The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.
A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.
After a long period of non-activity due to programs shutting down, we're finally able to release the intended Alpha Version of our Mod! Our full focus will shift to Sins of a Solar Empire 2 when it releases later this year! Please enjoy this "Demo" of our Earth Factions!
Link to Download: Moddb.com
A smaller update that fixes a number of bugs, most notably making the Coalition functional again.
From the shadows they've watched, and learned, and prepared. Now, finally, the Romulans step forth from the shadows to re-assert their place as a true...
Other mods shall learn to fear our righteous vengeance!
I spent the past couple months struggling with Blender (my MacBook kept overheating on it lol) and finally managed to make some renders to bring into...
Full version for Rebellion Version 1.98. This version features expanded neutral factions, and numerous fixes, including resolution of known crashes.
Alpha release of the Sins 1 Five Years of Fire Mod!
EOW mod is currently in a position where at least it should be optimally playable, I wanted to get a new playable version out to y'all as quick as possible...
IDEA: more realistic universe VERSION: 3.119 COMPATIBLE: Rebellion 1.98
A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Recommended to use our web based...
A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the...
Is it just me but I think a "the expanse" mod is perfect for this game.
MCRN has some sexy ships indeed.
The Donnie as the titan and the civilian as neutrals. Free Navy as pirates. Yes please
Love the Mod, but Can u add just one thing that the planets sholud be in orbits around Sun rather that just being scattered, and if Possible if they may revolve around the sun, Poeple will die for it...
if there was a game where that could possibly be done its stellaris not sins it just cant work
I rarely call anyone a fool, but this merits a special occasion:
the phase lanes would become distorted. you would no longer be able to effectively outmaneuver your opponent on the galactic scale because of these fluctuations. you'd be better off trying to fight off a starbase in a corvette than trying to deal with that ****.
Untill now.
Sins 2 has orbiting planets:)
Unfortunately it can't be done. Sins maps are coded to have the planets be stationary and scattered.
Hi there can somebody help me... So I am new to this modding thing so just practiced it on the Dawn of the reapers mod. Did some tinkering to some of the values of the ships and it worked then I decided to put some of the existing skill on the game to some of the capital ship and it still worked after that I decide to make adjustments to the skills and make new ones based on already ingame skills and then when I open the game in Dev.exe it said *stringSrc == _T('"') and if I try to skip or break a bunch of other errors started to pop out, so decided to undo my changes to the skills and delete the new ones but still shows *stringSrc == _T('"') when I open. So decided to start anew deleted the folder of DOTR the reinstalled it with new one but it still pops out *stringSrc == _T('"'). What should I do? Please someone help...
I also have this problem but have not attempted to alter any values. did you manage to fix this?
This is not the place for that sort of help. Go to the modding forum for Sins of a Solar Empire (they have an official one). That said, sounds like you missed an entry in the strings file. Editing existing skills is one thing, but creating new ones means creating new entries in the requisite files.
Thank you so much for replying. I will look at the strings file again and ask in the modding forums if anything else goes wrong