I'm happy to announce that 1.26 has finally become a Beta and will be receiving a full ModDB release! This version of the mod has a whole hoard of changes but is still yet a work in progress so expect some jank, bugs etc every now and then!
Below are some examples of what surprises await in store for you in the new version!
Revel in the power of the revamped Nuclear Missile for Nod. Now upgraded for the latest version of Tiberium Dusk. This absolute monstrosity can wreak havoc in an enormous area and costs 5000 credits to fire once the timer has elapsed.
The new GDI Marv (aptly named the Pacifier Supertank) has an active protection system that can defend it from various ingame threats. Not seen here, this new revamp of the MARV features a battleship cannon that can cause tremendous destruction. The vehicle also provides build radius for nearby structures as well as quality defensive turrets that can cause a real headache for enemy commanders.
To add to the nuclear armageddon seen above, basic engine physics have been added allowing the nuclear missile to be more destructive than ever! This may be added to other units and effects over time.
The Classic Obelisk of Light Returns in all of its glory! Pictured on the left is the classic Obelisk in pristine condition. This hasn't seen combat. The middle image is the Classic Obelisk pictured alongside its more modern relative and the final picture is the Classic Obelisk when damaged, red steam spewing out the side.
The classic Obelisk is available for players of Nod as an exclusive defense tower.
This Marked of Kane exclusive variant of the flame tank comes in the Beta of 1.26. This vile monstrosity spews vicious corrosive toxins that melt through armor and contaminate large areas of the battlefield. The Tiberium Tank is specifically designed to wreak havoc amongst enemy light and medium armor and can cause enemy infantry to mutate into visceroids.
Purifying flames upgrade has received a massive buff and change in the latest version of the mod. Now virtually all black hand units benefit from this upgrade allowing you to raze enemy infantry, vehicles and bases even easier! Leave them in ashes!
Lots of fresh unit cameos and descriptions have been made for this version of the mod. There is still work to be done on this front, but it makes the game look much more diverse as I've tried to blend them with the original game artstyle.
Honestly the changes are too numerous to list. The mod has come a long long way from version 1.25 and I'd like to say thanks to all those who've been following along at the Discord during this long journey.
Speaking of Discord, its open for everyone to join! For all those who want updates on the mod feel free to hit up here. I don't bite. :)
Tiberium Dusk will forever stay a free mod, as I'm a firm believer that mods are made for fun and to expand the games that we love; however if you wish to donate I would massively appreciate it!
Below is my Patreon link, if you want to consider supporting the development of the mod (and help pay for my coffee working late at night ^^) its available for those who can donate. All donations are welcomed.
A huge update bringing in new content, balance changes and revamps on older units.
A smaller scale update for tiberium chaos featuring balance changes and 2 new units.
Basic summery of the 0.3b Alpha Update with detailed descriptions of DSC this time.
I present to you, the last stable version. Yes, guys, the mod is almost finished and you can now play it.
Tiberium Dusk 1.26 BETA is here. Changelog is within the file download. Enjoy this huge new update to the mod featuring new art, sound, physics, game...
New version for tiberium chaos! enjoy the content in this
Balance Update for Tiberium Chaos 0.35 Alpha released
Version 0.3b Released with more new content for DSC
The last stable version. Launch using the WrathEd Mod Launcher.
Old Stable for the Tiberium Chaos Mod, lots of stuff i didnt mention here so you can find out with this.
Would this work with windows 7?
This Addon needs more Upgrades, way more Crossteching (means that some Units from different Subfactions can use the Upgrades from each other Subfaction, like Normal NOD "Flame Tank" unit could also the BLACK HAND's "Purifing Flame" upgrade) and more Units and LESS Support Powers. Also the Standard Factions (GDI, NOD, Scrin) should get more units, while their Subfactions (BlackHand, MOK, R-17, T-59, ZOCOM and Steel Talons) should have way more Modifications, Like ZOCOM have moar Sonic Guns and Rockets, but NO Normal Cannons.
Example: Firehawk
GDI: Normal, but with Extra Ammo and Speed upgrade
ZOCOM: Sonicguns instead of AA-Missiles and AG-Bombs, Extra Armor
STEEL TALONS: AG-Missiles, more Armor and Ammo, but slower
so is thier hrdly any sort of mods for kanes wrath because no one has come round to it oir because you cant actually make mods for it??
_-_
There's no Mod SDK for KW. It means that KW isn't moddable. Completely. Unless someone do it for KW... highly unlikely, and EALA refused to do it, because of little time (working on RA3, RA3 mod SDK, etc.).
So you can't actually make mods for it. = /
someone is making a skd for kanes wrath
sdk
At last... :-) But we don't know if he succeed. Maybe somebody else already succeeded, but he just doesn't advertise it? (The same way I found AC1 archives extractor at a small website "somewhere" in the Internet. -_-)
so does kanes wrath have better graphics than tiberium wars??
No way, it's an expansion, I've heard about patches making graphics/loading (etc.) better... but x-packs improving graphics? O_o
Blizzard did it with frozen throne for wcr3, they changed some of the skins for units (priest, sorceress etc.), also some other x-packs change minor graphic thingies.