyNanedAlex - - 20 comments

**** YEAH!

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rye74
rye74 - - 34 comments

awesome release, however if using the latest development build of gzdoom the intro crashes and i have to end task to get out. i tried with an older version of gzdoom and no crash. I hope this is helpful. thanks Sarge!

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presidentkoopa
presidentkoopa - - 3 comments

loving this. thank you for your work and passion.

as one of the few people who play this in VR, the adjusted weapons are supremely welcome but will require a rebuilt 3d weapon model patch.

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CommanderWasp1x
CommanderWasp1x - - 14 comments

The last time I updated was for V20, tried this and i love it (V22), its still makes me giggle like a psycho, and it even runs great maxed out on my phone with Delta Touch App 😎😜

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kaydebastion
kaydebastion - - 8 comments

Weapon recoil for the pump-action shotgun and assault rifle are the initially the biggest issue in the game. It's a bit much and I do think it should be taking down a notch, especially when the recoil would start to jolt your weapon around--it actually makes it harder to see anything. You're almost better off just hip-firing, but using alternate fire on the shotgun when aiming down the sights does have its benefits.

It's still good so far, and I've been loving the impact of the hand grenade--though I'd be lying if I said I wouldn't appreciate a better grenade count in the HUD as its hard for me to see how much I actually. I haven't made it that far and haven't used every single weapon so I comment too much on the arsenal, other than the aforementioned recoil on a select few weapons. And perhaps I shouldn't be comparing this to Project Brutality so I won't, but I will say there are things in PB I wish were here.

Just an addendum to this comment: I found out that a lot of the issues I have with the weapons' recoil is pretty much only when I pick the tactical game mode because when choosing between a pistol or a rifle start, there's absolutely no recoil. Which I also think is a problem; while I did initially think the weapons had too much of a kick at first, having no kick at all kinda makes the weapon lack the impact they need. There definitely needs to be a balance between decent recoil and weapon control, and once you find that sweet spot I think you should have it like that across all game modes.

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XequR
XequR - - 15 comments

I can't turn those damn Footsteps off. I have it on OFF but I still hear them. Besides that, feels pretty awesome.

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Dirtlover
Dirtlover - - 3 comments

Open the pk3 with winrar and delete the footsteps folder in sounds ->world (writing this from memory and an older bd version).

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XequR
XequR - - 15 comments

Oh yeah I remember changing something like that in BD21, because there was no option for it or it also didn't work.

Awesome it worked, thanks you so much!
I hate those laggy footsteps. Without the lag I wouldn't mind but it sounds like somebody is following me.

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Guest
Guest - - 698,174 comments

Yes i also have them off always. It's what i love about Doom..so easy to change things to your liking! I've deleted sounds, simplified enemy behavior, changed recoil amount etc

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Guest
Guest - - 698,174 comments

WOW TOTALLY AWESOME! ELITE IN MY BOOK! THANK YOU!

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_origami_
_origami_ - - 218 comments

Amazing release!
Has anyone noticed the rocket launcher view model reverting to just the barrel being visible.
I can't see all of the cool new model.
(using GZDoom v4.11.3)

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Addontester
Addontester - - 478 comments

i dont see that issue in my gzdoom version

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_origami_
_origami_ - - 218 comments

Yes it seems like it was a goof in a load order on my end.
Thanks for the reply.

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ahmadmob
ahmadmob - - 2 comments

Very nice! been waiting for this moment for years :D
Please re-add the option to disable weapon reloading, it's missing now.

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Ryan432120
Ryan432120 - - 70 comments

Thank You for making this, Sergeant_Mark_IV Your Awesome !

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Sebastianali
Sebastianali - - 21 comments

For some reason blood doesnt get stick in the ceiling and is in small amounts. Do someone had the same problem?

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simzzoker123
simzzoker123 - - 77 comments

they know about it, says they have a hotfix out by friday

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Guest
Guest - - 698,174 comments

Hotfix out by Friday? I sure hope the hotfix might include running Brutal Doom v22 on all versions of GZDoom (including the dev builds of that sourceport) IMO.

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Addontester
Addontester - - 478 comments

i dont think the guys who made the mod care too much about gzdoom compability as they care more about zandronum compability but i could be wrong

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Guest
Guest - - 698,174 comments

Well i think Brutal Doom v22 crashes on the dev builds of GZDoom for some strange reason IMO.

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Guest
Guest - - 698,174 comments

I noticed:
1. bfg9k after shooting and put back into inventory it can't be brought out again unless player pick up another one
2. Pistol can't reload when it have 15 ammo
3. Player can't pick up health/armor bonus from berserk kills until they have 200hp/armor

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