The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
PLEAS READ THE DESCRIPTION OR THE GAME WILL CRASH. Sweet weapon stuff. For Anomaly 1.5.2 (For 16X9 Screens only)
----------------------------------------------------The addon is in BETA------------------------------------------------------
Delete old version before instaling new one.
In case you used previous BaS version for 1.5.1 you need to start a new game.
Discord: Discord.gg
Addon creators:
Blindside – Animations, Sounds
Kuez - Reticles, red dots
CR3pis - Icons, Reticles, red dots
LVutner - shader stuff, generall help
Mortan: models/textures, animations
Roozban - Animations
SiberCat - Animations
unithicalrus - animation fixes
Sounds: YungPr1nce
Sneaky – night scopes
HarukaSai – scripts
Arti - scripts
The Shiny Haxorus - Animations
Mich - models assembling and everything else
Please provide the link to this page if you use BaS payed models in your projects.
At the moment, we don`t allow use of our resources in projects based on the OGSR engine. We also don`t allow use of our assets without prior permission from our side.
The addon adding to existing Anomaly weapon pack new sweet weapons, attachments, knives and another stuff I was collecting/building and buying for this pack since beginning of July 2019.
Almost all guns in addon has two or more versions - the regular guns and their "tacticool brothers”. The first ones very nice suited for your hobo period, the second and third groups is for middle and end game (weapons like ISG), but it's up to you what kind of guns to choose, (the addon is not about tacticool, it has both sides of the coin). The purpose of "tacticool" is to make the game is more fun at the end.
Huge credits to Mr. Mortan from STCoP team for helping, teaching and giving all necessary (bunch of) stuff to make this addon.
Also big thanks for help to Andrejs Green, LsdPro, unethicalrus, Qatapro, LVutner, Kuez and many other people from here.
Special thanks to Gunslinger-Sam61, STCoP and Escape from Tarkov WP teams.
Very BIG thanks to unithicalrus for all his help and animation fixes.
Also BIG thanks to Alexander Kotov (ROOZBAN from IWP) for his cool animations/adaptations/fixes.
Huge thanks to CR3pis for making all icons for the addon (it's unrealistic amount of icons), and marks.
Huge thanks to Kuez for great marks and reticles.
Also Huge thanks to Blindside for it's cool animations without which the addon would be just boring mix of guns. Link to Blindside's addon: Moddb.com
And of course thanks to all you guys who sending me bugs and testing the stuf
Gunslinger Mod: Moddb.com
Sam61: Artstation.com, Vk.com
STCoP Mod: Ap-pro.ru
IWP: Vk.com
STAZ: Vk.com
Here is a showcase of update:
SiberCat's YouTube channel for future updates: Youtube.com
This addon is in English and Russian.
==================================No new game needed=======================================
------------------------------------------FOR 16X9 SCREENS FOV 70---------------------------------------------
--------------------------WARNING!!!ACHTUNG!!!VNIMANIE!!!UVAGA!!!ZEHIRUT!!!-------------------------------------
After update is installed press " ` " when in game and write "fov 70". Or you can make the same in settings mane menu.
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1. Place the gamedata in to Anomaly root folder. You can do it manually or using mod manager
2. Place the files from "a" folder OR "b" folder in to "bin" folder. The difference between folders "a" and "b" is that engine files in "b" contains all moded exes stuff from demonized's github page:
Github.com
If you use this addons use b folder if not use a.
DO NOT FORGET TO SWITCH THE FOV TO 70. The HUD_FOV is fixed. To unfix it you need to open ltx of each weapon and delete or edit the "hud_fov" line.
Important note: After installation load the game in debug mod than open item spawner (F7) and check if you can see/use the new guns. If you can't - the installation was wrong.
IN CASE OF CRASHES AND ERRORS:
If you found some errors or crashes please give me more info to make me able to help:
FAQ
1. Q: Red dot point is not in place its in a corner, Red Dot sights unusable
A: Open your user.ltx and change the value of texture_lod to 1
2. Q: I Can't ADS and shoot in the same time..
A: You did not install the engine from a or b folder
3. Q: I have black screen after installing engine from b folder
A: The engine from b folder was built for people who use Shader Based Scopes, DLTX and Space Screen Shaders (SSS) addons. You can use this engin without the two first but without SSS you will get the black screen. If you want to use this (b) engine
anyway, for example for DLTX you need to extract the 000_shader_placeholder archive in to your Anomaly root folder.
4. Q: I have crashes with next weapons involved: AK105's, AK12, PM's (maybe more)
A: Delete the old version befor installing the new one and dont use addons for BaS released before 29- Sep-2022
5. Q: When will the next update be released
A: Before the Heat death of the universe, I hope)))
6. Q: does it works with 1.5.1?
A: I was told for many people that it is works, but I didn't test it with 1.5.1.
Peace&Love!
To switch between two scopes use grenade launcher key. To turn on/off lasers use long press flash light key. To turn on/off the night scopes use "B" key.
All stuff in addon was distributed across all traders and given to NPC's
Dynamic zoom is not working on all double scopes to avoid wierd bug when both of the scopes using dynamic zoom.
Thanks to Cr3pis the full version was uploaded to moddb, so there is no need in downloading two different files any more.
Update History:
Microfix for red dot sights by Mortan
====Patch 25-Oct-2022
(For update 29-Sep-2022 or 02-Oct-2022)
Drop the game data to Anomaly root folder
This patch includes all previous ones since last update.
It includes some animation fixes made by Mr. PYP and few small fixes of bugs you reported me.
Link: Drive.google.com
====Patch 06-Oct-2022
1. Abakan - new cool textures by Mr. Mortan
2. Some AK's Grenade Launchers sounds fixed
3. Small fixes
4. For rest of the fixes read the descriptions of previous patches.
Link: Drive.google.com
====Patch 03-Oct-2022
This is small patch is including the previous patch, fix for RPG and shader placeholder archive for those who need to use engine from b folder but don't want to use SSS addon. In this case extract the 000_shader_placeholder archive in to Anomaly root folder.
Link: Drive.google.com
====Patch 02-Oct-2022 for Update 29-Sep-2022
(I also reuploaded a full version including this patch - that's mean if you have 29-Sep-2022 version - get only patch. If you dont have it - read the notes from ====Update 29-Sep-2022 )
Fixed:
1. NPC loadouts - "wpn_wpn"
2. Adar 2-15 - now no auto fire
3. AK5C/ISG - correct weight
4. Kiparises - "draw" sounds
5. m4 skryaga's - firepoint
6. PM's - now YoungPrinc's sounds applyed correctly
7. SiG's - correct weight
8. Missed description to new night scope
9. K98 missed anims - Red Forest crash
10.PKM "Shorty" - 3 bugging scopes
Link: Drive.google.com
Instalation: extract archive into your Anomaly root folder
====Update 29-Sep-2022:
Delete old version before instaling new one.
In case you used previous BaS version for 1.5.1 you need to start a new game.
Change log:
1. New Red Dot marks (by Vasiliy)
2. Fixed SR-2 3rd person position (by Crimson Virus)
3. VSS ISG can now be used with all Red Dot Scopes
4. AN-94 Abakan Improved textures by Mortan
5. New 5.56/5.45/7.62 for all AKs amd AR's sounds by YoungPrince
6. New RPG animations by SiberCat and sounds by YoungPrince
7. PL-15 new sounds by YoungPrince
8. Added OKP-77 Scope for Kiparis SMG only
9. Added Night Scope for mounting on some sniper rifles. (Based on Pn-23 by Sam61)
10. Removed Susat scope in acog mount.
11. Removed Queak melee becoaus of bugs.
12. Small but nice thing - added world models for attachments as scopes and silencers - Models: BSG/Textures: CR3pis.
13. Big thing: added new engine futures by Mortan which includes:
- ability to use new animations (anm_shots_aim, anm_idle_aim_start, anm_idle_aim_end, shotguns animations for adding one more ammo in to the barrel and more)
- when MG's going out of ammo now its visible.
New Weapons:
1. M4 Skryaga/Skinflint’s (Model/Textures: BSG, texture adaptation: Mortan, Sounds: Young Prince, Animations: SiberCat)
2. Kiparis SMG – 4 Variants:
i. Kiparis model: Melenia, Textures:LsdPro Animations/Sounds: Souvlaki
ii. Kiparis M1 model: Melenia, Textures:LsdPro, Mich; Animations/Sounds: BlindSide
iii. Kiparis M2 model: Melenia, Textures:LsdPro, Mich; Animations: SiberCat ;Sounds: YungPr1nce
iv. Kiparis M3 model: Melenia, Textures:LsdPro, Mich; Animations: SiberCat ;Sounds: YungPr1nce
3.SIG's:
i. Sig 550: Model: Krycek; textures: r_populik; Animations: SiberCat; Sounds: YoungPrince
ii. Sig 550 Tac: Model: Krycek; textures: r_populik; Animations: SiberCat; Sounds: YoungPrince
iii. Sig 552: : Model/textures: Sam61; Animations: SiberCat; Sounds: YoungPrince
iv. Sig 552 Tac: : Model/textures: Sam61; Animations: SiberCat; Sounds: YoungPrince
v. Sig 552 ISG: : Model/textures: Sam61; Animations: SiberCat; Sounds: YoungPrince
4. MG’s*:
i. PKM: model/textures: Insurgency. Texture adaptation: Mortan, LsdPro ; Animations: SiberCat; Sounds: YoungPrince
ii. PKM Zenit: Model: Insurgency; Stock: Akinaro; Zenit model: SiberCat; Textures: LsdPro, Animations: SiberCat; Sounds: YoungPrince. (PKM stock purchased by Mich (Editorial License) Sketchfab.com)
iii. PKM Short: Model: Insurgency; Stock: Akinaro; Textures: LsdPro, Zenit model: SiberCat; Animations: SiberCat; Sounds: YoungPrince. (PKM stock purchased by Mich (Editorial License) Sketchfab.com)
iv. PK : Model: parts from DZ, dustcover by SiberCat; Textures: SiberCat; Animations: SiberCat; Sounds: YoungPrince
v. PKP: Model: dustcover by SiberCat, barrel: Caliber, budy: Insurgency; Textures: SiberCat ,Animations: SiberCat; Sounds: YoungPrince
vi. PKP_TAC: Model: barrel: Caliber, budy: Insurgency, dustcover by SiberCat, Parts: BSG, Mich; Textures: SiberCat, LsdPro ,Animations: SiberCat; Sounds: YoungPrince
(To avoid visual bags do NOT use unlimited ammo in debug mod when you testing the mashine guns)
5. AK-12 Monolit Commander: AK-12 BI (ARMAIII); textures: Blackgrowl; animations - SiberCat, sounds - YungPr1nce; I did this gun for my self about two updates ago..
6. SR2 M2 - Textures: LsdPro, animations: kyky
7. Scar-L Tac: model/textures: BSG; Textures: LsdPro; Animations: SiberCat; Sounds: YoungPrince
8. Kar98k: model/textures: venom3435; Texture adaptation LsdPro; 2d reticle: Nut Ganrey, Adaptation: Kuez; animation: r_populik; Purchased by Mich Cartman (Royalty Free License): Cgtrader.com
9. Kar98k Tac: model/textures: Akinaro; Texture adaptation LsdPro; animation: r_populik; Purchased by Mich Cartman (Royalty Free License): Cgtrader.com
10. Adar 2-15: model/textures: BSG; Textures: LsdPro; Animations: SiberCat; Sounds: YoungPrince
11. G28: model/textures: BSG; Textures: LsdPro; Animations: The Shiny Haxorus. Sounds: YungPr1nce.
12. Remington 700 AICS 2.0 Classic Chassis: model: ParallaxGameStudios; Textures: LsdPro; Animations: FireBreath. Sounds: insurgency; Purchased by Mich Cartman (Royalty Free License): Cgtrader.com
13. Remington McMillan A5: model/textures: ParallaxGameStudios; Textures: LsdPro; Animations: FireBreath. Sounds: insurgency; Purchased by Mich Cartman (Royalty Free License): Cgtrader.com
14. PPSH: model/textures: BSG; Textures: LsdPro; Animations: BlindSide. Sounds: BlindSide.
15. PPSH Kit: model: Treyarch and Raven Software; Textures: LsdPro; Animations: BlindSide. Sounds: BlindSide.
16.
i. VZ-61 Scorpion: model: kouoaeha (currently used in Anomaly mod); Textures: LsdPro; Animations: BlindSide. Sounds: BlindSide.
ii. VZ-61 m1 Scorpion: model: kouoaeha (currently used in Anomaly mod); Textures: LsdPro; Animations: BlindSide. Sounds: BlindSide.
iii. VZ-61 m2 Scorpion: model: kouoaeha (currently used in Anomaly mod); Textures: LsdPro; SiberCat; Sounds: YoungPrince
17. Known bugs: The last shotgun shot with supressor is buged
==Great Icons for all new weapons, attachments and kits made by Cr3pis==
*PKM models have some cuted off parts to decrease the amount of polygons. Its can be seen only using demo record.
Instalation:
1. Place the gamedata in to Anomaly root folder. You can do it manually or using mod manager
2. Place the files from "a" folder OR "b" folder in to "bin" folder. The difference between folders "a" and "b" is that engine files in "b" contains all moded exes stuff from demonized's github page:
Github.com
====Patch 28-Dec-2021:
!!! Patch for the update 28-Nov-21
!!! Install after update 28-Nov-21 - just drope the gamedata on top of all
!!! All previous patches are included
1. Now the laser won't switch off when changing scopes. By Mr. Sneaky
2. fixed AK74 Beard missfire animation
3. Howa 20 empty click
4. L85 animation small fixed
5. Fixes of camera on some weapons by Mr. Grock
Working (on/off) laser shaders for DX8-9 players
check "V" on the "delete shader cache" when running the game for the firth time after installing these shaders.
Thanks to Mr. LVutner for making these shaders.
Link: Drive.google.com
====Patch 07-Dec-2021:
Patch for the update 28-Nov-21
Install after update 28-Nov-21
All the previous patches included, just drop the gamedata to Anomaly root folder
Link: Drive.google.com
You know that I don't like to add new weapons using patches.. That's why please backup your gamedata before installing this one. Or use mod manager for safely install/uninstall it.
1. Some minor sounds config changed for better workin with JSRS
2. New game loadouts file fixed
3. New weapon that can be found at freedom (this one i was making last days and desided to include it to make patch a bit less boring).
model/textures: BSG
animations: The Shiny Haxorus
texture adaptation: Mortan (But shitty stock - it was me)
4. New old weapon that can be found at Duty or Military.
I big part of this patch was made by PYP, and here is the list:
5. Korth + Korth custom - fixed weapon animations to better match the hand animations
6. PM, PMM - fixed the slide and hammer being cocked to the right during idle_empty
7. SR1MP - fixed hammer floating back down at the end of partial reload, cleaned up mag position for partial reload too.
8. Sig P220 cutom + custom 9 hud models - fixed hammer being crooked in model, retained model smoothing groups
9. MP-133 - fixed idle, insert and shoot weapon animations for shell clipping during reloading, and spent shell flying back into chamber during shooting
10. KS-23, KS-23 Kaban - fixed idle, insert and shoot weapon animations for shell clipping during reloading, and spent shell flying back into chamber during shooting.
11. ToZ-106 + Toz-106_M1 - fixed animations to have the striker/hammer remain pushed in on the last shot.
====Patch 04-Dec-2021:
Link: Drive.google.com
Patch for the update 28-Nov-21
Install after update 28-Nov-21
All the previous patches included, just drop the gamedata to Anomaly root folder
- Fixed BlindSide compatibility (mp443 and TT33 were broken)
- Minor sound configs fixes for JSRS compatibility
====Patch 03-Dec-2021:
Patch for the update 28-Nov-21
Install after update 28-Nov-21
All the previous patches included, just drop the gamedata to Anomaly root folder
- Fixed Trader Overhaul compoatibility and Sidorovich and Forester traders finaly fixed. Big thanks to Arti!
- Minor sound configs fixes
====Patch 01-Dec-2021:
Patch for the update 28-Nov-21
Install after update 28-Nov-21
All the previous patches included, just drop the gamedata to Anomaly root folder
- Fixed Trader Overhaul compoatibility (the weapons upgrades was not sold by mechanics if TO was installed) big thanks to Arti for very fast reaction and fixing it with light speed.
- Improved animations of M4 TAC and Scars
- Improved camera anims of M4 TAC
- New sounds for L85_M3
If you did not use previous patches: before installing this patch you need to delete the "camera_effects" folder located at gamedata\anims.
Hope its all. Big thanks you guys for reporting the boogz)
====Patch 30-Nov-2021:
Install after update 28-Nov-21
Patch for the update 28-Nov-21
The camera effects for pistols was deleted. Before installing this patch you need to delete the "camera_effects" folder located at gamedata\anims. If you want to delete more camera effects then go to the camera_effects\weapons and choose not needed ones.
- fixe new_game_loadouts file to make PM (BaS) pistol spawning in inventory when new game starts instead of vanilla one.
- Fixed description name for SKS for Russian localization
- New shooting sounds for ak104 alpha and ak74u Tac
- The previous patches included, just drop the gamedata to Anomaly root folder
====Patch 29-Nov-2021:
Install after update 28-Nov-21
Fixed:
despawn_guns.script (Missed comas)
PM, PMM - missing models crash (only for old saves)
L85's hud_fov
====Update 28-Nov-2021:
1. The lasers can be turned on/off . Press long “L” key to activate – script by HarukaSai (working only on DX10-11, DX8-10 still in "ON" state)
2. Newscript based trading by Arti (modified by HarukaSai) – now no patches needed for Trader Overhaul
(Weapon upgrades kits can be purchased at mechanics only)
3. despawn_guns – script that allows to hide listed guns from the game. You can modify it according to your needs (by HarukaSai)
4. Working night scopes by Sneaky (based on MaslinuPoimal). Press “B” to activate.
5. SR-2MP MG can be used with two magnification scopes: PN-23 and Leupold. I found only these two feet geometrically properly to the rail of this weapon
6. Improved shell points on some of the weapons
7. Remastered Rugger 556 and M4 Butcher – now has new very impressive animations (and Camera Animations) by The Shiny Haxorus Nexusmods.com
8. Now M4 Butcher has proper size drum Magpul 60 rounds mag, thanks to The Shiny Haxorus. Both, M4 Butcher and Rugger 556 can be used with all scopes for picatinny, except of very small (five) red dot sights because of the geometry of these weapons. (See the description of the weapon in the game).
9. AK-74 ISG (RD-74M ISG) can be also used with all red dot sights (including very small ones). When one of these scopes attached, the weapon uses different animation made by SiberCat
10. SCARS – 6 variants. From basic ones to very tacticool with one hand sprint animation.
Model/textures: Insurgency Sand Storm.
Animations: SiberCat
Texture adaptation: Mortan.
Sounds: YungPr1nce.
11. Added very beautiful device BE Meyers MAWL-C1 to some new guns. model/textures: Raider3DWeapons. Purchased here: Cgtrader.com
12. Three guns for hobo phase of the game I added actually for my self:
AKM, AKMS, SKS. Model/Textures: BSG, Texture adaptation: Ghost_Neverbloom, Animations/Sounds: BlindSide
13. Added two new grenade launchers for Scars and L85. Known bug: sometimes not all parts of grenade launcher are visible right after attaching it to the weapon. To fix it just activate the GL.
14. Korth PRS – Hi End German 1911 .45ACP handgun. Model by Brian Collin purchased here: Artstation.com
The model comes in two versions – basic and advanced
Animations by BlindSide. Animation Adaptation by SiberCat.
15. L-85. Comes in 3 variations from basic to very advanced.
Model by garkain,
Texture adaptation: Mortan.
Animations: the two basic ones – BlindSide, the advensed – SiberCat
Sounds: YungPr1nce.
16. M4A1 RAS – the variant with ability to use Grenade Launcher
Model/textures: BSG
Animations: SiberCat
Texture adaptation: Mortan.
Sounds: YungPr1nce.
Camera Animations : SiberCat
17. HOWA TYPE 20
Model/textures: Hung Do;
Animations: SiberCat;
Texture adaptation: Mortan.
Sounds: YungPr1nce.
18. New model (replacer) of M4 Tac.
Model/textures: BSG
Animations: SiberCat
Texture adaptation: Mortan.
Sounds: YungPr1nce.
Camera Animations : SiberCat
19. Some “old” weapons was upgraded with new cool SiberCat’s animations:
AK-104 Alpha
AK-12 Monolith (Same set as AK104)
AKS-74U Tac
RD-74M (only with Red Dots)
The new sounds by YungPr1nce.
20. Improved the animations of AK-5C
Added camera animations for some weapons weapons by SiberCat.
21. Fixed the APS animations (missed ammo, unwanted hand movements) by SiberCat.
22. Fixed all sounds with incorrect comments
23. Added new very cool 2d reticles by Mr. Kuez
24. Added new nice Red Dot reticles by Asag and Василий13 (OKP-7)
25. Added 3 new suppressors for some of the new guns
26. And of course very beautiful icons by Cr3pis. Important note: Cr3pis is very busy these days. If u use he's icons addon please delete ui_icons_bas.dds file from his addon until it get updated. It's located at gamedata\textures\ui
Note: because there is “Knife-Binoc-pistol” pistol addon that allows to place knifes and pistols in the bino slot I stopping to upload the “skin mutants without knife” addon
Do not forget to look in to the Trade Helper file if you looking for specific weapon.
Known bugs: grenade launchers - activate to fix as I wrote above;
some of the Scar textures does not working properly on DX8.
Important note: Cr3pis is very busy these days. If u use he's icons addon please delete ui_icons_bas.dds file from his addon until it get updated. It's located at gamedata\textures\ui
Don't forget! All weapon addons (Blindside, Position and View, EFT Reposition) must be installed before BaS.
DON'T FORGET TO REMOVE THE OLD VERSION!
---------------------------------------------------------WARNING--------------------------------------------------------------
In order not to spoil very old saves it is better before installing to disconnect the sights with magnification off all Saiga's and PSO sights with an eyecup from all AK models. If you forgot to do this or, for example, you have a Saiga with Leupold in your stash, then you need to remove the sight from it without getting the Saiga out of the stash. In any case if after picking some scoped version of gun you have crash CTD with words like can find model, reload your save and remove the scope inside the stash or inside the NPC's inventory. If even this can't help, you can manually take any ogf file change its name to one mentioned in log and place it in the folder mentioned in log. Also if you use DX8 or 9, do not use night scopes otherwise the game will crash.
===SCREENSHOTS===
The list of the models and its autors:
ОЦ-4 - models/textures: Paul Yakushev
Melee Combat Knife - Sledgehammer GamesRaven, texsture adaptation - Mortan
Kukri Machete - RA: Ghost-2142 (Far Cry 4), texsture adaptation - Mortan
Tomahawk - Battlestate Games (далее - BSG)
-----------------------------------------------
ПМ/ПМ-Actor/ПБ - BSG; texture adaptation - DanteZ, Ghost_Neverbloom; animations - NWI, animations transfer - Igrok1122; sounds - BSG, NWI, sound processing - Ghost_Neverbloom
PM Custom, PMM - Gunslinger Mod: models/textures: contract wars; models/textures edits: STRIFER; protector&trigger model/texture: H.U.N.T.E.R_7.62, bullet&shell model/texture: Mr. Rifleman
FN Five-Seven - Gunslinger Mod: model/texture: Андрей Synap Першута, animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Deinvure, Ghost_Neverbloom;
Glock 17 (2 types) - BSG, texture adaptation - Operator_Nanami, animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Deinvure, Ghost_Neverbloom;
SiG-220 (3 types) - Gunslinger Mod: model/texture: SAM61; animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Deinvure, Ghost_Neverbloom;
SiG-226 (2 types) - BSG, texture adaptation - Operator_Nanami, animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Deinvure, Ghost_Neverbloom;
Walther P99 (2 types) - Gunslinger Mod: model/texture: LATTEH; animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Deinvure, Ghost_Neverbloom;
USP TAC - Model: Kimono; Model Edit: Mich Cartman; Textures: Millenia, Loner_13; animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Deinvure, Ghost_Neverbloom;
PL-15 (3 types) - Standard Use License: Purchased by Mich Cartman; Author: Alex Medina; texsture adaptation - Mortan; animations - Blindside; animation adaptation: Mortan;
SR1 (3 types) - Gunslinger Mod: models/textures: SAM61; animations - NWI, animations transfer - Igrok1122, animation adaptation: Alexander -Roozban- Kotov
Colt 1911 - BSG, texture adaptation - Operator_Nanami; animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Deinvure, Ghost_Neverbloom;
Stechkin APS & APB (2 types) - Gunslinger Mod: models/textures: SAM61; animations - Blindside
Korth PRS - model/textures: by Brian Collin. Animations/Sounds: BlindSide, Animations adaptation: SiberCat Purchased by Mich Cartman: Artstation.com License: Extended Commercial License
----------
HK Mark 23 SOCOM Handgun - Royalty Free License: Purchased by Mich Cartman; Author: ParallaxGameStudios; texsture adaptation - Mortan; animations - Blindside;
-----------------------------------------------
TOZ-106 - BSG, texture adaptation - Operator_Nanami, animations - Ghost_Neverbloom, sounds - BSG, sound processing - Ghost_Neverbloom;
TOZ-106 M1 - BSG, model edit: Mich Cartman; texture adaptation - Operator_Nanami, animations - Ghost_Neverbloom, sounds - BSG, sound processing - Ghost_Neverbloom;
MP-133 - BSG, texture adaptation - Operator_Nanami, animations - NWI, Ghost_Neverbloom, animations transfer - S'one (Betep366), animation adaptation: unethicalrus, sounds - BSG, sound processing - Ghost_Neverbloom;
MP-153 - BSG, texture adaptation - Operator_Nanami, animations - NWI, Ghost_Neverbloom, animations transfer - S'one (Betep366), sounds - BSG, sound processing - Ghost_Neverbloom;
MP-153 Carabinier - BSG (edited by Mich Cartman), texture adaptation - Operator_Nanami, animations - NWI, Ghost_Neverbloom, animations transfer - S'one (Betep366), sounds - BSG, sound processing - Ghost_Neverbloom;
KS-23 (4 types) - BSG, model edit: Mich Cartman; RA - Mortan; texsture adaptation - Mortan, animations - NWI, Ghost_Neverbloom, animations transfer - S'one (Betep366), animation adaptation: unethicalrus
Saiga Ecologs - BSG, texture adaptation - Ghost_Neverbloom, animations - Ghost_Neverbloom, sounds - BSG, sound processing - Ghost_Neverbloom;
Saiga Mercs - BSG, texture adaptation - Ghost_Neverbloom, animations - Ghost_Neverbloom, sounds - BSG, sound processing - Ghost_Neverbloom;
Saiga ISG - BSG, model build using BSG assets: Mich Cartman; texsture adaptation - Mortan; texture adaptation - Ghost_Neverbloom, animations - Ghost_Neverbloom, sounds - BSG, sound processing - Ghost_Neverbloom;
-----------------------------------------------
AKS-74U - BSG, texture adaptation - Ghost_Neverbloom, Operator_Nanami, animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
AKS-74U TAC - BSG; model assembling: Mich Cartman; texture adaptation - Ghost_Neverbloom, Operator_Nanami, animations - SiberCat, sounds - YungPr1nce;
AK-105 - BSG; texsture adaptation - Mortan, animations - Ghost-2142; sound processing - Ghost_Neverbloom;
AK-105 SP - BSG; texsture adaptation - Mortan, animations - Ghost-2142; sound processing - Ghost_Neverbloom; model assembling: Mich Cartman;
AK-105 Swamp/Shakal (2 types) - BSG, (model edit: Mich Cartman); texture adaptation - Ghost_Neverbloom, Operator_Nanami, animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
AK-74 - BSG, texture adaptation - Ghost_Neverbloom, Operator_Nanami, animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
AK-74 PMC - BSG, texture adaptation - Ghost_Neverbloom, Operator_Nanami, animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
AK-74m - Gunslinger Mod: GP-25, TGP-A model/texture: BlackMetal; VOG-25 & VOG-25P model/texture: SAM61; 45rnd magazines model/texture: Mr. Rifleman; Foregrip with rails, Laser & tactical handle model/texture: Synap; animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
AK-74m Beard - Gunslinger Mod: TGP-A model/texture: BlackMetal; 45rnd magazines model/texture: Mr. Rifleman; Foregrip with rails, Laser & tactical handle model/texture: Synap; animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
AK-12 2016 - Royalty Free License: Purchased by Mich Cartman; model autor: ajuhorov; texsture adaptation - Mortan, animations - Blindside
AK-12 2012 - BI (ARMAIII); textures: Mortan; animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
AK-12 Monolith (2 types) - BI (ARMAIII); textures: Blackgrowl; animations - BlindSide (kit), animations - animations - SiberCat, sounds - YungPr1nce;
AK-104 Alpha - BSG (model edit: Mich Cartman), NWI, 1С, texture adaptation - Operator_Nanami, Ghost_Neverbloom, animations - SiberCat, sounds - YungPr1nce;
RD-74 - Infinity Ward; RA: Asagrid; texsture adaptation - Mortan; model edit: Mich Cartman; animations - Blindside, animations (red dots) - SiberCat, sounds - YungPr1nce;
RD-74U (2 types) - Infinity Ward; RA: Asagrid; texsture adaptation - Mortan; model edit: Mich Cartman; animations - Blindside
RD-47 - Infinity Ward; RA: Asagrid; texsture adaptation - Mortan; model edit: Mich Cartman; animations - Blindside
FAL AUS - BSG, texture adaptation - Operator_Nanami, animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
FAL - Scout/Defender/Marauder (3 types) - BSG, model edit: Mich Cartman, texture adaptation - Operator_Nanami, animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
Ruger SR-556 - Models, Textures: - Millenia; animations - The Shiny Haxorus
M4 Tac - BSG, texsture adaptation - Mortan; Animations: SiberCat; Sounds: YungPr1nce.
M4 Butcher - BSG, texsture adaptation - Mortan; model edit: Mich Cartman; animations - The Shiny Haxorus
AN-94 Abakan - Royalty Free License, Purchased by Mich Cartman; model autor: austrev; texsture adaptation - Mortan; model edit: Mich Cartman; animations: ROOZBAN (для референса использованы анимации от Strifer из Gunslinger).
RPK-16 - BSG, texsture adaptation - Mortan; model edit: Mich Cartman, animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
DSA SA-58 - BSG, texture adaptation - Operator_Nanami, animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
Steyr AUG - (4 types) - Model/textures - garkain. Adaptation of textures and animations (reload fix) by Mortan. Animations by Alexander Kotov Roozban. Standard License: Purchased by Mich Cartman: Cgtrader.com
VAL TAC - BSG, model edit: Mich Cartman; texture adaptation - DanteZ, Ghost_Neverbloom, animations - Roozban, sounds - Roozban;
AK ALFA (not Alpha-Bravo, this is different one). Model: Egor Mosolov, textures: Blackgrowl, animations: BlindSide. Standard License: Purchased by Mich Cartman: Artstation.com
AK5C – (3 types). Model: Stefan Engdahl, textures: Blackgrowl. Adaptation of model and textures: Mortan. Animations: SiberCat. Standard License: Purchased by Mich Cartman: Cgtrader.com
AKM - Model/Textures: BSG, Texture adaptation: Ghost_Neverbloom, Animations/Sounds: BlindSide
AKMS - Model/Textures: BSG, Texture adaptation: Ghost_Neverbloom, Animations/Sounds: BlindSide
SKS - Model/Textures: BSG, Texture adaptation: Ghost_Neverbloom, Animations/Sounds: BlindSide
SCAR's - Model/textures: Insurgency Sand Storm. Animations: SiberCat. Texture adaptation: Mortan. Sounds: YungPr1nce.
L-85m1 - Model/textures - garkain. Adaptation of textures by Mortan. Animations/Sounds by BlindSide. Standard License: Purchased by Mich Cartman: Cgtrader.com
L-85m2 - Model/textures - garkain. Adaptation of textures by Mortan. Animations/Sounds by BlindSide. Standard License: Purchased by Mich Cartman: Cgtrader.com
L-85m3 - Model/textures - garkain. Adaptation of textures by Mortan. Animations - SiberCat; Sounds - YungPr1nce. Standard License: Purchased by Mich Cartman: Cgtrader.com
M4A1 RAS - Model/textures: BSG; Animations: SiberCat; Texture adaptation: Mortan. Sounds: YungPr1nce.
HOWA TYPE 20 - Model/textures: Hung Do; Animations: SiberCat; Texture adaptation: Mortan. Sounds: YungPr1nce.
M4 HERA - BSG, texsture adaptation - Mortan; model edit: Mich Cartman; animations - The Shiny Haxorus. Sounds: YungPr1nce.
M4 Skryaga/Skinflint’s - Model/Textures: BSG, texture adaptation: Mortan, Sounds: Young Prince, Animations: SiberCat
Sig 550: Model: Krycek; textures: r_populik; Animations: SiberCat; Sounds: YoungPrince
Sig 550 Tac: Model: Krycek; textures: r_populik; Animations: SiberCat; Sounds: YoungPrince
Sig 552: : Model/textures: Sam61; Animations: SiberCat; Sounds: YoungPrince
Sig 552 Tac: : Model/textures: Sam61; Animations: SiberCat; Sounds: YoungPrince
Sig 552 ISG: : Model/textures: Sam61; Animations: SiberCat; Sounds: YoungPrince
AK-12 Monolit Commander: AK-12 BI (ARMAIII); textures: Blackgrowl; animations - SiberCat, sounds - YungPr1nce;
Scar-L Tac: model/textures: BSG; Textures: LsdPro; Animations: SiberCat; Sounds: YoungPrince
Adar 2-15: model/textures: BSG; Textures: LsdPro; Animations: SiberCat; Sounds: YoungPrince
-----------------------------------------------
SKS OP - BSG, texture adaptation - Ghost_Neverbloom, animations - Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
SKS TAC - BSG, texture adaptation - Ghost_Neverbloom, animations - Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
SVD - Gunslinger Mod: model: Sarvs; texture: SAM61; animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
SVDS - BSG, texture adaptation - Plague1nc, animations - NWI, animations transfer - Igrok1122, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
SVDS PMC - BSG; Model edit: Mich Cartman, texsture adaptation - Mortan, animations - NWI, animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
VSS Vintorez - BSG, texture adaptation - DanteZ, Ghost_Neverbloom, animations - Roozban, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
VSS Ecologs/Mercs (2 types) - BSG, model edit: Mich Cartman; texture adaptation - DanteZ, Ghost_Neverbloom, animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
VSS ISG - model made using BSG and Infinity Ward assets by Mich Cartman; texsture adaptation - Mortan; animations - Blindside
DVL 10 (2 types) - BSG, texture adaptation - DanteZ, animations - ky-ky, sounds - BSG, sound processing - DanteZ;
Gauss - Gunslinger Mod: model/texture: Андрей Synap Першута, model edit: Mich Cartman; animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom
Remington m700 (4 types) - BSG; texsture adaptation - Mortan, animations - Ghost_Neverbloom, sounds - BSG, sound processing - Ghost_Neverbloom;
Remington m700 LM - BSG; texsture adaptation - Mortan; Model edit: Mich Cartman; animations - Ghost_Neverbloom; sounds - BSG; sound processing - Ghost_Neverbloom;
Modern Kar98-S Sniper Rifle - Standard License: Purchased by Mich Cartman; model autor: enrique_grim_art; texsture adaptation - Mortan
Kar98k: model/textures: venom3435; Texture adaptation LsdPro; animation: r_populik; Purchased by Mich Cartman (Royalty Free License): Cgtrader.com
Kar98k Tac: model/textures: Akinaro; Texture adaptation LsdPro; animation: r_populik; Purchased by Mich Cartman (Royalty Free License): Cgtrader.com
G28: model/textures: BSG; Textures: LsdPro; Animations: The Shiny Haxorus. Sounds: YungPr1nce.
Remington 700 AICS 2.0 Classic Chassis: model: ParallaxGameStudios; Textures: LsdPro; Animations: FireBreath. Sounds: insurgency; Purchased by Mich Cartman (Royalty Free License): Cgtrader.com
Remington McMillan A5: model/textures: ParallaxGameStudios; Textures: LsdPro; Animations: FireBreath. Sounds: insurgency; Purchased by Mich Cartman (Royalty Free License): Cgtrader.com
-----------------------------------------------
SR2 Versk SMG - (3 types). Thanks for model to Viktor and Yarik from S.T.A.Z. team. Textures: LsdPro, animations: kyky
Kiparis model: Melenia, Textures:LsdPro Animations/Sounds: Souvlaki
Kiparis M1 model: Melenia, Textures:LsdPro; Animations/Sounds: BlindSide
Kiparis M2 model: Melenia, Textures:LsdPro; Animations: SiberCat ;Sounds: YungPr1nce
Kiparis M3 model: Melenia, Textures:LsdPro; Animations: SiberCat ;Sounds: YungPr1nce
PPSH: model/textures: BSG; Textures: LsdPro; Animations: BlindSide. Sounds: BlindSide.
PPSH Kit: model: Treyarch and Raven Software; Textures: LsdPro; Animations: BlindSide. Sounds: BlindSide.
VZ-61 Scorpion: model: kouoaeha (currently used in Anomaly mod); Textures: LsdPro; Animations: BlindSide. Sounds: BlindSide.
VZ-61 m1 Scorpion: model: kouoaeha (currently used in Anomaly mod); Textures: LsdPro; Animations: BlindSide. Sounds: BlindSide.
VZ-61 m2 Scorpion: model: kouoaeha (currently used in Anomaly mod); Textures: LsdPro; SiberCat; Sounds: YoungPrince
-----------------------------------------------
RPG7 - Gunslinger Mod: RPG-7V model: Mr.Rifleman; texture: SAM61; Animations: SiberCat
-----------------------------------------------
PKM: model/textures: Insurgency. Texture adaptation: Mortan, LsdPro; ; Animations: SiberCat; Sounds: YoungPrince
PKM Zenit: Model: Insurgency; Stock: Akinaro; Zenit model: SiberCat; Textures: LsdPro, Animations: SiberCat; Sounds: YoungPrince. (PKM stock purchased by Mich (Editorial License) Sketchfab.com)
PKM Short: Model: Insurgency; Stock: Akinaro; Textures: LsdPro, Zenit model: SiberCat; Animations: SiberCat; Sounds: YoungPrince. (PKM stock purchased by Mich (Editorial License) Sketchfab.com)
PK : Model: Model: parts from DZ, dustcover by SiberCat; ,Animations: SiberCat; Sounds: YoungPrince
PKP: Model: dustcover by SiberCat, barrel: Caliber, budy: Insurgency; Textures: SiberCat ,Animations: SiberCat; Sounds: YoungPrince
PKP_TAC :PKP_TAC: Model: barrel: Caliber, budy: Insurgency, dustcover by SiberCat, Parts: BSG, Mich; Textures: SiberCat, LsdPro ,Animations: SiberCat; Sounds: YoungPrince
-----------------------------------------------
AK74M, GP-25, TGP-A model/texture: BlackMetal
VOG-25 & VOG-25P model/texture: SAM61
45 & 60rnd magazines model/texture: Mr. Rifleman
Foregrip with rails, Laser & tactical handle model/texture: Synap Artstation.com
PK-A model/texture: Mr.Rifleman, SAM61, Paul68Rageous (hi poly base)
Flash, Rakurs-A & 1PN93-1 model/texture: SAM61
PSO-1M2-1 model/texture: SAM61, Paul68Rageous (hi poly base)
Kashtan model/texture: SAM61, Mr.Rifleman
Leupold Carbine Optic - Authority: model/textures: ParallaxGameStudios, texture adaptation: Mortan, dynamic mark: cr3pis. Purchased by Mich Cartman: Cgtrader.com
Leupold D-EVO Dual Enhanced View Optic - Authority: model/textures: ParallaxGameStudios, texture adaptation: Mortan, dynamic mark: cr3pis. Purchased by Mich Cartman: Cgtrader.com
BE Meyers MAWL-C1 - model/textures: Raider3DWeapons, Purchased by Mich Cartman: Cgtrader.com
Average
9.1814 votes submitted.
FATAL ERROR
[error]Expression : false
[error]Function : CXml::Load
[error]File : xrXMLParser.cpp
[error]Line : 91
[error]Description : XML file:text\eng\st_items_weapons.xml value: errDescr:Error reading end tag.
stack trace:
Check previous comments; this is only for RC19.
Same here.
Game doesn't crash if you remove the text folder. I don't know if the weapons work though.
I'll try to play around with this later
I have just fixed it:)
hello, i can't pm you but i wanted to ask you one thing if there is anyone who can help me in this is you, i've seen your work and it is awesome, the matter is i am working on introducing AK's newer variants in-game, namely AK-15, AK-19 and AK-308, i have already done the ballistics and stats of weapons equal to real life data, they are all derived from AK-12 rifle, so the ideal base weapon for this is the AK-12, the problem i am facing is i want to create new ogf's for AK-15, AK-19 and AK-308 in order to have some differences in-game so as to recognize the different weapons, how were you able to work on anomaly .ogf files? i have license for 3ds Max and have it working, i have blender and latest version of AXR Toolset, the problem i am facing right now is i am not suceeding in importing .ogf models to 3ds Max nor blender, can you please tell me how did you work on your models, what you used to import the .ogf files? i would be really grateful and you will be mentioned in the credits later of course...
For 3ds, you have to convert the files to .object using your AXR toolset using "converter"
Greetings , can u please help me ...
I have an old laptop
Ati radeon 7600 graphic card
Intel core i5 3210m processor
Can i run it even on lowest quality and resolution or nah?
Mind you , I'm talking about 30+ fps here
try switching to dirextx8
it can give you a huge fps boost
try switching to dirextx8
it can give you a huge fps boost
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Hello, can you tell me the latest version of this mod whether not work on a 16:10 PC monitor?
Hi the mod is great. Can i make a request for a particular gun? If you plan to do an update. The fn 2000f the one with grenade launcher, it's in COP too. If possible please make it in next update.
Thanks
funny thing this wasn't happening to me but the animations was acting funny when i would go to aim it would aim in the wrong spot the fov didn't look right and when i removed the mod my fov was fixed and **** i think another mod is causing this but idk
edit: i tried fixing it by uninstalling the game and reinstalling and uninstalling the modloader and reinstalling, dose nothing so then i go to turn off all the mods and only keep this mod on. still doesn't work, wtf is wrong i really don't know what happened, wait i think i might know how to fix it. it was my ******* resolution are you ******* kidding me
had the same problem, u solved it i ques :D ty
Nice job with the guns mate. Love that AK-12
Thanks:)
Haven't tested it yet, but could you add the M240?
require convert db files? get the same situation like the guy up there, not sure about that.
No
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_ak12_custom
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_ak12_custom
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_ak12_custom
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_ak12_custom
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [monolith_master_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [monolith_legend_secondary] - wpn_usp_docter
! ERROR: NPC Loadouts | something is wrong in [monolith_legend_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [monolith_legend_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [monolith_legend_primary] - wpn_vintorez_m1
! ERROR: NPC Loadouts | something is wrong in [ecolog_master_primary] - wpn_vintorez_m2
! ERROR: NPC Loadouts | something is wrong in [monolith_master_secondary] - wpn_usp_docter
* phase time: 33635 ms
* phase cmem: 292458 K
* phase time: 73 ms
* phase cmem: 292451 K
loading mdata
* Loading spawn registry...
* 18652 spawn points are successfully loaded
* Loading objects...
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_usp_docter'. Please attach [*.ini_log] file to your bug report
stack trace:
I will check it, thanx.
OK, looks like the fastest way to fix it - to delete folder with name npc_loadouts. Thanks
That crash come from trying to load a save without this mod installed. You have to start a new game without this mod to be able to play. I had the same problem when I updated the version from september 9th to this version with the "Jgsme" mod manager installed the wrong way and wondered why it was crashing even when I tried to reinstall it. My save started working when I installed this mod the regular way and installed it the right way with the mod manager also works.
при взятии в руки USP docter вылет как исправить ?
Можешь прицепить log?
глушак ставится, но после абгрейда нет.1 и 2 слот ставлю норм но у меня мод стоит пистолеты в слот ножа, туда ставлю вот вылет,второй USP nimble (Марш) с ним всё норм,но его нету в папке Weapons.
Да это так. На глушитель апгрейд делать не нужно т.к. он уже есть. Нок как сделать чтобы иконка апгрейда при этом не работала я не знаю. В слот ножа он просто не влезет. Эти моды не совместимы.
и на новый АК-12 не вешается подствольник не помешалоб добавить.
Для этого нет анимаций:)
Привет. Можешь помочь с вылетом? Что-то не так с g36k
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 80
[error]Description : XML node not found
[error]Argument 0 : wpn_crosshair_g36k
[error]Argument 1 : ui\scopes_16.xml
stack trace:
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Can you combine ?(I couldn't)
https : // www.. moddb . com/mods/stalker-anomaly/addons/qol-icons
The Anomaly team going to add even better future Vk.com
С прицелами на пушках, полный косяк
В смысле
Куда-то не туда целится, что АК с ЕОТтечем, что всс, куда-то в бок, без оптики все как-то криво тоже, есть твой вк ? скрины пошлю
Какое у тебя разрешение экрана в настройках?
Weapon models are broken for most except the AK-12 which is bugged when going ADS, also the knives are amazing and the USP doesnt shoot where you aim it
It's bad. It was made for 16:9 resolutions. What resolution do you have?
oh that explains it then, im playing in 1024x768, cuz crappy pc
I'll try a bigger resolution, also amazing work
Does it work for 21:9 (ultra wide) resolution (3440x1440)? Thanks.
can you please fix the weapon models so they also work on a 1024x768 resolution? ADS doesnt work on any of the guns they are all bugged.
I'll try it later today
thank you i hope you can make it work for people with lower resultion monitor
I support CheekiBriki! Make for 1280 1024 !!
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Not working as of newest update for me. Only the USP pistol is working. The rest simply do not visibly show up when equiped. They do not shoot, they do not display at all....
The problem like that appeared to some guy here and was fixed after clean reinstall. Do you use it with another addons? Try to use it with clean installation of Anomaly and use mode manager.
Just tried the newest version with a clean gamedata folder (no other addons) and its the same problem. Simply does not work for me. Shame too because these models look awesome.
It is really strange. What resolution do you use? And one more thing: if you use demo_record 1 what do you see? Can you see the gun? (Maybe pointed to ground or just in too low position?)