I'm happy to announce that 1.26 has finally become a Beta and will be receiving a full ModDB release! This version of the mod has a whole hoard of changes but is still yet a work in progress so expect some jank, bugs etc every now and then!
Below are some examples of what surprises await in store for you in the new version!
Revel in the power of the revamped Nuclear Missile for Nod. Now upgraded for the latest version of Tiberium Dusk. This absolute monstrosity can wreak havoc in an enormous area and costs 5000 credits to fire once the timer has elapsed.
The new GDI Marv (aptly named the Pacifier Supertank) has an active protection system that can defend it from various ingame threats. Not seen here, this new revamp of the MARV features a battleship cannon that can cause tremendous destruction. The vehicle also provides build radius for nearby structures as well as quality defensive turrets that can cause a real headache for enemy commanders.
To add to the nuclear armageddon seen above, basic engine physics have been added allowing the nuclear missile to be more destructive than ever! This may be added to other units and effects over time.
The Classic Obelisk of Light Returns in all of its glory! Pictured on the left is the classic Obelisk in pristine condition. This hasn't seen combat. The middle image is the Classic Obelisk pictured alongside its more modern relative and the final picture is the Classic Obelisk when damaged, red steam spewing out the side.
The classic Obelisk is available for players of Nod as an exclusive defense tower.
This Marked of Kane exclusive variant of the flame tank comes in the Beta of 1.26. This vile monstrosity spews vicious corrosive toxins that melt through armor and contaminate large areas of the battlefield. The Tiberium Tank is specifically designed to wreak havoc amongst enemy light and medium armor and can cause enemy infantry to mutate into visceroids.
Purifying flames upgrade has received a massive buff and change in the latest version of the mod. Now virtually all black hand units benefit from this upgrade allowing you to raze enemy infantry, vehicles and bases even easier! Leave them in ashes!
Lots of fresh unit cameos and descriptions have been made for this version of the mod. There is still work to be done on this front, but it makes the game look much more diverse as I've tried to blend them with the original game artstyle.
Honestly the changes are too numerous to list. The mod has come a long long way from version 1.25 and I'd like to say thanks to all those who've been following along at the Discord during this long journey.
Speaking of Discord, its open for everyone to join! For all those who want updates on the mod feel free to hit up here. I don't bite. :)
Tiberium Dusk will forever stay a free mod, as I'm a firm believer that mods are made for fun and to expand the games that we love; however if you wish to donate I would massively appreciate it!
Below is my Patreon link, if you want to consider supporting the development of the mod (and help pay for my coffee working late at night ^^) its available for those who can donate. All donations are welcomed.
A huge update bringing in new content, balance changes and revamps on older units.
A smaller scale update for tiberium chaos featuring balance changes and 2 new units.
Basic summery of the 0.3b Alpha Update with detailed descriptions of DSC this time.
I present to you, the last stable version. Yes, guys, the mod is almost finished and you can now play it.
Tiberium Dusk 1.26 BETA is here. Changelog is within the file download. Enjoy this huge new update to the mod featuring new art, sound, physics, game...
New version for tiberium chaos! enjoy the content in this
Balance Update for Tiberium Chaos 0.35 Alpha released
Version 0.3b Released with more new content for DSC
The last stable version. Launch using the WrathEd Mod Launcher.
Old Stable for the Tiberium Chaos Mod, lots of stuff i didnt mention here so you can find out with this.
ah i hate EA ......... yes shure the make good games but .... how that they don't release a sdk for this game ? lol it is so hard? they made the game but they dont want to release the sdk idk why...but i dont realy know about using c&c TW sdk for this game lol can somone try?
Don't bother it won't work.
I need a PERFECT mod for Kane´s Warth.
This mod need to be as good as Shockwave ( Generals: Zero Hour mod).
Read the post I made below on the Aug 29 2008 before you make any more stupid comments.
Is it possible to make a Crysis mod for this game?
you mean the crysis fps ?
No, not unless EA makes an SDK for this game. Didn't you ready the post I made below?
Sadly I don't think there will be a MOD SDK for KW. Here is the news from APOC the EALA CNC community manager.
Source: Project Perfect Mod www.ppmsite.com
Hey guys,
Here is the latest update on the MOD SDK for KW that I have been trying to steer.
-There are some serious technical challenges with getting this SDK up and running, and quite frankly they are too dangerous and time consuming. I don't think we can get the resources to muster this up. Consider that right now we need to build an RA3 Mod SDK, fix KW World-builder [1], patch KW and RA3, to be perfectly honest, those are all more critical than a KW Mod SDK at this point. I know it's not ideal in saying that, but if you poll the community, I am certain that would be cold-hard truth [3].
-I am not giving up on a KW MOD SDK just yet, but, we have yet to see some of the truly great mods for C&C 3 come out and I feel the community spreads themselves very thin [4]. At best, right now a KW MOD SDK would bring new balance mods. Full blown mods are unlikely as many people will move to mod RA3 and finish up their C&C 3 mods [2]. I whole heartedily believe this.
- I am looking to potentially meet a middle compromise. Instead of releasing a full blown SDK, I am looking to potentially release all of our KW art assets so that you can mod those in to C&C 3. KW does not bring a lot of new significant functionality to the table, the primary being the Mechapede, garissoning customization, and epic units. Those are hard things to live without in a mod, but I think we can meet halfway.
Where I wish we could find a technical way is in the balance mods. This requires us to patch, and build the full SDK.
This campaign is not lost yet, but against the other priorities this community wants, we cannot do everything right now. I will do the best I can to either make this happen, or meet you guys halfway.
I hope this can be understood. Thank you and apologies.
I will keep pushing and keep updating you guys.
-APOC
I don't give a MOD SDK for C&C Kanes Wrath. Are you don't believe it or why are you asking? Read news =)))!!!!!!!
Is a mod SDK actually being released for Kane's Wrath?
not yet