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With more than 2 million copies sold, this proven classic brings the intensity and excitement of Battlefield 1942™ into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man. Join us on the Battlefield.
This is an update to this article:
Moddb.com
An update has been released (June 26):
Imagetools.itch.io
What has been done:
- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):
- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).
Screenshots and videos:
What's next?
- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.
Time for the next major release of PR:BF2 in the 20th year of continued development and support! Introducing the Soviet WW2 faction with new maps, vehicles...
A 3D game engine for games like Battlefield. Making games for this engine should be very similar to making mods for Battlefield 1942 / Battlefield 2.
Today we are showing off the M/1914 Colt, a Norwegian take on John Browning's all American classic.
Fourteen months after the release of Dust 3.0, Dust 3.1 - Combined Arms is almost ready for release.
A full version of AEK mod that contains both game files and mod files.
RebelsMW is a weapon for BF2 with the same pack for the team. Basic. * Weapons from the MW series. * New Skins. * Two cards from the MW series. Updated...
The full PR:BF2 v1.8.0.0 client installer. It will download the installer folder as a ZIP. Please use Windows in-build zip tools, 7ZIP or Winrar to extract...
- 2 completely new maps: A large-scaled map, called "Rocky Mountains" and "Yukon Bridge", a close quarters map. - Full 16, 32, 64, Singleplayer support...
DUST 3.1 – Combined Arms is the successor to Dust 3.0 which I released some 14 months ago. If you already have Dust 3.0 you can safely delete it and...
This modification is based on Battlefield 3, Battlefield 4 and Battlefield 2042.The latest weapons and equipment, soldiers from battlefield 4 are presented...
In Point of Existence 2, the pilot of the Super Cobra fires the atgm instead of the gunner. Does anyone know how to copy this to the other attack helis?
Is there a mod with a G3 with ugl aside from PR?
Guys, I want play this maps: Moddb.com but which version I need to have? I have deluxe DVD edition BF2 + Special forces but can't activate it.
Potrzebujesz wersji 1.50 czystej instalki BF2, potem dobrze by było zainstalować BF2Hub z którym również możesz odpalić moda, bo to mod nie mapa.
sorry za dlugi replay :) juz sie udalo, bo chce przeniesc model z BF2 carrier do Far Cry 2004 PC. Umialbyś coś pomóc? problem z teksturami mam. Pozdro
Does anyone know where's Kestrel?
I want to redownload his addons, but He's lost again...
can someone tell me where i can download the backup files?
Sorry for my bad english:/
Qarabag Wars / Карабахская война [L] [ENG] (2008)
Rutracker.org
does anybody here know how to replace the addons skins as aircraft or vehicles or soldiers skin to a the game /mod ?
exchange .dds vehicle texture folder in client.zip
bf2\Objects_client.zip\Vehicles\Air\RUAIR_SU34\Textures\