Vampire: The Masquerade - Bloodlines Unofficial Patch 11.5
v11.5 09.07.2024
-----
+Improved hunter campaign quest logs and disabled chants at temple.
+Added free roam modus ending and restored Isaac and Regent lines.
+Fixed inventory full casting message without getting second fists.
+Restored old Trance and renamed Veil of Madness back to Hysteria.
+Fixed Crumb body appearing in morgue and computers, thanks _xMAX_.
+Locked doors if McFly is present and made him react to Nosferatu.
+Made all area Disciplines not affect friends but targeted ones do.
+Fixed SWAT rifle ammo box model and made whisper distance larger.
+Added option to always pay Vandal and fixed Romero zombie problem.
+Corrected dog's barking animation, two newspaper icons and model.
+Added some more restroom areas and made Larry's truck look unique.
+Corrected many hand model problems for all clans, thanks to Ilex.
+Made Jack kick you to the menu if you admit using histories cheat.
+Added tunnel from alpha to Warrens Shortcut, thanks EntenSchreck.
+Made downtown hub parking lot guard reappear after finishing Igor.
+Improved maze, shortcut, pier and Vesuvius and fixed level holes.
+Removed Skyeline guard's self defense Humanity loss and whistling.
+Made several computer entries and emails not magically disappear.
+Changed Beckett warehouse transformation and restored him leaving.
+Restored printers to museum and several more maps where they fit.
+Lowered fire axe selling prize and removed dead bomberman trigger.
+Corrected hunter campaign stat exploit and Obfuscate description.
+Improved Malkavian Maze note and added some notes for last victim.
+Replaced photo on item in SM medical clinic with Brian Mitsoda's.
+Made moving cables only happen for the Completely Batshit history.
+Added dialogue for Milligan at Skyeline in case you killed Pisha.
+Prevented skipping of cutscenes at fishmarket and Grout's Mansion.
+Placed original music back at beach and new song to Empire hotel.
Changed dialogue Perception checks to Inspection due to histories.
Fixed spiderchicks in warrens ignoring player after loading save.
Reverted clinic hidden door, area change and fixed museum manhole.
Prevented jumping over holes in Oceanhouse Hotel that breaks map.
Fixed water reflection glitches using DgVoodoo2 tool, thanks Dege.
Swapped ring model names and fixed one texture, thanks TheKraken.
Added Fu Syndicate glass breaking sound and blood pack point info.
Fixed bug of Mitnick Nocturne quest failing without notification.
Made Carson taking things and Grout reel swapping plus patch only.
Fixed inspection nodes for museum money and Giovanni crypt traps.
Removed duplicates and fixed minor text problems, thanks Psycho-A.
Made Dema waiting outside plus only and fixed minor level issues.
Fixed Oceanhouse Hotel ghost and Beckett's wolf form Auspex auras.
Added Non Latin Windows Extras folder to fix diacritics problems.
Fixed stealth killing guards at Giovanni Mansion triggering panic.
Made Giovanni backdoor guard diversion with Disciplines possible.
Improved overlays for Grout's Mansion and King's Way on worldmaps.
Fixed many model details, thanks MooCHa and also Strawberry_milk.
Included pdf copy of manual and fixed many issues in rtf document.
Fixed Masquerade triggered hunters not appearing in downtown hub.
Added inspection nodes to door at temple to hint at stealth route.
Fixed and added wrong and missing DX7 bone files for many models.
Unlocked Skyeline and Chantry haven bathroom doors in basic patch.
Restored original opening and lever for secret door at SM clinic.
Changed many dialogue lines to voice_duck 1 for audio mod to work.
Fixed problematic physics prop at Ocean House and many hub fades.
Tried to run and I got an error message that says, "Bitmap image is not valid."
Same here!
Oops! I tried to add transparency to the icons, but the installer couldn't handle one of them. Fixed...
I have always lovedd your patch Wesp5 and wouldn't play without it. But did find a few quirks. 1. In the oriental tample when you retrieve the objects to open the portal. the guards can walk and run across the trigger plates of the blades without tripping them. Kinda unrealistic as they should get diced too. 2. I could tell in different areas like the Sheriff and Ming and werewolf that difficulty has been raised a lot. 3. I think the blood prices are a bit high for elder vitae. Not complaining as I love your work. But just my 2 cents. Thanks again for the patch.
Sting
1. Certainly they know where the plates are and kind of step around them. I could probably make them trigger them too, but then the map would become quite easy ;).
2. I don't remember making these areas more difficult, it all depends on your build.
3. I never changed anything there and think the price is fine. Raise your Haggle stat!
Little Question since i just returned to the game - is there a german translation/version of your Mod?
Beside of that - can´t wait to play the Game with your Mod again^^ Thanks!
What kind of **** uses that nickname?
A German translation is being worked on but it takes time...
Hi,
Same question for French. There is a work on it?
Big thanks for your mod!
Axl
The French version of 11.4 has just been released on The Patches Scrolls!
Thanks! ;)
The 11.5 version will be translated once it is final.
Need help with the german translation?
Sorry, I overlooked this. No, the guy is already in the middle of it...
No problem, looking forward to it. :)
Also, a brazilian portuguese version would be nice, if you need help building one, don't know if one is out yet
If you can find a translator I can get the original files to him.
There is already a translation for portuguese that was released in 2006. Is it possible to adapt it to the patch or the file structure is different when using the Patch?
The file structure is the same, but you need to change variables and stuff inside the Portugese dialogues. Just copying them over will likely break the game...
Hey, Wesp, I think I can handle the brazilian portuguese translation, what kind of files should I look for?
You need to translate all the files in the dlg folder, some in the resource and script folders, and many files in the vdata subfolders, except those which say don't translate this! If an earlier Portugese translation exists, you could use that as a base and just check for differences using file-comparison-tools.
I'm thinking on doing a pt-BR translation myself, audios included...
I do intend to salvage the translated textures present on the "gamevicio" translation...
But, that could take time, a lot of time.
If you need any help you can email me at the address in the readme.
This comment is currently awaiting admin approval, join now to view.
an edgy weirdo band kid lol
Whatever :)!
How do I setup controls for Rog Ally?
Sorry, but I have no idea.
Hey man nice work. i replay this game every year or so but something is really bugging me.
1) you should have the option of killing Pisha to drop all the items she has so you don't have to do her quests.
If I would make that happen, you should be able to do that to any other quest givers too, like first giving them their items for reqards and then killing them to get them back. I am not going to do that!
Is this the last update?
You mean the final patch of all? Who knows, but right now it's looking good. Maybe everybody is playing BG3 though instead of reporting bugs ;)!
i played recently as a tremere and barely have anny issue
Did you have any issues with the Metalhead mission?
nope
Yeah, I found and fixed the possible issue there in the meantime!
hi, it seems with this version the world model for dragon's breath is missing. Also doesn't show up in the barter menu.
Everything looks fine on my system and I haven't even touched this in 11.5! Make sure your download wasn't corrupted and that you didn't continue an incompatible save.
Hi wesp! I played the game last year around August and I have a question did you add any custom clans since then or what are the major changes? I can't view older patch notes to check what's new.
No new clans were added as this would be far beyond the scope of the patch, but I made a small hunter campaign in which you play a human. Also all the change logs are included in the latest readme.
so i downloaded the mod and all no problem launcing the game nor any problems with the sheet however it skips the embrace scene and i cant progress in the game at all im just in the first scene where jack goes in a building and we follow him however we cant enter said building nor does jack appear
You can select to skip the intro on the sheet, but I don't know about these other issues you have. Do you run the game from Steam without launch options?
well i did the launch script thing but ill try again
btw do you guys have a discord ?
Yes, it's called Planet Vampire.
could i get a link for it the one i found online was expired /edit/ found the link
For anybody else interested, here is the link:
Discord.com
May I know what happened to the discord? I clicked the link and it showed 'No Text Channels'.
The link works fine for me, but maybe you need to be invited:
Discord.com
Nice, thanks for the invite.
hey this one happened to me in 11.4 but i don't know if it happens in 11.5 but i'm playing a female gangrel and during the cutscene in the hengeyokai warehouse the armor changes to another one without changing the stats (ex: the fourth armor to third armor)
I have no idea how this could happen, because these cutscenes are not prerendered.