Sometime in the last century, a nuclear blast annihilated the city of Atlanta. Subsequent explosions rippled across the globe, triggered by an unknown aggressor. The face of the world was changed forever. Out of the ruins have emerged bizarre and twisted monsters, strange otherworldly phenomena and a people driven by savagery. In the desiccated heart of old America, settlements struggle to survive the eerie wastes, mutated lifeforms... and each other.
You are a scavenger. Stalker. Junker. The names are many but the profession remains the same - discover the lost treasures of the old world and get back home in one piece. But the world before will not easily give up its secrets - even now new powers are emerging, also keen to claim their share...
What's the deal with Ashes?
Ashes is a post apocalyptic TC that combines semi-realistic build engine style maps with fast paced Doom inspired combat. It takes influence from the Fallout and Stalker series.
Features:
Greetings scavs,
Bottom line up front: The time has finally come to bundle up Ashes: Hard Reset and send it out into the wasteland! We wont lie, development on this one has been chaotic with other team members drifting in and out, but Vostyok has put in yeoman's work to get this episode out.
As this is almost certainly what you came here for: HR should now or very shortly after be available as a raw pk3 or as part of the updated standalone package.
This is the initial release so expect rough corners and many bugs. Please report anything you find and watch out for wendigos.
Vostyok has spent some time throwing together a neat little instruction manual that delves into the world and mechanics of Ashes a bit more. It's in the stand alone package if you want to check it out.
After an embarrassingly long time Afterglow has been updated to 1.15. Both standalone and raw pk3 downloads have been updated, see those files for the changelog.
Some time ago friend of the project Memich released an add on that replaces most pickups in episode 1 & 2 with absolutely delicious voxel models. It's good stuff, so please check it out if that's your kind of thing.
John S. Weekley has once again returned as the mastermind behind the Ashes soundtrack. The latest tracks from Hard Reset are already available on youtube (as you can see), and if you feel like it and have some extra cash in your pocket you can grab it from his bandcamp.
Yes I'm going to shill the soundtrack in every post, cry about it.
Until next time scavs, keep your powder dry.
Officially announcing the latest entry in the Ashes series, Ashes: Hard Reset. Also some news about Episode 3, and other misc. thoughts from the Ashes...
A quick chat about some recent events and a look at what the future of the Ashes universe will be.
The acclaimed post apocalyptic Doom TC is now on Mod DB, with an exclusive stand alone edition.
Realms Deep - a celebration of retro-inspired indies - is coming soon, so here's five mods that innovate on well-trodden ground!
Latest standalone version that contains all Ashes content so far.
This is the latest .pk3 only version of the Ashes Episode 2 prequel (Ashes: Hard Reset).
This is the latest .pk3 only version of Ashes Episode 2 (Ashes: Afterglow).
This is the latest .pk3 only version of Ashes Episode 1 (Ashes: 2063)
Contains the monsters from Ashes Afterglow for use with other map packs.
This is a MAPS ONLY version of Episode 2 for use with other gameplay mods.
About ready to give HR a try. Are there any mounts/vehicles/whatever that would be broken by Nashmove or ZMovement?
Edit: So far, ZMovement 3.2.1.pk3 causes the game to load Blakestone-looking HUD and weapons. nashmove-ashes.pk3 causes a fatal error. Regular nashmove.pk3 seems to work, but we'll have to see what happens when I get to a bike, dog, or whatever else you can ride.
Hey, I have made an addon that adapts Nashmove to all episodes, while not messing with the vehicle sections!
Check it out:
Moddb.com
I hope there will be another DLC with Walker, the lever-action shotgun's too enjoyable.
Decided to do a replay of Ashes...but in portable form:
Android Phone + Delta Touch app + External controller
I'm up to the Cordon in Hard Reset and it's been great so far. Wendigos are pretty fast and squirrely but that's what the AR, Hunter's Shotgun and HP rounds are for. I'm loving the arsenal; any chance there might be a standalone weapon mod for this like the existing Ashes weapons?
[BUG] CannibalGladiator is the same height as small cannibals.
Oh, there's also the issue of spoken dialog volume being too low almost always. I often had to turn off music to listen to voice acting.
[BUG] Here are a few screenshots of bugs with descriptions: Imgur.com
Great work as always! I did miss hub(s) like in Afterglow though. Hard Reset is like original Ashes campaign.
we're going back to hubs for episode 3. Hard Reset was just an expansion so the hubs would have just dragged things out a little too much.
[BUG] I now understand why cannibals are so fast in fast monsters mode. They have "fast" modifier on actions on top of double movement speed, so they move 4x times faster. It was ok (but worth fixing) with regular cannibals, but it's way too much with new fast melee monsters. To fix, FastSpeed needs to be equal to Speed or lower, because Wendigo and CannibalGladiator are wildly fast.