The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

FYFLogo 1

After a long period of non-activity due to programs shutting down, we're finally able to release the intended Alpha Version of our Mod! Our full focus will shift to Sins of a Solar Empire 2 when it releases later this year! Please enjoy this "Demo" of our Earth Factions!

Link to Download: Moddb.com

FYOF Alpha Version


Restoration of the Coalition
Sins of a Solar Empire: Rebellion

Restoration of the Coalition

Ages of the Federation

A smaller update that fixes a number of bugs, most notably making the Coalition functional again.

The Raptor's Return
Sins of a Solar Empire: Rebellion

The Raptor's Return

Ages of the Federation 5 comments

From the shadows they've watched, and learned, and prepared. Now, finally, the Romulans step forth from the shadows to re-assert their place as a true...

Mod of the Year 2023
Sins of a Solar Empire: Rebellion

Mod of the Year 2023

Ages of the Federation 2 comments

Other mods shall learn to fear our righteous vengeance!

Sitrep: What happened, exactly?
Sins of a Solar Empire II

Sitrep: What happened, exactly?

Sins of Kuromorimine

I spent the past couple months struggling with Blender (my MacBook kept overheating on it lol) and finally managed to make some renders to bring into...

Add file RSS Related Files
Star Trek: Sacrifie of Angels 2 [0.95R Full] Released

Star Trek: Sacrifie of Angels 2 [0.95R Full] Released

Star Trek: Sacrifice of Angels 2 Full Version

Full version for Rebellion Version 1.98. This version features expanded neutral factions, and numerous fixes, including resolution of known crashes.

FYOF Alpha Version

FYOF Alpha Version

Space Battleship Yamato: Five Years of Fire Demo

Alpha release of the Sins 1 Five Years of Fire Mod!

Echoes of War V0.1

Echoes of War V0.1

Star Trek Armada 3: Echoes of War Sub-Mod Demo

EOW mod is currently in a position where at least it should be optimally playable, I wanted to get a new playable version out to y'all as quick as possible...

Stars 3.119

Stars 3.119

Stars Full Version

IDEA: more realistic universe VERSION: 3.119 COMPATIBLE: Rebellion 1.98

E4X & Interregnum Gameplay Minimods 1.881

E4X & Interregnum Gameplay Minimods 1.881

Enhanced 4X Mod Patch

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Recommended to use our web based...

E4X & Interregnum Graphics Minimods 1.881

E4X & Interregnum Graphics Minimods 1.881

Enhanced 4X Mod Patch 1 comment

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...

Post comment Comments  (30 - 40 of 259)
crazyboule
crazyboule - - 17 comments

Anyone planning of a mod of Star-War vs Star-Trek? Or some some kind of sub-mod merging two of already made mods.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 698,213 comments

This is why Star Wars vs Star Trek isn't a good idea:
stardestroyer.net/Empire/Essays/FiveMinutes.html

Reply Good karma Bad karma0 votes
crazyboule
crazyboule - - 17 comments

Well it seem just a good reason for trekies to prove this guy is wrong. In fact federation limit there armement development a little like after WWI treaties for ship tonnages, but they have the knowledge for doing lot more. The only thing I think SW are better it the Hyperdrive, but Star-Trek have sub-space corridor. And the hyperdrive in SW it really dangerous to use on uncharted region. Even on the major trade route it not safe to use.
Im watching ST NG and they make a sun go supernova with some modified torpedo.
For the weapon range Idk his source but from what a see in movies SW are not accurate as ST and for the range SW look like old ranged navy battle with close-range canons. Again ST they can modify torpedo to make them long range. And Laser it like an old tech in ST, Phaser are far beyond.
I dont really see majors advantage if we forgot time travel. Technology in SW dont grow as fast as in ST too and SW peak tech are the galaxy-guns.
The plus of a mod like that it all factions available in the same mod to.

Reply Good karma Bad karma0 votes
Exakter
Exakter - - 88 comments

I hate any argument about ST vs SW for one reason, it's pointless. They are both fictitious universes so arguing about the internal logic within either universe is a waste of time. Depending on your POV a Star Destroyer is either impossible for a Galaxy to destroy, or no work at all. If I were to ever make a mod of this you'd have to set your OWN rules and stick to them steadfast. Since people want to see it, I'd make Star Wars ships cheap and plentiful, but weak for their size (high hull points, weak armor and shields and able to target multiple vessels and focus fire) and make Star Trek ships very strong for their size but very expensive and rare (low hull points, high armor and high shields but only able to target individual vessels and not focus fire). For in-game reasons, I'd balance their ship sizes so that ST ships are about the size of corvettes. The SW factions would be well served to use SSDs, but will find that the ST factions better capital ships will absolutely wreck anything that isn't defended by a very large fleet or an SSD. Static defenses will mean nothing versus a faction that can torpedo them from out of range. I see battles in my mind of an Imperial SD going up against a Galaxy and being fairly equal. The logic I'd use is "parity through popularity" rather than attempting to use any form of science or lore (which is made up anyways).

Reply Good karma Bad karma+3 votes
crazyboule
crazyboule - - 17 comments

They are both fantasy world and science lore are something we can forget that I agree with you.
The Executor-class are something federations dont have anything comparable, execept maybe some static Star-bases, but from what I read it consomune like an entire planet ressources when refuelling.

Second I will not make any mod it was just a suggestion like the mod for Galactic Civ. 2, and I'm already working on a Mtw2 mods.
If SW vs ST worked in Gal. Civ 2 or some others space games Idk why it can't work for Sin.

For rules SW are maybe a little much to fantasy compared to ST, and sometime referring to tech from WW2 for example, turret of Millennieum falcon or ship fuel or Cannons battle of the revenge of the Sith begin.
What of SW turbo-laser(it date from when lasers was someting big), I'm not even sure it will make a scratch on any ST ship, like I said laser it a 21 century weapon. And what of the SW torpedo, look more like old missiles.
So this mod should be more for the eyes than for the lore, and make easier to play with all factions combined, without switching mods. It should not be to difficult for an expert, with already like 3 mods for Sw and 3 for ST, maybe more, so combining the most advanced 2 and make some tweak to balance the thing.Dont even need for any 3d modelling and factions rosters.

Reply Good karma Bad karma0 votes
BrokenHopes
BrokenHopes - - 308 comments

was playing the game the other day in the hapes map for the ASSENDENCY mod. and in the early game a enitre "Mad Dark Fleet" showed up. crushed 5 worlds and the new republic happily moved in after them, end result. i was down to 7 planets and under assault by fleets 3 times what i could field every 5 minute. ended up surrendering after playing for 9 hours and dropping down to 4 planets.

one thing went through my mind.

"Well... Lets do that again."

and this is why i love mods.

Reply Good karma Bad karma+3 votes
lordBADSANTA
lordBADSANTA - - 61 comments

so ive put mods into my folder but it doesnt work at all any suggestions

Reply Good karma Bad karma+1 vote
kyushu1701
kyushu1701 - - 5 comments

can we have a 1.85 update for stargate please

Reply Good karma Bad karma+2 votes
loketuff12
loketuff12 - - 124 comments

wat stargate mod

Reply Good karma Bad karma+1 vote
kyushu1701
kyushu1701 - - 5 comments

the SGI rebellion mod

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X