Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.

Report RSS Bad news, good news

In this article we talk about change of release plans and share our brand new trailer.

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Bad news: despite our earlier promises to release DI Part 2 as 17 maps going from Kleiner's Lab escape to the Depot, the first release will only contain the first 12 maps. It's either this, or never living to see Part 2 release at all.

This also means that Haven and Beach maps from the Wasteland Demo (available on our Discord) won't be included in the first release. Why? Because there are three more maps between them that are not completed.

Good news: we have a release window. And the trailer.

The mod is out of alpha, and in the next few weeks it will enter the final closed beta test, where we'll find and fix bugs, make final adjustments to gameplay and item balance, finalize all the story scenes. How long it will last depends on how many problems we find and how fast we can fix them.

Additionally, Part 2 will include all maps from Part 1, but they won't receive drastic changes on release.

Feel free to join our Discord server: Discord.gg

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zomblocks
zomblocks - - 3 comments

I await- and I am sure we all await Part 2 with great interest and excitement. I cannot wait to play, the content in the trailer looks great! Thanks to the dev team for putting together such an amazing mod so far.

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SplatLue19
SplatLue19 - - 19 comments

Honestly? I don't care if we get less than promised, if the trailer actually shows what we will get... it will be something really awesome and I'm excited to see this masterpiece :D

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oden33390
oden33390 - - 34 comments

Amazing! So... What is the bad news?

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Shogxn
Shogxn - - 44 comments

We gonna get custom asset support this time?

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A-Shift Creator
A-Shift - - 310 comments

Custom asset support is inherent to the engine.

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Shogxn
Shogxn - - 44 comments

I mean I know that but Part 1 didn't seem to pick up the "custom" folder like every other mod does so it took changing certain models and sounds manually for them to work.

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Cvoxalury Author
Cvoxalury - - 1,298 comments

It just required adding the search path to it in gameinfo. Many mods are set up the same way if they didn't stem from something like Mapbase or copy gameinfo from HL2. It wasn't some counter-measure against custom content. With Part 2 I'll remember to keep it in mind and have it by default.

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Shogxn
Shogxn - - 44 comments

Nice. That makes sense now that I think about it. Part 2 looks fire right now but there are some models I'd like to try whenever this drops. Mainly just the citizens and Metrocops because your designs for the soldiers look great. Especially those Elite Snipers.

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neophus
neophus - - 587 comments

Nice ! following !

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weistel
weistel - - 2 comments

Шикарно!

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Slaport
Slaport - - 18 comments

IT'S HAPPENING! Part 2's coming out after all these years of waiting!

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Musie_(MyCbEH)
Musie_(MyCbEH) - - 234 comments

I dont believe to expect smth anything more amazingly, than art and progress by this persons.
(fake title - no bad news detected)

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DarkShift
DarkShift - - 191 comments

First 30 seconds were like "meh, is that it?",

and then : APC vs. APC battles, giant Synth, the Hydra.

This is really taking an interesting turn, DI part 1 was a dark and gloomy take on HL2 Beta,

but now this is quite different, and it takes quite a different vision than RtB : R.

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Lazlov
Lazlov - - 20 comments

When I read "bad news" I thought:"here we are, they gonna cancel the project"
You funny menn, you were just trying to get our attention, and it worked. 👍

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poloscmsa
poloscmsa - - 39 comments

Amazing

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djpalle
djpalle - - 285 comments

Looks soo good, cant wait to play this!

And take your time on development, rather that, than a half finished product.

Keep up the excellent work! :)

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