Reanimation for the VSK94 and 9A91 Rifles. Uses models from the 9x39 Weapon Family Beautification mod by Stroglet15
REQUIREMENTS:
- Latest Modded EXEs
- Mags Redux or this ammo check mod if you want to use ammocheck animations (Place the ammo check mod at the very last)
- Universal Anim scripts by Aoldri. available here
- Highly recommend this addon by Strogglet15 as it improves the 9x39 weapons a lot in terms of textures and model fixes.
CREDITS:
Animations:
- FIREBREATH
Models and UV Fixes:
- Strogglet15
Sounds:
- Activision, New World Interactive, Rzen1th, Void Interactive, SCOP: Gunslinger
Animation Feedback:
Stroglet15, Serwolfik, Haru
Testing and BugReports:
Strogglet15
Scripts:
Arti: NPC Loadouts
Aoldri: Anomaly Universal Animation Scripts
Demonized: script to show Weapon jam insepct upon firing while jammed
Utjan: Magcheck anim
CHANGELOG:
Remove uni_anim_core scripts for GAMMA users. if you dont have GAMNA, please install the required addons as they allow to play more animations
Version 1.1:
Fixed the scopes displaying wrong model issue in 9a91. THanks to InCUB for the report and Meowie for spotting what was wrong.
Added npc loadout injector for the VSK94 as per Phillie's request.
Version 1.2:
Add SR3M with a different empty reload bolt pull hand-pose
Perfect 10/10 Scar und SR25 Please ;)
firebreath animations are hands down the best
Thank you Snake! <3
Looks really good, also has ammocheck anims 10/10. Thanks for your work
Yoo thank you man!! Im glad you love em!
I always didn’t like the animations where the weapon reloads the magazine “perfectly” just by pressing the eject button, in this mod I got a big kick out of reloading. the weapon really feels in your hands, and not like that crap that makes the mazazin and the bolt easily distort like a toy or a wooden machine gun
Thank you man!! i really appreciate the kind words!
:CatCool:
pso scope crashes the game :D
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_7ebb9f855634ee5f58e0783db08d41de>::operator ()
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\9_g_motions.omf'
section 'wpn_vsk94_ps01_hud'
model 'anomaly_weapons\wpn_vsk94\wpn_vsk94_ps01_hud'
Try again now :)
Groza next? hehe
Поддержка BaS прицелов есть?
Another fire mod from fire modmaker. Thanks, dude!
Thank you too for the compliments ^^
what gun particles do you use in the video?
is it for bullets?
no, this is a flame from a weapon (sorry, I’m using Google translate)
ohhhh it think its just vanilla.
I like the overall anim set a lot. well done! Only the position of the thumb during full reload is a bit odd. That "pose" (pulling the bolt handle with only the upper part of the thumb) I used it a lot myself irl on my SG550, but only to release the bolt (that is held back by the bolt catch).
Realistically you won't have enough force to pull back the bolt like this (on a fully loaded spring). To release a bolt it works but to fully pull it back..ö the rist of slipping is just too great (especially since in the zone your hands will be dirty, greasy and slippery with all that rain, mud and blood).
just my 0.02$.
Besides this little bickering of mine, overall great anim set!
Okay very very good set as usual.
I just don't understand the choice with the right hand for the empty reload at the bolt release. There are so many wrong things about it. First the pose of that hand is just a bit goofiesque, the reload is done with the tip of the thumb, which btw flexes without the bone before it flexing (anatomically impossible). Some fingers like the right index are completely twisted (too bad the mesh of the gloves enhanced that)
It would have been a solid 9 or 9.5, but given the right hand empty reload has too much issues (and it's a very important animation, not a secondary one) I have to go down to 6.5-7/10.
Maybe going simple with a standard AK reload would have been the safe and wise choice.
I got bored of doing the regular bolt release poses
That was the reason I was thinking about. Well I hope this honest (legit) critic/feedback along with others c will help you in future projects. I noticed that you were able to switch animation styles through your mods which is a really great ability. Good job with that then. Good luck
Need patch for thap hands
fiweee
lvuuuuu
So beautiful.
i nut to this
<3
Finally, Fireboobs baza.
kuuu apathy!!
when equipped with a suppressor, somehow the SR3M keeps firing full auto even without holding mouse 1, either my mouse is broken or the gun might have a minor bug
Turn off Fluid Aim mod if you have it on. it must be somewhere under QOL mods in EFP