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With more than 2 million copies sold, this proven classic brings the intensity and excitement of Battlefield 1942™ into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man. Join us on the Battlefield.

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This is an update to this article:
Moddb.com

An update has been released (June 26):
Imagetools.itch.io

What has been done:

- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):

150mm sFH18 howitzer base borden

- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).

col

Screenshots and videos:

stu3

Shows the object hierarchy

What's next?

- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.

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Post comment Comments  (0 - 10 of 985)
god_bane
god_bane - - 50 comments

In Point of Existence 2, the pilot of the Super Cobra fires the atgm instead of the gunner. Does anyone know how to copy this to the other attack helis?

Reply Good karma Bad karma+1 vote
hgsvdf
hgsvdf - - 6 comments

Is there a mod with a G3 with ugl aside from PR?

Reply Good karma Bad karma+2 votes
7Game
7Game - - 1,313 comments

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Nfsfan83
Nfsfan83 - - 57 comments

Guys, I want play this maps: Moddb.com but which version I need to have? I have deluxe DVD edition BF2 + Special forces but can't activate it.

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7Game
7Game - - 1,313 comments

Potrzebujesz wersji 1.50 czystej instalki BF2, potem dobrze by było zainstalować BF2Hub z którym również możesz odpalić moda, bo to mod nie mapa.

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Nfsfan83
Nfsfan83 - - 57 comments

sorry za dlugi replay :) juz sie udalo, bo chce przeniesc model z BF2 carrier do Far Cry 2004 PC. Umialbyś coś pomóc? problem z teksturami mam. Pozdro

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Pluviophile
Pluviophile - - 29 comments

Does anyone know where's Kestrel?

I want to redownload his addons, but He's lost again...

can someone tell me where i can download the backup files?

Sorry for my bad english:/

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uzbek2012
uzbek2012 - - 762 comments

Qarabag Wars / Карабахская война [L] [ENG] (2008)
Rutracker.org

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AHMEDALAA
AHMEDALAA - - 3 comments

does anybody here know how to replace the addons skins as aircraft or vehicles or soldiers skin to a the game /mod ?

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BF2all
BF2all - - 1,149 comments

exchange .dds vehicle texture folder in client.zip

bf2\Objects_client.zip\Vehicles\Air\RUAIR_SU34\Textures\

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