The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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FYFLogo 1

After a long period of non-activity due to programs shutting down, we're finally able to release the intended Alpha Version of our Mod! Our full focus will shift to Sins of a Solar Empire 2 when it releases later this year! Please enjoy this "Demo" of our Earth Factions!

Link to Download: Moddb.com

FYOF Alpha Version


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Sins of a Solar Empire: Rebellion

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A smaller update that fixes a number of bugs, most notably making the Coalition functional again.

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Sins of a Solar Empire: Rebellion

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Other mods shall learn to fear our righteous vengeance!

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Post comment Comments  (10 - 20 of 259)
jrjr1
jrjr1 - - 39 comments

Is it just me but I think a "the expanse" mod is perfect for this game.

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Fenrir808s
Fenrir808s - - 23 comments

MCRN has some sexy ships indeed.

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slarkon
slarkon - - 53 comments

The Donnie as the titan and the civilian as neutrals. Free Navy as pirates. Yes please

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Rishi_Raj_Jain
Rishi_Raj_Jain - - 9 comments

Love the Mod, but Can u add just one thing that the planets sholud be in orbits around Sun rather that just being scattered, and if Possible if they may revolve around the sun, Poeple will die for it...

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CanadianBakin
CanadianBakin - - 139 comments

if there was a game where that could possibly be done its stellaris not sins it just cant work

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allenzack8
allenzack8 - - 40 comments

I rarely call anyone a fool, but this merits a special occasion:
the phase lanes would become distorted. you would no longer be able to effectively outmaneuver your opponent on the galactic scale because of these fluctuations. you'd be better off trying to fight off a starbase in a corvette than trying to deal with that ****.

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Any-Condition-2313
Any-Condition-2313 - - 25 comments

Untill now.

Sins 2 has orbiting planets:)

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kyubbi67
kyubbi67 - - 71 comments

Unfortunately it can't be done. Sins maps are coded to have the planets be stationary and scattered.

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jrjr1
jrjr1 - - 39 comments

Hi there can somebody help me... So I am new to this modding thing so just practiced it on the Dawn of the reapers mod. Did some tinkering to some of the values of the ships and it worked then I decided to put some of the existing skill on the game to some of the capital ship and it still worked after that I decide to make adjustments to the skills and make new ones based on already ingame skills and then when I open the game in Dev.exe it said *stringSrc == _T('"') and if I try to skip or break a bunch of other errors started to pop out, so decided to undo my changes to the skills and delete the new ones but still shows *stringSrc == _T('"') when I open. So decided to start anew deleted the folder of DOTR the reinstalled it with new one but it still pops out *stringSrc == _T('"'). What should I do? Please someone help...

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111duffy111
111duffy111 - - 16 comments

I also have this problem but have not attempted to alter any values. did you manage to fix this?

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Exakter
Exakter - - 88 comments

This is not the place for that sort of help. Go to the modding forum for Sins of a Solar Empire (they have an official one). That said, sounds like you missed an entry in the strings file. Editing existing skills is one thing, but creating new ones means creating new entries in the requisite files.

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jrjr1
jrjr1 - - 39 comments

Thank you so much for replying. I will look at the strings file again and ask in the modding forums if anything else goes wrong

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