The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Updated Body Health System with proper damage attribution to limbs: if you take a left hand shot, then left arm will be damaged.

Preview
[2.0.2] Body Health System Redux
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SEV3RE
SEV3RE - - 388 comments

Your A Master ! Grokitach

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TalDoMula
TalDoMula - - 96 comments

woohohohoo there we goo blyat

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Guest
Guest - - 698,189 comments

Br infiltrado

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Guest
Guest - - 698,189 comments

HUEHUEHUE

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kanashimih
kanashimih - - 343 comments

kkkkkkkkkkkkk

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bonkgrunt
bonkgrunt - - 15 comments

maior quantidade de br que eu ja vi na comunidade inteira de stalker lol

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Guest
Guest - - 698,189 comments

GROK IS GOD

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Wang_Laoshi
Wang_Laoshi - - 341 comments

Will it work with EFT Meds Overhaul out-of-the-box? I currently have the previous version (standard BHS updated for 1.5.1).

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Lowenhertzeg
Lowenhertzeg - - 49 comments

it doesnt. just tried it out. EFT meds seems to overwrite fully.

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Grokitach Author
Grokitach - - 903 comments

Now it should be fine - ltx files wise.

The things defined by scripts aren't. The author will need to update his add-on using the fixed script I provide here.

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manzmnl
manzmnl - - 485 comments

I'm on it. Thx for the update!
But guys, it will take me a day or two. Until then please use the prior version of BHS in case you want to use EFT medic overhaul.

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manzmnl
manzmnl - - 485 comments

As I can tell your itms_manager.script should work with my config files without editing?
And you've moved the notication function into its own script. So if I got this right, I only had to edit my injuries script according to your changes and then my mod can overwrite yours to make it work.

Edit: Works so far.

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FrostySkipper
FrostySkipper - - 16 comments

Absolute beast of a modder. You know what would be cool? To have your aim shake based on how much dmg your arms have suffered.

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Grokitach Author
Grokitach - - 903 comments

I have to check beefs shaking hands addon. This could be implemented if it's based on scripts.

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Hoxtalicous
Hoxtalicous - - 2 comments

Do i need to make a new save for this to work or can i keep my current one and use this?

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Grokitach Author
Grokitach - - 903 comments

Safe to add and remove freely. No new save required.

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mephilis6264
mephilis6264 - - 48 comments

this is really cool, on a sidenote, are there any mods that tell you how much ammo you have in reserve without replacing the health side of the HUD?

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ddgsan
ddgsan - - 58 comments

this can be installed in a save game?

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Hoxtalicous
Hoxtalicous - - 2 comments

Yeah just tried myself.

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LEXX2
LEXX2 - - 73 comments

Спасибо!

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LazyShady
LazyShady - - 144 comments

does it have russian localization?

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mix73
mix73 - - 33 comments

Русский перевод присутствует

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Grokitach Author
Grokitach - - 903 comments

Yes, updated the colors too for 1.1.0.

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Petr_Brave
Petr_Brave - - 19 comments

Hello, i dont know who did the russian translation, but tell him/her to rewrite word "Времмено" to "Временно" ("first-aid" heal items translation)

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matthewdmsd
matthewdmsd - - 1 comments

This is awesome, A compatibility patch with Ammo check would be fantastic. They appear to modify the same file and stops each other from working.

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Grokitach Author
Grokitach - - 903 comments

I'll check that for the next patch.

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AyeBlin
AyeBlin - - 365 comments

PDA icon kinda grind my gear :c

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Grokitach Author
Grokitach - - 903 comments

Fixed.

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thisisntmysteamid
thisisntmysteamid - - 58 comments

In healing items info the description is incorrect. According to recent patches of the original BHS, bandages don't actually offer post-healing anymore. To make bandages offer post-healing again, it needs to be re-enabled in player_injuries.script.

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k@s
k@s - - 14 comments

You can also use Enhanced Drugs description for Body Health System : Moddb.com

Don't know if compatible though

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Grokitach Author
Grokitach - - 903 comments

Thanks, I'll fix it in the next patch.

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Guest
Guest - - 698,189 comments

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k@s
k@s - - 14 comments

'regen - time in milliseconds of auto regeneration, on example 30000 means each 30 seconds all body parts would get new health point. (0 by default)'

Does it mean that autoregen is disabled by default?

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Grokitach Author
Grokitach - - 903 comments

Yes

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k@s
k@s - - 14 comments

Perfect!!!

Thank you again for your work

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Nimzana
Nimzana - - 27 comments

I noticed when you use the PN21KL Nightvision (Blue Colored ones) the HUD goes away, only the top part is showing

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Grokitach Author
Grokitach - - 903 comments

Hum weird, I'll look into it thanks.

Are other NVGs affected?

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Nimzana
Nimzana - - 27 comments

I can check right now

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Nimzana
Nimzana - - 27 comments

Yeah its all of them, the overlay of the goggles covers it up it seems, you can se it a little bit with the white ones

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Grokitach Author
Grokitach - - 903 comments

Thanks I will check it out.

This is annoying because it depends on script loading order mostly and there's no clear HUD layer control code.

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Guest
Guest - - 698,189 comments

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YouniquE
YouniquE - - 33 comments

Using Nav's Mask and idk about you but the BH hud is still behind the mask overlay :<

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reter
reter - - 615 comments

THANK YOU Groks for credit me, i was waiting for the updated version of body health system to be working as intended, good job man, proud of you ^^

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Rationall
Rationall - - 35 comments

Hey I find the health system in stalker as in many other games to be misused.
I believe by making the overall health bigger while maintaining the healing effects the same so that its ordinary for the player to find themselves slightly damaged (with addon such as yours there could be minor downside to that besides "missing health")
The idea behind this is so that reaching 100% health is both expensive and an accomplishment, something you can do to prepare for a fight or expedition
While being damaged/hurt is much more usual, as it would be expected for a stalker and being maimed, passing out and just being terribly hurt is more often to happen after a fight instead of dying and reloading, however being impactful enough that if one manages to get really hurt it would be expensive to heal

I am pretty interested in what could I do and change in the game files so that I would change the currect health system in the game to what I am describing and balancing it out, could you please recommend me what to check out/look for to accomplish this?

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Grokitach Author
Grokitach - - 903 comments

Well you have to learn how to script in LUA for the XR Engine. There's no "guide" for that, only your ability to read and understand code, and having a lot of patience to understand how most scripts work.

Come to the Anomaly Discord modding dev channel.

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jeff1289
jeff1289 - - 16 comments

Do you think you can add your sexy new hud to the left of the inventory panel? I'm using immersive useful hud. Can you make it as an optional?


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Grokitach Author
Grokitach - - 903 comments

Well that's a lot of work as I have to basically remake the entire HUD because it's quite low res... So I will not likely release this.

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jeff1289
jeff1289 - - 16 comments

I completely understand that. Thank you anyway you're a beast.

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Guest
Guest - - 698,189 comments

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rib_the_loner
rib_the_loner - - 66 comments

Can you make a patch for VoDis HUD? imo best looking HUD mod but installed on top of BHS crashes. VoDis>BHS works though health bar stamina bleed bar is gone except psi bar.

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Grokitach Author
Grokitach - - 903 comments

I will talk to the mod authors to see if a compatibility patch can be made.

But the health bar will not be useful anyway and I would rather keep a simple HUD and expand it.

In the meantime I think you can use the basic text based UI of this add-on, it should be compatible with VoDis

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